A few years ago, we created a table videomapping experience for restaurants that told the story of the 1969 Moon landing. With the recent progress of the Artemis II mission, it’s the perfect moment to look back on it and celebrate this new milestone in space exploration 🥳🚀
Binarybox Studios
Software Development
Madrid, Comunidad de Madrid 641 followers
Spatial computing and virtual reality software development. Connecting Worlds, Creating Experiencies.
About us
Specialists in virtual reality software development, metaverse and spatial computing. We develop customized solutions for our clients, improving production processes in engineering, architecture, education, culture, health and leisure. Among our latest works Singulive stands out, a revolutionary concert and live music platform for virtual reality. In addition, it has been the only Spanish development highlighted in the Entertainment and Media Outlook 2021-2025 report. Spain prepared by PwC. We also develop our own solutions, such as Beagle VR Workplace, MUVA or Digital Home. Beagle VR Workplace is a virtual office that substantially improves the remote work experience; MUVA or the Virtual Museum of Art allows users to visit digital exhibitions with high realism and immersion; and Digital Home is a revolutionary platform designed to visualize homes in virtual reality and increase sales for real state companies. We have an extensive portfolio on our website to access more information about our work and clients.
- Website
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http://www.binaryboxstudios.com/
External link for Binarybox Studios
- Industry
- Software Development
- Company size
- 2-10 employees
- Headquarters
- Madrid, Comunidad de Madrid
- Type
- Privately Held
- Founded
- 2015
- Specialties
- Desarrollo de videojuegos, Desarrollo de aplicaciones, Visualización arquitectónica, realidad virtual, VR, Virtual Reality, and Unreal Engine 4
Locations
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Primary
Get directions
Madrid, Comunidad de Madrid, ES
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Get directions
Santander, Cantabria 39001, ES
Employees at Binarybox Studios
Updates
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The virtual reality ecosystem is undergoing significant changes. Despite recent internal shifts at Meta and the uncertainty surrounding the future of VR, the data presented at GDC 2026 paints a very different picture: the market remains strong and shows clear signs of maturity and growth. The analysis reveals a record-breaking year for Meta Quest usage in 2025, with more than one hundred applications surpassing one million dollars in revenue. And here’s the key point: all of this happened in a year with no new hardware releases, a particularly relevant indicator of the sector’s stability. Additionally, monetization models are evolving, with a notable increase in in‑app purchases and a more balanced revenue distribution among developers. At Binarybox Studios, we’ve taken a deeper look at this data to understand what it truly means for the future of XR development and for companies seeking immersive solutions. The result is a far more optimistic and strategic outlook than what recent sensationalist headlines suggest. If you’d like to dive deeper into the topic, I invite you to read the full article.
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Binarybox Studios reposted this
El ecosistema de la realidad virtual está atravesando cambios. A pesar de los recientes movimientos internos en Meta y la incertidumbre generada en torno al futuro de la VR, los datos presentados en la GDC 2026 muestran un escenario muy diferente: el mercado se mantiene y muestra señales claras de madurez y crecimiento. El análisis presentado revela un récord histórico de uso de Meta Quest en 2025 y más de cien aplicaciones superando el millón de dólares en ingresos. Ojo! Todo en un año sin nuevos lanzamientos de hardware, un indicador especialmente relevante para comprender la solidez del sector. Además, los modelos de monetización están evolucionando, con un aumento notable de las compras integradas y una distribución más equilibrada de los ingresos entre desarrolladores. En Binarybox Studios hemos profundizado en estos datos para entender qué implican realmente para el futuro del desarrollo XR y para las empresas que buscan soluciones inmersivas. El resultado es un panorama mucho más optimista y estratégico del que sugieren los titulares amarillistas recientes. Si te interesa ampliar información sobre el tema, te invito a leer el artículo completo.
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The evolution of enterprise XR is entering a new phase, and Pico’s latest announcements make this clear. The introduction of Pico OS 6 and the preview of Project Swan mark a turning point for those working in immersive technologies and professional experience development. The leap in visual quality, the dual‑chip architecture, and the native integration of Android applications within a spatial environment open an entirely new landscape for productivity, training, and digital twins. For the first time, the promise of a truly fluid, sharp, and work‑ready extended reality ecosystem is beginning to materialize. At Binarybox Studios, we analyze in detail what these advancements mean and why they may redefine how companies adopt XR solutions. If you want to understand where the industry is heading and what opportunities lie ahead in the coming years, this article offers a clear and well‑grounded perspective. I invite you to read it and explore why 2026 could become a pivotal year for spatial computing and professional XR development.
