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Ran ๐Ÿฒ Live2D Animator
@pixelvertice
๐Ÿ‡ฎ๐Ÿ‡ฉ Live2D Specialist ๐Ÿ“ฐ Sharing Live2D News and tips ๐Ÿ“ Commissions OPEN! โœ‰ [email protected] ๐Ÿฒ Guild / ใŠๅ•ใ„ๅˆใ‚ใ›: @Seiryu_Live2D
Indonesia
Joined April 2015
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    Live2D model public application is now open! I'm interested in working on more posed models or models with custom animations. If that sounds like what you're up to, I'd love to see it! Regular full/half body are accepted too Slots are limited, apply below!
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    rukusu20XX
    We need to make a new category for Live2D rigs called "damn that's cool but you might as well start using Blender"
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    [Live2D Protips] Eyes are delicate matter for face tracking, so expect a lot of jitter out of it. I've seen plenty of 2D Vtubers with this 'lazy eyes' look on them. You can try to compensate the jitters from rigging side by adding some extra 'buffer' keys to the eye open state.
    GIF
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    Apparently this is the first TV anime to be fully animated and produced using Live2D software
    เธ•เธฑเธงเธญเธขเนˆเธฒเธ‡ TV Anime "Tono to Inu" เน‚เธ”เธข OLM x Live2D Creative Studio Little Lovers เน€เธžเธฅเธ‡เธ›เธฃเธฐเธเธญเธšเน‚เธ”เธข SUPERโ˜…DRAGON
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    ................
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    Here's the breakdown for transition effect I made in Live2D earlier! As you may guess it's just layered parameters animation and masks magic. I believe the params can be simplified but I ain't changing what's works for now lol
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    For once I'm finally posting the Live2D eye thing ๐Ÿ‘
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    Let people see how much hardcore gamer you are through your hands ๐ŸŽฎ Powered by #VTubeStudio hand tracker + Nyarupad plugin!
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    I still cant get over this WIP clip I sent to @YuikaiChan for her guitar rig It's tracked by real hands btw! Powered by #VTubeStudio
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    Trying out to create that hi-tech reveal transition in Live2D๐ŸŒ 
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    why Live2D manual meshing lesson is important:
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    It's the Anime Glasses Thing.... in Live2D๐Ÿ˜Ž
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    Here's an oversimplified note I wrote on a way to prepare hands layers for fingers tracking. You'll want to break down the hands to each of its knuckles and have everything separate as much as you can. Ofc this is not a definitive guide, different hand may require diff methods.
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    Some notable tracking differences I found while testing the new #VtubeStudio RTX tracker compared to iOS and OSF (OpenSeeFace) This is not a definitive comparison, just take it as something to look for if you are calibrating between trackers!
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    Replying to @pixelvertice
    yes its full Live2D head on top of a 3D body