Chloe Valencia ChloeVZ · she/her
  • Mexico
  • Joined on 2024-04-03
Updated 2026-01-04 04:53:48 +01:00
Immediate mode graphical user interface layout engine in Zig
Updated 2025-11-12 15:01:33 +01:00
Updated 2025-10-06 10:42:17 +02:00
Because local files don't seem to work for QuickCSS
Updated 2025-09-10 11:49:17 +02:00
Open source fantasy console emulator
Updated 2025-08-19 03:28:40 +02:00
Zig module for facilitating options from shell arguments.
Updated 2025-08-19 03:11:43 +02:00
Zig example for SDL3 with main callbacks. This approach is pretty janky, as Zig doesn't allow for a root source file in an EXE that has no main function, but we don't want the EXE to have a main function as SDL3 brings its own. Instead we make our app a Zig library, which does not (and shouldn't) have a main function, and we link that to an EXE that does nothing but compile an empty C file. Currently this example does not work on Windows without some manual work, as it assumes an SDL3 binary is in a PATH file which is notoriously not how Windows does anything, and the SDL3 entry in the ZON file is only for the headers.
Updated 2025-08-19 00:40:59 +02:00
SDL3 bindings for Zig
Updated 2025-07-29 02:52:43 +02:00
Zig modding library
Updated 2025-07-23 03:35:02 +02:00
Zig bindings for Glad. Vendored Glad is configured for compatibility GL4.0 with no extensions.
Updated 2025-06-08 00:51:43 +02:00
Zig bindings for SDL2. Binaries not provided, and SDL2 dependency is for headers only.
Updated 2025-06-06 03:30:26 +02:00
Eventually to be a tool for viewing and editing Hedgehog Engine materials.
Updated 2025-06-05 02:10:47 +02:00
Updated 2025-02-16 02:24:38 +01:00
BeelZebrix (Binary Zerialization)
Updated 2024-06-20 17:38:32 +02:00