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  1. Classic Doom

    1. Doom General Discussion

      Talk about anything and everything Doom-related

      759455
      posts
    2. Map Releases & Development

      Post your new map/episode/megawad releases or works in progress here

      526613
      posts
    3. Gameplay Mods

      Post your weapons, visual mods, mutators, or any other non-map wads here

      18236
      posts
    4. Total Conversions & Full Games

      Post your Doom total conversions or games running on the Doom engine here

      14540
      posts
    5. Resources

      Post your sprites, textures, MIDIs, status bars, palettes, etc.

      30546
      posts
    6. Doom Editing Help

      Editing-related discussion, questions, and tutorials

      181191
      posts
  2. Classic Doom Special Interest

    1. Source Ports

      All your favorite executables

      105970
      posts
    2. Speed Demo Submissions

      Dooming done quick, both regular and tool assisted

      96901
      posts
    3. Multiplayer Doom

      Deathmatch, Cooperative, Multiplayer events, etc

      20672
      posts
    4. Console Doom

      Switch, iPhone, N64, PSX, GBA—all worlds are yours except 3DO, attempt no landing there

      20287
      posts
    5. Freedoom

      It's (not) Doom, only Free

      22469
      posts
  3. Newfangled Doom

    1. Doom: The Dark Ages

      All about id Software's latest entry in the franchise

      7188
      posts
    2. Doom Eternal

      To be defeated by the Marauder, shoot at it until you die

      24797
      posts
    3. Doom 2016

      Rip & Tear until it is done

      52034
      posts
    4. Doom 3

      All Doom 3, all the time occasionally

      81413
      posts
  4. Misc.

    1. Everything Else

      For general chit-chat

      633792
      posts
    2. Creative Works

      Post all your creations (fiction, pictures, music, videos, etc.) here—original or derivative, it doesn't matter

      33648
      posts
    3. Doomworld News

      Comments on news items

      88880
      posts
  • Forum Statistics

    144665
    Total Topics
    2957450
    Total Posts
  • File Reviews

    • By Cruduxy Pegg · Posted
      The 4 stars are only for E1M6 since it is one of the coolest maps for a 94 map. The rest range from ok to horrible (E1M3 is just some corridors and very slow elevators, maybe I missed something but that map seems super half baked compared to the rest).   E1M6 aged ok for a 90s map let alone one from such an early year. it even has set pieces even though they are really basic by today standards. Anyway it is a cool rendition of how someone in the 90s saw a metro back then.
    • By HatefulRabbit · Posted
      I thought there was a Chaingunner hidden somewhere, but it was the damaging GRASS who got me 10/10
    • By Colusio · Posted
      An unsurprising polished wad, the entrance of the chemical lab is careful designed and so are the different rooms along your path to the exit. That charm is absent in the dull yellow card room unfortunately in the last part of the level. I discovered in  a speed run that you have to kill one baron to lower the bars in that room, btw.  You have multiple entrances to rooms, 3 keys, switches but the level is too small (twice entryway, excluding outdoor arena) for that. Thing placement is not so good and suspense is missing. I didn't mind playing it because it looked good. It's sequel is recommend.  https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dmdjm02
    • By Reisal · Posted
      A very well made Doom megawad, I had quite a bit of fun playing through it!
    • By JackDBS · Posted
      Awesome wad. zzzv's best
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