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The integration of Gaussian Splatting into the glTF standard represents a significant milestone for the future of 3D content, and this article offers a clear and accessible explanation of why it matters. By detailing how Khronos is bringing this emerging technique into the industry’s most widely adopted 3D format, the piece highlights a shift toward more efficient, photorealistic and universally compatible digital assets. It also explores the implications for sectors such as XR, digital twins, architecture and e‑commerce, where streamlined workflows and realistic captures can unlock new levels of productivity and immersion. The article provides valuable context on how this standardization reduces technical barriers, enhances interoperability across devices and platforms, and opens the door to capturing real environments with unprecedented fidelity using only a mobile phone. It also includes insights from Binarybox Studios on the practical impact for companies seeking scalable, future‑proof solutions. For professionals working in 3D, XR, or digital transformation, this is an opportunity to understand a development that could redefine how real‑world content is captured, shared and experienced. Reading the full analysis will give you a clear view of how this technology is evolving and why it is poised to become a foundational element of next‑generation visual workflows. What aspect of this technological shift is most relevant to your current projects?
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A shift of this magnitude in the XR landscape deserves more than a headline. Meta’s recent strategic reset, articulated by Andrew Bosworth during the World Economic Forum in Davos, marks a defining moment for the future of immersive technologies. The article below offers a clear, well‑structured analysis of what this pivot means for VR adoption, Horizon Worlds, and the broader developer ecosystem. What makes this piece particularly valuable is its balanced perspective. It goes beyond reporting the cuts at Reality Labs to explain the underlying market dynamics and the implications for companies building real, sustainable XR solutions. It also highlights how Meta’s new approach may open space for independent studios and strengthen the role of VR in professional and enterprise environments. If you work in immersive tech, digital strategy, or product development, this is the kind of context that helps you anticipate where the industry is heading rather than react to it. The insights shared here provide a grounded view of how expectations are being recalibrated and why this may ultimately benefit the ecosystem. A thoughtful read for anyone interested in the evolution of VR, the future of Horizon Worlds, and the opportunities emerging from Meta’s strategic realignment.
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The evolution of hand‑tracking technology continues to redefine how we interact with virtual environments. Meta’s latest Hand Tracking v83 update introduces a significant leap forward by refining Fast Motion Mode, enabling faster, smoother and more reliable recognition of rapid gestures and dynamic movements. This advancement is particularly relevant for sectors where precision and speed are essential. From emergency response simulations to rehabilitation programs and high‑engagement brand experiences, improved tracking stability opens the door to more natural, controller‑free interactions that enhance immersion and usability. At Binarybox Studios, we see these developments as a decisive step toward making hands the primary input method in XR. The update not only strengthens performance but also expands the range of professional applications where hand tracking can now be implemented with confidence. If you want to understand how this technology works, what has changed in v83 and why it matters for the future of immersive training and enterprise solutions here is the full article.
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The latest Horizon OS v83 update marks a significant step forward in enhancing both visual fluidity and user comfort in virtual reality. With the introduction of System Positional TimeWarp (SysPTW) and Temporal Dimming, Meta is refining the invisible layers that make immersive experiences more seamless and credible. SysPTW reduces positional judder and latency across all applications, offering a safety net for demanding simulations and ensuring smoother performance even during frame drops. Temporal Dimming, available on Quest 3 and Quest 3S, subtly manages brightness over time to reduce visual fatigue, extend battery life, and improve thermal efficiency. For professionals and developers, these advancements open new possibilities: more realistic mixed reality interactions in complex environments and greater confidence in pushing graphical boundaries without compromising user comfort. Discover how Horizon OS v83 is shaping the next stage of immersive technology in the full article.
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Innovation in the augmented reality sector is moving toward a more discreet and functional approach. While major companies are betting on devices packed with cameras and speakers, Even Realities introduces the new Even Realities G2 smart glasses, accompanied by the Even R1 control ring, with a proposal that prioritizes ergonomics, privacy, and productivity. These glasses stand out for their ultra-lightweight design of just 36 grams, advanced optics with a 75% larger viewing area compared to the previous generation, and compatibility with a wide range of prescriptions. They also integrate features powered by contextual intelligence, such as automatic meeting summaries, a built-in teleprompter, and real-time translation. The R1 ring complements the experience by offering natural and discreet interface control, while also monitoring health parameters. At Binarybox Studios, we believe that this type of solution represents a significant step forward for professional environments where technology must integrate seamlessly without interfering with human interaction. The Even G2 are an example of how augmented reality can become a practical and elegant tool for sectors such as technical support, services, or business management. We invite you to read the full article on our blog and discover how Even Realities is redefining the future of smart glasses 😎
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The future of immersive technology depends on striking the right balance between performance and accessibility. TCL has recently introduced a high‑density RGB OLED panel designed specifically for virtual and mixed reality devices, aiming to bridge the gap between affordable LCD headsets and premium Micro‑OLED solutions. This innovation could redefine the mid‑range market by delivering sharper visuals, true RGB subpixels, and compatibility with thinner pancake lenses—all at a fraction of the cost of current high‑end devices. For industries such as training, design, and marketing, the potential impact is significant: high‑fidelity experiences at a more scalable price point. Discover how this breakthrough may shape the next generation of XR hardware and why it matters for both consumers and enterprise applications. Read the full article to explore the details and implications of TCL’s announcement.