The industry is upside down. Companies focusing on profits, gamers becoming disillusioned, and creativity taking a backseat. We're here to change that.
In Morphin' Games, we want to create experiences with soul. Games that make you feel again. Games that inspire, challenge and connect with people.
We're on a crusade to make players fall in love with games again.

We're building something we're proud of, and we'd be honored if you joined us on this ride.
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What started as a jam prototype is now our headlining project. For the past few months, we've been pouring our hearts into our first commercial game, Duellum.
Duellum is a chaotic roguelike of medieval jousts, where you face off against eccentric opponents in a battle of skill and bluff.

Every game here is or was a jam prototype, and most were shipped in under 48 hours.
Some may be rough around the edges. Others won awards. And a few become full-fledged games such as Duellum.































