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Javascript Articles
Page 58 of 534
FabricJS – Implementing object duplication programmatically on a Polygon?
We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight-line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. In order to implement object duplication programmatically we need to implement duplicate control using the clone method. Syntax clone(callback: Object, propertiesToInclude: Array) Parameters Callback (optional) − This parameter is a ...
Read MoreHow to add a clipping area on a Polygon using FabricJS?
We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. A clipping path restricts the area to which fill or stroke is applied in a Polygon object. Therefore, the parts of the polygon which lie outside the clipping path, will not be drawn. In order to add a clipping area we use the clipPath property. ...
Read MoreHow to add the coordinates in a Polygon using FabricJS?
We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. We can add the coordinates in a polygon by using points property. Syntax new fabric.Polygon(points: Array, options: Object) Parameters points − This parameter accepts an Array which denotes the array of points that make up the polygon object. ...
Read MoreHow to create a canvas with Polygon using FabricJS?
We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. Syntax new fabric.Polygon(points: Array, options: Object) Parameters points − This parameter accepts an Array which denotes the array of points that make up the polygon object. ...
Read MoreHow to create a Polygon with Polyline using FabricJS?
We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. Since Polygon extends fabric.Polyline, we can create a polygon instance by using polyline as well. Syntax new fabric.Polyline( points: Array, options: Object ) Parameters points − This parameter accepts an Array which denotes the array ...
Read MoreHow to draw a hexagon with Polygon using FabricJS?
We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. Syntax new fabric.Polygon( points: Array, options: Object ) Parameters points − This parameter accepts an Array which denotes the array of points that make up the polygon object. options (optional) − This parameter ...
Read MoreHow to draw a rectangle with Polygon object using FabricJS?
We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. Syntax new fabric.Polygon(points: Array, options: Object) Parameters points − This parameter accepts an Array which denotes the array of points that make up the polygon object. ...
Read MoreHow to draw an octagon with Polygon object using FabricJS?
We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. Syntax new fabric.Polygon( points: Array, options: Object ) Parameters points − This parameter accepts an Array which denotes the array of points that make up the polygon object. options (optional) − This parameter ...
Read MoreHow to find the rotation matrix of a Polygon object using FabricJS?
We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. In order to find the rotation matrix, we use the _calcRotateMatrix() method. This method returns an Array with given values [cosA, sinA, -sinA, cosA, 0, 0] where A is the angle of rotation in degrees. Syntax _calcRotateMatrix(): Array Return Value ...
Read MoreHow to find the translation matrix of a Polygon object using FabricJS?
A translation slides an object to a fixed distance in a given direction. We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. In order to find the translation matrix, we use the _calcTranslateMatrix() method. This method returns an Array with given values [1, 0, 0, 1, A, B]; where A is the X-coordinate and ...
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