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August 11th, 2010

Who: Tuktuaitut ("Luck")
Where: uhhh sort of nowhere and then a bit of northern Quebec, then called "New France" by the European settlers.
When: 1742 - 1759, New France era, pre-Colonial Canada.
What: Memories/reflection about the beginning of her existence as a spirit and then as a "human."
Warnings: no content warnings, HOWEVER it will be impossible to understand if you don't sort of know Luck's history at least vaguely, so I'll give you a quick sum-up here. She was an intangible wish-granting spirit believed in by a native american Inuit tribe (made up by me) in the far north of now-Quebec. Each person has their own, sort of like a guardian angel, except it doesn't actually care about protecting you or anything and is just an indifferent part of nature and responds to certain things. Anyway, she was actually a corrupt spirit because her person, Philippe, was born to a believing inuit x a nonbelieving European. And then she was wished into "human" existence by him.
(If you want to read the rest of the belief system, what she is and her history, go here. Plus there is assorted other information in her personal journal.)


It exists.Collapse )

June 30th, 2010

Shapeshifting
The true Aitut cannot actually shapeshift like Luck can, because they can't take on real physical form. They appear in reflections, smoke, mist, light and so on. Sightings of them by natives have a dreamlike and surreal quality. Luck, however, is locked into physical reality by Philippe's wish. The same restriction is the reason that her shapeshifted forms are often corrupted; even in apparently perfect form, pit lion-shaped Luck against a real lion and she would certainly not win. Likewise, although she's borrowed the strength of Philippe and so can physically rival a man, she still would not quite measure up: the physical reality of her body holds her back.

The way of the Aitut
Luck was never a true wish-spirit, as she was corrupted from the first instant of conception. Even as a spiritual entity, before becoming locked in to her human life, she was always removed from the emotionless sea of impartiality that the Aitut exist in. Instead she is in-between, too impartial to be human and too passionate to be spirit. Although she appears to idolize the spirit way, and indeed forces neutrality on herself in a desperate emulation of their purity, the idea is also somewhat repulsive to her -- in her human-tainted corruption, she cannot picture life without passion and feeling, and she sees this as a failure on her part. It's telling that she never attempted to truly return to the natives, in all her two-hundred years of life. She might call herself one of the Aitut, but the truth is that, at this point, she is more human than spirit; she would move heaven and earth to avoid meeting the true spirits, because although they are incapable of judgment, she would feel ashamed.

Humanity and Mortality
Over time, Luck is becoming more and more human. There are several reasons why. The most simple and obvious is just plain exposure: she has spent less than two decades as an intangible entity, and almost two hundred years as a human. In the beginning of her human life, she was, essentially, sociopathic. Like the Aitut, she lacked a moral compass and the capacity for judgment, but like humanity, was driven by whims and feelings. It's a dangerous mix. But, each body that she resides in is changed slightly by her entry; the brain re-wires, the form shifts slightly. She, too, is changed. She takes on some of the personality, the memories, and other qualities of the form she inhabits, as bits of its body-soul blend with hers. But this is the new her. When she leaves these bodies, it isn't as if those qualities neatly fall away. She carries some with her, leaves behind others, and leaves behind pieces of her original self.

This is how she will eventually die. Already she identifies with some pieces of her host body's previous life as if it were her own, despite the fact she understands quite well that she never really experienced it. One day in the future, perhaps she will no longer understand that, or her passion for the memories she's stolen will mask it. Some day after that, she will truly believe herself to be the host-body, and (like a true human) she will accept the inevitability of mortality.

The Aitut do not fear "death;" they revel in returning to Sila. But Luck cannot find that within herself anymore. She has considered the ways in which her conscious existence might end, and it frightens her.

March 29th, 2010

Tuktuaitut: Snapshot

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Species: On the inside, Luck (as she is called) is an intangible gender-neutral wish-granting spirit of original inuit-inspired mythology, but she's crammed into a regular female human body. it's pretty easy (with supernatural ability) to detect that her soul does not match the body. She also carries small scraps of leftover human soul.

Appearance: Pretty, slim 20-something caucasian woman of average height, with long, medium-brown hair and freckles all over her face. For some reason people have 'shopped them out of most of her PB's icons.

Smell: Like deer and human, intermittently. Northern wilderness.

Aura: Her aura is a brilliant iridescently-pearl white, but the iridescence is partially from the mild, watered-down contributions of the small fragments of various human souls/auras she carries with her. From in the centre are a few black spots, as if someone punched a few small holes right through into twisted black-hole-nothingness and the darkness leaked out into her aura, although it is mostly eclipsed by the brightness of the white.

Abilities of note: See app for full details, but the important thing here is that she can detect the nature and presence/nonpresence of your soul, as well as your lifeforce and/or energy. She has trouble even hearing or seeing entities that are soulless and/or energyless, to varying degrees. She can also grant wishes and desires if they are expressed aloud, if she feels like it (which isn't always!). If your character is very hot internally, is around fire, is singing, has a very strong soul, or has a great magical or supernatural ability, she can sense wishes and desires that are thought; please feel free to slip those into narrative when tagging with her if you feel like it, or let me know oocly.

