WebSockets
A WebSocket is a standard protocol for two-way data transfer between a client and server. The WebSockets protocol does not run over HTTP, instead it is a separate implementation on top of TCP.
Why use WebSockets?
A WebSocket connection allows full-duplex communication between a client and server so that either side can push data to the other through an established connection. The reason why WebSockets, along with the related technologies of Server-sent Events (SSE) and WebRTC data channels, are important is that HTTP is not meant for keeping open a connection for the server to frequently push data to a web browser. Previously, most web applications would implement long polling via frequent Asynchronous JavaScript and XML (AJAX) requests as shown in the below diagram.

Server push is typically more efficient than long polling because the web browser does not have to constantly ask for updates through a stream of asynchrous JavaScript requests via HTTP.

While the above diagram shows a server pushing data to the client, WebSockets is a full-duplex connection so the client can also push data to the server as shown in the diagram below.

The WebSockets approach for server- and client-pushed updates works well for certain categories of web applications such as chat room, which is why that's often an example application for a WebSocket library.
Implementing WebSockets
Both the web browser and the server must implement the WebSockets protocol to establish and maintain the connection. There are important implications for servers since WebSockets connections are long lived, unlike typical HTTP connections.
A multi-threaded or multi-process based server cannot scale appropriately for WebSockets because it is designed to open a connection, handle a request as quickly as possible and then close the connection. An asynchronous server such as Tornado or Green Unicorn monkey patched with gevent is necessary for any practical WebSockets server-side implementation.
On the client side, it is not necessary to use a JavaScript library for WebSockets. Web browsers that implement WebSockets will expose all necessary client-side functionality through the WebSockets object.
However, a JavaScript wrapper library can make a developer's life easier by implementing graceful degradation (often falling back to long-polling when WebSockets are not supported) and by providing a wrapper around browser-specific WebSocket quirks. Examples of JavaScript client libraries and Python implementations are shown in a section below.
Nginx WebSocket proxying
Nginx officially supports WebSocket proxying as of version 1.3. However, you have to configure the Upgrade and Connection headers to ensure requests are passed through Nginx to your WSGI server. It can be tricky to set this up the first time.
Here are the configuration settings I use in my Nginx file as part of my WebSockets proxy.
# this is where my WSGI server sits answering only on localhost
# usually this is Gunicorn monkey patched with gevent
upstream app_server_wsgiapp {
server localhost:5000 fail_timeout=0;
}
server {
# typical web server configuration goes here
# this section is specific to the WebSockets proxying
location /socket.io {
proxy_pass http://app_server_wsgiapp/socket.io;
proxy_redirect off;
proxy_set_header Host $host;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_http_version 1.1;
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection "upgrade";
proxy_read_timeout 600;
}
}
Note if you run into any issues with the above example configuration you'll want to scope out the official HTTP proxy module documentation.
The following resources are also helpful for setting up the configuration properly.
-
Nginx has an official page for WebSocket proxying.
-
Proxying WebSockets with Nginx shows how to proxy with Socket.io.
WebSockets resources
WebSockets have wide browser support and therefore many web frameworks across all major programming languages have libraries to make creating WebSockets connections easier. The following resources are guides and tutorials that provide context for the protocol.
-
Creating Websockets Chat with Python shows code for a Twisted server that handles WebSockets connections on the server side along with the JavaScript code for the client side.
-
Synchronize clients of a Flask application with WebSockets is a quick tutorial showing how to use Flask, the Flask-SocketIO extension and Socket.IO to update values between web browser clients when changes occur.
-
WebSockets 101 by Armin Ronacher provides a detailed assessment of the subpar state of HTTP proxying in regards to WebSockets. He also discusses the complexities of the WebSockets protocol including the packet implementation.
-
The "Can I Use?" website has a handy WebSockets reference chart for which web browsers and specific versions support WebSockets.
-
WebSockets for fun and profit has a nice concise overview of WebSockets alternatives like long polling and Server-Sent Events (SSE) before it goes into a WebSockets example that includes JavaScript code for the client-side implementation.
-
Mozilla's Developer Resources for WebSockets is a good place to find documentation and tools for developing with WebSockets. In particular, the page on writing WebSocket servers gets into the nitty-gritty of how WebSockets work. Well worth reading to get a deep understanding of WebSockets connections.
-
WebSockets from Scratch gives a nice overview of the protocol then shows how the lower-level pieces work with WebSockets, which are often a black box to developers who only use libraries like Socket.IO.
-
A Brief Introduction to WebSockets and Socket.io by Saleh Hamadeh is a video on WebSockets basics and using the Socket.io JavaScript library to wrap WebSockets functionality in web browsers.
-
Benchmarking and Scaling WebSockets: Handling 60000 concurrent connections is a detailed examination of how WebSockets connections can scale to tens of thousands of users.
-
The "Async Python Web Apps with WebSockets & gevent" talk I gave at San Francisco Python in January 2015 is a live-coded example Flask web app implementation that allows the audience to interact with WebSockets as I built out the application.