We designed the bold, weird, and very fun sci-fi TTRPG, Stillfleet, and the engine behind it, the Grit System. The Stillfleet Studio creates high-quality, innovative tabletop roleplaying games and card games from a Leftist perspective. Our games—including Stillfleet, Blister Critters, and Danse Macabre: Medieval Horror Roleplaying—use the flexible, player-empowering Grit System to enable unique and replayable narrative experiences. We publish the TTRPGs Stillfleet by Wythe Marschall (as heard on Fun City), Blister Critters by Anthony Grasso, Danse Macabre by Christopher Pickett, and The Sometimes Kingdom RPG by Ethan Gould, as well as the card game Robot Hospital by Aaron H. and the game design podcast Why We Roll. With a focus on roleplaying and player agency, Stillfleet Studio's games are perfect for those seeking mind-expanding adventures in unforgettable settings. We've been playing our own games for years, and now we're bringing them into the wider world… but we need your help! We have day jobs. We are designing and promoting games at our own expense. Every patron helps make this process go a little faster and a lot more smoothly. All Patreon funds go to game development. In return for a modest monthly contribution, you'll get access to game content. We've got a ton of material to offer, and the monthly process of polishing it and getting feedback on the game is invaluable.