Permissions: Anything goes, but she will react accordingly and is quite willing and capable of getting physically violent. Swing it by me if something might kill or very seriously injure her, but otherwise I'm completely laid back about her getting harassed/insulted/attacked/hugged/kissed/etc. Psychic interference is okay too, but she's kind of a weird case so we'd have to figure out how it'll work.

December 13th, 2009

While she can see with light, she places heavy emphasis on her Sila-sight - sort of like how we prioritize light-sight over our other senses like smell. Souls are pieces of Sila, basically, and so if you have a soul she can detect you through a wall. Life-force and other sources of energy (very high body temperature, high internal energy i.e. electricity or excitement) are also visible, and she can vaguely discern those things from soul-Sila. But there's a lot of Cicero characters who are either therefore very rich in Sila (i.e. magical), or very poor in it (i.e. robots). SO, for my own sanity and in case any of you are curious, I put together a neat little list of categories, organized from greatest Sila to poorest. It's not going to make much sense unless you've read the 'abilities' part of her app.
CLICK MECollapse )

A note on wishes: it can be phrased in any sort of 'I want,' 'I wish,' 'If only,' 'I hope' etc as long as it's a direct expression of desire for whatever, so in this way she can kind of 'trick' you into it (though you want it anyway apparently, but I'll always ask). She can also influence good luck / bad luck.

December 11th, 2009

Tuktuaitut: Information

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Your Name: Lynn
Your Livejournal: notlynn
Timezone: EST
Other Characters Played: Edgar Holloway

Character Name: Luck (Full human name Lucille Dompierre, true spirit name Tuktuaitut)
Fandom: OC
Canon Point: Present day
Species: Intangible wish-granting spirit from (original / made up) inuit folklore trapped in a human body.
Age: been in existence since 1742, so she's about 268 years old technically. Been living in human bodies for most of that (hopping to new ones every so often). Been in the current body for about ten-ish years, and the body was about 25 years old when it was taken.
Appearance: 25 year old chick, PB Pania Rose. She's slim, with long brown hair and freckles all over her face.

POWERS/ABILITIES
Wish-granting: Basically, you can say "I wish..." and she can grant it. That is, if she feels like it, and if she can "see" the wish well enough. The smaller the wish and the more you mean it, the easier it is for her to grant it without aid. The stronger the connection to Sila (the air, from which all souls are borrowed), the better she can "see" the wish. Fire, heat, energy, and electricity are all sources of strong Sila - shamans once used fire and chanting to summon the attention of wishgivers, so singing helps as well. In the presence of strong enough Sila she can "see" even wishes that are only being thought. If she's granting a wish over a flame (for example) the flame will often go out or shrink/flicker, as she's drawing energy from it. Therefore wishes done without a source of outside Sila will usually be drawn from the person asking, resulting in sudden coldness or (in the case of large wishes) fainting.

A side effect of her wish-granting abilities + her corruption = she can create unluckiness (misfortune). She doesn't really do it consciously, it just happens when she's mad. It can range from stubbing a toe to bad weather to whatever you want. It won't affect the soulless, only people who have a soul and are not spirits (basically, only normal & enhanced humans).

Soul Vision Goggles (tm): The presence of strong Sila also spurs her to "see" in terms of souls and life force (like a regular wishgiver, rather than light like a normal person), at which point her eyes cloud over white and she looks blind. Even when she isn't "blind" and in soul-vision mode, she's at a half-way point between light-sight and soul-sight, so in a way she can't really "see" the soulless (or it will take a good deal more to get her attention).

Body-hopping: When she was wished into humanlike existence, what happened is that she gained the ability to have a body-soul (which is what makes animals/people/plants individual beings capable of consciousness and physical reality). But she can hop between bodies, she isn't anchored. Basically she displaces the soul of whoever's body she's overtaking, which then wanders and disintegrates over time (returning to Sila to be reborn, eventually). When she leaves a body, the body still functions like a person, but it's a soulless, confused shell of its former self, and accumulates fractions of broken souls over time, eventually driving it into madness. She doesn't do this willy-nilly, so your characters (probably) don't have to worry.

Apparitions: She can turn into a deer/elk, which is her kindred animal. She can attempt to mimic any other natural animal but it will be weird and flawed, i.e. a dog with deer hooves. She can also create such apparitions in things like smoke.

Intuition: Because of the intangible nature of wishes, Luck has an aptitude for understanding the basic meaning of words (and wordless wishes) regardless of the language. Names, in particular, ring very clearly for her, and she takes the meanings very seriously in her judgment of a person's character. She can't just magically speak any language she hears once, but given the above, it's no surprise that she picks up language quite quickly.

Not really a power but: Speaking her true name (or thinking it over a flame/Sila), Tuktuaitut, is basically like grabbing her by the soul for attention. That's why she most likely won't tell it to you.
Also she's totally not really a chick. She's a genderless spirit, but happens to be in a female body at the moment.
And as an aside, because she carries the namespirit of her Philippe, she's actually about as physically strong as he was. C'est-a-dire, she's not superhuman but she's about as strong as a male hunter, despite how she looks. She usually fakes weakness anyway.



