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Create A Program to Create a Treasure Hunting Game in Java Assignment Solution

July 02, 2024
Sofiya Marcus
Sofiya Marcus
🇬🇧 United Kingdom
Java
PhD-qualified in Computer Science from the University of Bolton, I am Sofiya Marcus, a Java assignment expert with 7 years of experience. I specialize in delivering high-quality, tailored solutions for complex programming tasks.
Key Topics
  • Instructions
    • Objective
  • Requirements and Specifications
Tip of the day
Write unit tests alongside your code to catch logic errors early. Use tools in JUnit to validate methods independently—most issues in Java assignments come from untested edge cases rather than syntax problems.
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Programming education in 2026 is rapidly evolving with new libraries like raylib 6.0, which adds CPU-based rendering and improved animation systems, making it easier for students to build graphics projects without high-end hardware.

Instructions

Objective

Write a program to create a treasure hunting game in java language.

Requirements and Specifications

Program-to-treasure-hunting-game-in-java

Source Code

import java.io.IOException; import java.util.Arrays; public class FindPath { private Map pyramidMap; public FindPath(String filename) { try { pyramidMap = new Map(filename); } catch (IOException e) { throw new RuntimeException(e); } } public DLStack path() { DLStack stack = new DLStack<>(); Chamber start = pyramidMap.getEntrance(); int n = pyramidMap.getNumTreasures(); stack.push(start); start.markPushed(); int found = 0; while(!stack.isEmpty()) { Chamber top = stack.peek(); if (top.isTreasure()) { found++; if (found == n) { break; } } Chamber c = bestChamber(top); if (c == null) { top.markPopped(); stack.pop(); } else { stack.push(c); c.markPushed(); } } return stack; } public Map getMap() { return pyramidMap; } public boolean isDim(Chamber currentChamber) { if (currentChamber != null && !currentChamber.isSealed() && !currentChamber.isLighted()) { for (int i = 0; i<6; i++) { Chamber neighbor = currentChamber.getNeighbour(i); if (neighbor == null) { continue; } if (neighbor.isLighted()) { return true; } } } return false; } public Chamber bestChamber(Chamber currentChamber) { for (int i = 0; i<6; i++) { Chamber neighbor = currentChamber.getNeighbour(i); if (neighbor == null) { continue; } if (!neighbor.isMarked() && neighbor.isTreasure()) { return neighbor; } } for (int i = 0; i<6; i++) { Chamber neighbor = currentChamber.getNeighbour(i); if (neighbor == null) { continue; } if (!neighbor.isMarked() && neighbor.isLighted()) { return neighbor; } } for (int i = 0; i<6; i++) { Chamber neighbor = currentChamber.getNeighbour(i); if (neighbor == null) { continue; } if (!neighbor.isMarked() && isDim(neighbor)) { return neighbor; } } return null;

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