Adam Forsell
Games – Designer – Programmer

The game that lets you
be a spider!
walk on any surface,
and swing around with your web.
My Main Contributions – Climbing Mechanism & The Cameras

This game was created in Unity during a 7 week long, intense project. The team consisted of five programmers and four artists from the Game Creator Programmer and Game Creator Artist educations at Yrgo, Higher Vocational Education, in Gothenburg, Sweden.
My main contribution was to make the actual movement of the spider – to give it the ability to walk on any surface and for the camera to follow as it would in a typical action-adventure 3D game (Zelda was a great inspiration).
“..a number of Raycasts..” – here (image below) most of them are shown, but there’s also one straight forward, backwards, and one diagonal for each of the spider’s sides.

We wanted to make the spider adapt to what it walks on, no matter what it is, as long as it’s climbable. This was achieved by using a number of Raycasts (see image to the left), , the raycast returns the environment normals that is under the player, and then calculates the average out of all those normals, to adjust the up direction of the spider. This creates a good transition going from one surface to the next.
Then of course we also have a custom gravity that is applied with a Rigidbody.AddForce() to the spider’s new down-direction, sticking it to the new surface.

I spent a significant portion of the project on the cameras, making sure that we stayed true to our vision of the spider perspective! It was much trickier than expected – making sure that the camera gets the correct rotation ANY angle. It gets really complicated fast so if you would like a longer and more in-depth explanation to make it tangible, if interest arise, contact me!
During the project, I was assigned the lead programmer for the group, thus I was involved in most of the scripts and logic of the project.
For the duration of this project I felt how my programming confidence grew immensely, and now post mortem, I feel hungry for more challenging projects!

To move around like a spider is really something else!
Surprisingly satisfying!
Head over to our itch.io page and try it out for yourself!


This is a game that I and 5 others produced together in a group project assignment for my Higher Vocational Education.
The group consisted of 3 Game Art students, and 3 Game Programmer students. I contributed mainly as a programmer, however, we worked very tight with each other, thus few areas were of a single person’s responsibility. Although, initially I stood for system for the Transformation Ability of the player, and for the Puzzle Elements behavior (Box, Pressure Button and Levers).
Furthermore, I designed Level 3 – the fourth level in chronological order when including the Tutorial Level. Most of the sounds effects of Were.Wolf was also among my responsibilities.
We actively discussed the design choices for the game, thus the overall design is the product of great collaboration and communication!
This was completely done during the Covid-19 pandemic and therefore all work was done remotely – by only meeting digitally!

An action sorting puzzle game,
that in itself is a puzzle to build!
Built for touch controls.
I have been having an extremely hard time attempting to give this game an absolute shape. The game has gone several mutations over the years since the idea was born around 2009. Initially made for PC, to be played with mouse and keyboard, I figured that it would be better off on handheld, but this proved a challenge to port, considering the move to Touch controls.
Below I present some of the latest versions and how different they are being played.

The latest version of the game – here you now play as a kind of spinning space drone that needs to match the its points to what you wants to collect

Here the concept was spinning out of control, and the boxes that you sort the shapes into became worms that you need to feed to survive! It did make it more interesting for the moment, but still it didn’t do the trick. Kinda “juicy” though!

It’s me who is Adam Forsell!
I’ve got a great passion for games, especially the Design and the Development of games! The cream of it all though is definitively coming up with interesting Game Mechanics!
I have a strong belief in that we learn the best,
when we play!
“I think that inside every adult is the heart of a child. We just gradually convince ourselves that we have to act more adult.”
– quote by my role model, Shigeru Miyamoto!










