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A Graphics guy's note

Physically Based Shading in Games

December 5, 2015December 18, 2023AGraphicsGuy1 Comment

PLEASE BE NOTED, this blog has been relocated to a new address, I’ll not spend time maintaining my blog at wordpress anymore.
https://agraphicsguynotes.com/posts/physically_based_shading_in_games/

Computer GraphicsPBS

Glass Material Simulated by Microfacet BXDF

November 11, 2015December 18, 2023AGraphicsGuy2 Comments

PLEASE BE NOTED, this blog has been relocated to a new address, I’ll not spend time maintaining my blog at wordpress anymore.
https://agraphicsguynotes.com/posts/glass_material_simulated_by_microfacet_bxdf/

Computer Graphics

Sampling microfacet BRDF

November 1, 2015December 18, 2023AGraphicsGuy29 Comments

PLEASE BE NOTED, this blog has been relocated to a new address, I’ll not spend time maintaining my blog at wordpress anymore.
https://agraphicsguynotes.com/posts/sample_microfacet_brdf/

Computer Graphics

Derivation of pure Specular Reflection BRDF

October 22, 2015December 18, 2023AGraphicsGuy1 Comment

PLEASE BE NOTED, this blog has been relocated to a new address, I’ll not spend time maintaining my blog at wordpress anymore.
https://agraphicsguynotes.com/posts/derivation_of_pure_specular_reflection_brdf/

Computer Graphics

Monte Carlo Integral with Multiple Importance Sampling

August 11, 2015December 18, 2023AGraphicsGuy3 Comments

PLEASE BE NOTED, this blog has been relocated to a new address, I’ll not spend time maintaining my blog at wordpress anymore.
https://agraphicsguynotes.com/posts/monte_carlo_integral_with_multiple_importance_sampling/

Computer Graphics

Basics about path tracing

July 20, 2015December 18, 2023AGraphicsGuy3 Comments

PLEASE BE NOTED, this blog has been relocated to a new address, I’ll not spend time maintaining my blog at wordpress anymore.
https://agraphicsguynotes.com/posts/basics_about_path_tracing/

Computer Graphics

Directional Light Map from the Ground Up

June 24, 2015December 18, 2023AGraphicsGuyLeave a comment

PLEASE BE NOTED, this blog has been relocated to a new address, I’ll not spend time maintaining my blog at wordpress anymore.
https://agraphicsguynotes.com/posts/directional_light_map_from_the_groud_up/

Computer Graphics

Tessellation on DX11

June 16, 2015December 18, 2023AGraphicsGuy1 Comment

PLEASE BE NOTED, this blog has been relocated to a new address, I’ll not spend time maintaining my blog at wordpress anymore.
https://agraphicsguynotes.com/posts/tessellation_on_d3d11/

Computer GraphicsD3D11, Tessellation
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