<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="3.10.0">Jekyll</generator><link href="https://yangxingchao.github.io/feed.xml" rel="self" type="application/atom+xml" /><link href="https://yangxingchao.github.io/" rel="alternate" type="text/html" /><updated>2025-08-06T23:13:51-07:00</updated><id>https://yangxingchao.github.io/feed.xml</id><title type="html">Xingchao Yang</title><subtitle>CyberAgent AI Lab, University of Tsukuba</subtitle><author><name>Xingchao Yang</name><email>youkoutyou@gmail.com</email></author><entry><title type="html">Best Presentation Award at APMAR2022</title><link href="https://yangxingchao.github.io/posts/2022/12/post-1/" rel="alternate" type="text/html" title="Best Presentation Award at APMAR2022" /><published>2022-12-30T00:00:00-08:00</published><updated>2022-12-30T00:00:00-08:00</updated><id>https://yangxingchao.github.io/posts/2022/12/post-3</id><content type="html" xml:base="https://yangxingchao.github.io/posts/2022/12/post-1/"><![CDATA[<p>Presented a paper accepted for Pacific Graphics 2022 at <a href="http://apmar.net/2022/index.html">Asia Pacific Workshop on Mixed and Augmented Reality 2022</a> and received the Best Presentation Award.</p>

<p><img src="/images/posts/APMAR_2022/apmar_award_Part3.png" alt="image info" /></p>]]></content><author><name>Xingchao Yang</name><email>youkoutyou@gmail.com</email></author><category term="Award" /><category term="APMAR" /><summary type="html"><![CDATA[Presented a paper accepted for Pacific Graphics 2022 at Asia Pacific Workshop on Mixed and Augmented Reality 2022 and received the Best Presentation Award.]]></summary></entry><entry><title type="html">Google Cloud: Associate Cloud Engineer</title><link href="https://yangxingchao.github.io/posts/2021/08/post-1/" rel="alternate" type="text/html" title="Google Cloud: Associate Cloud Engineer" /><published>2021-08-18T00:00:00-07:00</published><updated>2021-08-18T00:00:00-07:00</updated><id>https://yangxingchao.github.io/posts/2021/08/post-2</id><content type="html" xml:base="https://yangxingchao.github.io/posts/2021/08/post-1/"><![CDATA[<p>Google Cloud Certified Associate Cloud Engineer.</p>

<p><a href="https://www.credential.net/1b932925-990a-4ccf-81bc-e3316fbf3e98">See certificate</a></p>]]></content><author><name>Xingchao Yang</name><email>youkoutyou@gmail.com</email></author><category term="Certificate" /><category term="Google Cloud" /><summary type="html"><![CDATA[Google Cloud Certified Associate Cloud Engineer.]]></summary></entry><entry><title type="html">Unity Certified Expert: Programmer</title><link href="https://yangxingchao.github.io/posts/2018/12/post-1/" rel="alternate" type="text/html" title="Unity Certified Expert: Programmer" /><published>2018-12-28T00:00:00-08:00</published><updated>2018-12-28T00:00:00-08:00</updated><id>https://yangxingchao.github.io/posts/2018/12/post-1</id><content type="html" xml:base="https://yangxingchao.github.io/posts/2018/12/post-1/"><![CDATA[<p>Earners of the Unity Certified Expert: Programmer badge are highly technical and logically oriented professionals who implement assets created by Technical and General 3D Artists, and add their scripts to make the Game Design Document (GDD) come to life. They are responsible for implementing the assets, participating in designing the game, creating NPCs, game mechanics, implementing the user interface, and populating the game.</p>

<p><a href="https://www.credly.com/badges/ea85c335-617f-41f3-ab8f-4e7e6611b10f/linked_in_profile">See certificate</a></p>]]></content><author><name>Xingchao Yang</name><email>youkoutyou@gmail.com</email></author><category term="Certificate" /><category term="Unity" /><summary type="html"><![CDATA[Earners of the Unity Certified Expert: Programmer badge are highly technical and logically oriented professionals who implement assets created by Technical and General 3D Artists, and add their scripts to make the Game Design Document (GDD) come to life. They are responsible for implementing the assets, participating in designing the game, creating NPCs, game mechanics, implementing the user interface, and populating the game.]]></summary></entry></feed>