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Sampling Anisotropic Microfacet BRDF

July 18, 2018December 18, 2023AGraphicsGuy2 Comments

PLEASE BE NOTED, this blog has been relocated to a new address, I’ll not spend time maintaining my blog at wordpress anymore.
https://agraphicsguynotes.com/posts/sample_anisotropic_microfacet_brdf/

Computer GraphicsPBS, Ray Tracing

Image Based Lighting in Offline and Real-time Rendering

September 7, 2016December 18, 2023AGraphicsGuyLeave a comment

PLEASE BE NOTED, this blog has been relocated to a new address, I’ll not spend time maintaining my blog at wordpress anymore.
https://agraphicsguynotes.com/posts/image_based_lighting_in_offline_and_realtime_rendering/

Computer GraphicsPBS

Physically Based Shading in Games

December 5, 2015December 18, 2023AGraphicsGuy1 Comment

PLEASE BE NOTED, this blog has been relocated to a new address, I’ll not spend time maintaining my blog at wordpress anymore.
https://agraphicsguynotes.com/posts/physically_based_shading_in_games/

Computer GraphicsPBS

Recent Posts

  • My Blog is relocated to a new place
  • Basic Color Science for Graphics Engineers
  • Sampling Anisotropic Microfacet BRDF
  • How does PBRT verify BXDF
  • Volume Rendering in Offline Renderer

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