🐙RIG TIPS
Using Invert Mask [< ]to create the idea of a piece moving behind other will give you a smooth transition, Draw order [>] on the other hand would work better for instant changes without fading
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🐙Angle/Body/Position Parameters
Years ago I made an angle-body graphic to help visualize how each movement works.
Now with the popularity of Position, I added them to the graphic
Angle and Body are by default track by Angle as one
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🐙Rig Tips "Culling"
Do you know you can make layers disapear when they flip? That is "Culling"
If you turn ON culling on the top layer, it will disapear showing the layer behind!
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I love transformations on models
Glitching effects, pixelating error and color offset effects on it, im thinking on adding more iddle errors to it
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🐙Rig Tips
You can use Deformers to create paths for your objects, Child will move inside of it following its form.
This can be used to create organic deformation without the need of many keyforms
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🐙Rig Study [Chain Structure]
Draw a tail Straight will give you the best X curve movements, but, what if we build it to be able to move on all X, Y and Z?
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🐙 WIP Full body Rig Custom Pose
There is no rule that all rigs had to be on A or T pose, Working a full custom pose is a challenge, but i had learn a lot with it
for: @KiizuVT
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🐙Rig Tip: Double Clipping Method A
Sometimes we want to clip something to an already clipped object and then its floating around
To fix This one option is to reorganize the layers to create a "Double Clipping" effect
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🐙 Rig Tips For artist
If you use "_" or no-spaces names for your layers, that will became their ID
If a folder and a layer share the same name, the second will share ID plus a number
If you use simbols or spaces, the ID will be "Artmesh"
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🐙RIG TIPS
Have you notice how sometimes objects deform weirly when you want to rotate them?
Using Extended Interpolation will Fix This Problem!!
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