|
Ao Gao (้ซๅฒ)
I'm a first-year Ph.D. student in Computer Applied Technology at East China Normal University (ECNU),
advised by Prof. Yuan Xie in Digital Media & Computer Vision Laboratory (DMCV).
I also receive supervision from Dr. Jingyu Gong. I graduated with my Master's degree in Computer Science from Donghua University (DHU).
My research focuses on 3D Reconstruction & Editing, Feed-Forward 3D Reconstruction and Neural Rendering.
Email /
Scholar /
Github
|
|
News
2026.04: ๐ Our paper GSCompleter has been released.
2025.12: ๐ Our project VirtualOccMaker has been open-sourced! Feel free to use it.
2025.09: ๐ I've started pursuing my Ph.D. at DMCV-ECNU lab, hoping everything goes well.
2025.07: ๐ Our project EmboSceneExplorer has been open-sourced! Feel free to try it.
2025.03: ๐ Our paper EasySplat is accepted by ICME2025!
|
Publications
|
|
|
GSCompleter: A Distillation-Free Plugin for Metric-Aware 3D Gaussian Splatting Completion in Seconds
Ao Gao,
Jingyu Gongโ ,
Xin Tan,
Zhizhong Zhang,
Lizhuang Ma,
Yuan Xieโก
arXiv, 2026
project page
/
arXiv
/
code(coming soon)
A versatile plugin for 3DGS scene completion, which adopts a novel "Generate-then-Register" paradigm without distillation, achieving robust completion in just a few seconds.
|
|
|
EasySplat: View-Adaptive Learning makes 3D Gaussian Splatting Easy
Ao Gao*,
Luosong Guo*,
Tao Chen,Zhao Wang,Ying Tai,Jian Yang,Zhenyu Zhang
ICME, 2025
arXiv
/
code
A novel KNN-based Gaussian adaptive splitting strategy proposed to effectively improve Gaussian reconstruction quality.
|
Open Source Projects
|
|
|
EmboSceneExplorer: Embodied Scene Explorer for Multimodal Perception and Navigation
Code Contributors:
Ao Gao,
Luosong Guo,
Chaoyang Li,
Jiangming Shi,
Zilong Xie
Supervisors:
Jingyu Gong,
Xin Tan,
Zhizhong Zhang,
Yuan Xieโ
project page
/
code
A comprehensive multimodal embodied AI system based on Habitat for 3D perception, reconstruction, visual grounding, and navigation in virtual 3D scenes like ScanNet.
|
|
|
VirtualOccMaker: A Blender-based Tool for Automated Occupancy Label Generation in Dynamic Virtual Environments
Ao Gao,
Haoming Chen
code
A Blender-based pipeline designed for constructing dynamic virtual scene data, which seamlessly integrates with LabelMaker to automate the generation of semantic occupancy labels.
|
|