
An interactive constellation effect that automatically generated connected particles when the mouse moves.
How to use it:
1. Create an HTML5 canvas element on which the constellation effect renders.
<canvas id=”mycanvas”></canvas>
2. Apply your own styles to the canvas.
#mycanvas {
position: absolute;
background-color: black;
width: 100%;
height: 100%;
top: 0;
left: 0;
}3. The main script to create the constellation effect.
const canvas = document.getElementById('mycanvas');
const ctx = canvas.getContext('2d');
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
let particles = [];
window.addEventListener('resize', function (e) {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
});
let hueCol = 0;
const mouse = {
x: undefined,
y: undefined,
}
canvas.addEventListener('click', function (e) {
mouse.x = e.x;
mouse.y = e.y;
for (let i = 0; i < 5; i++) {
particles.push(new Particle);
}
})
canvas.addEventListener('mousemove', function (e) {
mouse.x = e.x;
mouse.y = e.y;
for (let i = 0; i < 5; i++) {
particles.push(new Particle);
}
})
class Particle {
constructor() {
this.x = mouse.x;
this.y = mouse.y;
this.speedX = Math.random() * 3 - 1.5;
this.speedY = Math.random() * 3 - 1.5;
this.color = 'hsl(' + hueCol + ', 100%, 50%)';
this.size = Math.random() * 5 + 1;
}
update() {
this.x += this.speedX;
this.y += this.speedY;
this.size -= 0.1;
}
draw() {
ctx.fillStyle = this.color;
ctx.beginPath();
ctx.arc(this.x, this.y, 5, 0, Math.PI * 2);
ctx.fill();
}
}
function handleParticles() {
for (var i = 0; i < particles.length; i++) {
particles[i].update();
particles[i].draw();
for (var j = i + 1; j < particles.length; j++) {
const dx = particles[j].x - particles[i].x;
const dy = particles[j].y - particles[i].y;
const distance = dx * dx + dy * dy;
if (distance < 10000) {
ctx.beginPath();
ctx.strokeStyle = particles[i].color;
ctx.lineWidth = 0.3;
ctx.moveTo(particles[i].x, particles[i].y);
ctx.lineTo(particles[j].x, particles[j].y);
ctx.stroke();
}
}
if (particles.size < 0.3) {
particles.splice(i, 1);
i--;
}
}
}
function animate() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
// ctx.fillStyle = 'rgba(0, 0, 0, 0.1)';
// ctx.fillRect(0, 0, canvas.width, canvas.height);
handleParticles();
hueCol += 2;
requestAnimationFrame(animate);
}
animate();






