Our founder Tanja Loktionova wrote a piece on China's mobile games industry, and it traveled all the way to Chinese industry media. Two major outlets picked it up, 35k+ reads, and the insiders engaged with the thesis seriously: agreed on the structural points, pushed back where they should, added their own. This is what happens when industry analysis is rooted in real work, real cases, and real years inside the global games business. 👇 #GameDev #MobileGames #China #GamesIndustry #IndustryInsights
💡Two major Chinese games industry outlets picked up my piece on China’s mobile dominance. 35k+ reads. To say I’m excited is an understatement. Sure, I read both pieces carefully. ✅What they confirmed The insiders agreed on the core thesis. The structural advantages are real. The talent system logic holds. The Skymoons story, where Values Value helped build the Kyiv art studio that contributed to a $190M acquisition, landed as a credible case study. Not an outsider’s guess. GameLook added something I didn’t have in my piece: Supercell president Sara Bach and CEO Ilkka Paananen both saying Chinese developers are faster, more data-driven, and ahead on AI adoption. ❎What they pushed back on Two points. First, the shift work framing. GameLook noted that multi-shift operations apply more to customer service than dev teams. Fair. The underlying point still stands: Chinese studios sustain live ops intensity Western studios cannot match. Second, survivorship bias. The domestic market is brutal. The mini-game track alone sees 10,000 new submissions a month with a success rate in the low single digits per thousand. I didn’t write about that. I wrote about what the survivors built. The brutality of domestic competition explains why they are built differently. It is not the counterargument. 🫶Wow, I’m humbled by the response. Both in the West and now in China. If the industry I was writing about is actively engaging with the thesis, maybe I was asking the right questions.