REALITY
Disclaimer: I took a lot of mythology from general sum-ups of Inuit culture/beliefs, but 90% of the details I invented, including the whole tribe thing and the wishspirits, etc.

the Ataninnuaq and the soul
Before European influence, the Ataninnuaq Inuit people were spread in the northmost tip of what is now Labrador, Canada. Like all Arctic peoples, the extremely volatile, harsh conditions of their reality left them at the mercy of the spirits governing the world around them. The Ataninnuaq beliefs therefore rarely separate human existence from the 'spirit world' or afterlife, because they believed it to be taking place all around them.

Each human and animal possesses three components of what the Europeans would call 'the soul': there is the life force, the body-soul, and the namespirit. The namespirit is what it sounds like: given the name of something/someone (a deceased relative, an animal, etc), you are both yourself as well as fractionally that entity; their strengths and wisdoms live in you. The body-soul is both soul and physical form, and makes one an individual capable of consciousness. The body-soul is 'borrowed' from the air, Sila (personified in some ways but not an individual entity - it's a unified body of continuous, connected souls that encompasses nature). In death, the body-soul returns to Sila to be reborn, the namespirit continues in namesakes, and the life force passes on to the sea where it may eventually re-enter the soil. Everything is a cycle.

The Aitut (Wishgiver)
Translated directly as "gift," an aitut is an intangible spirit-entity, attached to each believing family. Read more...Collapse )

Corrupted Wishgivers
Outsiders (particularly European settlers) are treated with wariness. A lack of belief kills wishgivers, and so the union of a believer and nonbeliever is flawed. Read more...Collapse )


HISTORY
The Character: Tuktuaitut
Anyu was a tribeswoman, and the man was a French traveller during the colonization of the New World (mid 18th century). Read more...Collapse )

The Nineteenth and Twentieth Century
At seventy years old, Philippe served in the war of 1812 still appearing to be around thirty; he owed a good deal of his luck and, undoubtedly, his life, to the powers of the wishgiver that had his back from the sidelines. Unfortunately, Tuktuaitut's anti-aging effect did not last forever. Read more...Collapse )

By the late twentieth century, Tuktuaitut had acquired a taste for living one life at a time, but was bored of the original thrill of secrecy, and of restraining itself to the human characteristics of life. Each time it restarted was like playing a new game of the Sims: this time I'm going to cheat, this time I'm going to make it challenging for myself, this time I want kids, this time I want to mess with people, etc.

Present Day
By the twenty-first century, the phase of Sims-game-reality had begun to worn off. Present-day, it occupies a woman's body and calls itself Lucille Dompierre. If you ask, though, it'll say Luck, because it thinks that's really clever and likes to laugh at its own jokes.

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posts
one wolf wandering
  • kiba -/+
  • dani ++
  • ike --
  • rigald +
  • graverobber
  • hélène


two lemmings leaping
  • rigald ++
  • kiba +
  • basch ++
  • glados --


three raccoons rummaging
  • dani +
  • evey
  • riella
  • jin +
  • yukari
  • kiba +
  • rigald ++
  • ike
  • glados --


four bats bumbling
  • kiba +
  • stas +
  • henry +
  • rigald +
  • glados --


five spirits speaking
  • jin +
  • kiba +
  • yukari +
  • dev +
  • glados --


six songbirds singing
  • kiba +
  • jin +
  • america



threads
rigald
  • wanderers: luck arrives in cicero and is greeted by rigald. they learn about each other's worlds. 12/dec/2009
  • mistletoe: luck and rigald kiss (for the first time) as per tradition. also, luck is a tease. 17/dec/2009
  • lemmings: luck builds an inuksuk too big for her so people will have to stop to help; rigald does, and brings her to his cidade. 24/dec/2009
  • careful concern: luck is blind, rigald's luis has vanished. luck wonders if she'll ever be able to return. 04/jan/2010
  • ike's sketchbook: they make monopoly jokes, she brings rigald to her world, and lures him into the frigid lake so she can warm him up. she learns a little about dionisio. 16/march/2010
  • dissolution: GLaDOS's chemical testing prompts rigald and luck to escape the town centre, out into the desert. 22/june/2010



kiba
  • wolves: kiba and luck discover each other. she marvels over his illusion-man. 12/dec/2009
  • tradition: under the mistletoe. 17/dec/2009
  • blind as a bat: luck is blind and kiba is missing homeworld people. they discuss how fucked up cicero is.
  • she's not good with kids: kiba creates illusion-babies, which luck tramples as a caribou. 05/february/2010
  • ike's sketchbook: kiba and luck talk about art, ike and then about his world's issues. 16/march/2010


ea



basch


russia


special nonluck lols



possible post names
two lemmings leaping
x hawks hunting
x jackals jiving
x caribou cantering
x foxes frolicking
x squirrels squandering
x geese gobbling
x bears ?
x swans singing
x owls observing
x whales watching
x orcas ?
x seals ?
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