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	<title>
	Comments on: Benchmark graphics card (GPU) performance on Linux with glmark	</title>
	<atom:link href="https://www.binarytides.com/glmark-linux-gpu-performance/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.binarytides.com/glmark-linux-gpu-performance/</link>
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	<item>
		<title>
		By: lsax		</title>
		<link>https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-330504</link>

		<dc:creator><![CDATA[lsax]]></dc:creator>
		<pubDate>Thu, 06 Jan 2022 18:17:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarytides.com/?p=6936#comment-330504</guid>

					<description><![CDATA[AMD Ryzen 5600G 

=======================================================
    glmark2 2021.02
=======================================================
    OpenGL Information
    GL_VENDOR:     AMD
    GL_RENDERER:   AMD RENOIR (DRM 3.42.0, 5.15.12-200.fc35.x86_64, LLVM 13.0.0)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 21.3.3
=======================================================

                                  glmark2 Score: 5901 
=======================================================]]></description>
			<content:encoded><![CDATA[<p>AMD Ryzen 5600G </p>
<p>=======================================================<br />
    glmark2 2021.02<br />
=======================================================<br />
    OpenGL Information<br />
    GL_VENDOR:     AMD<br />
    GL_RENDERER:   AMD RENOIR (DRM 3.42.0, 5.15.12-200.fc35.x86_64, LLVM 13.0.0)<br />
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 21.3.3<br />
=======================================================</p>
<p>                                  glmark2 Score: 5901<br />
=======================================================</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Victor Reppeto		</title>
		<link>https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-316812</link>

		<dc:creator><![CDATA[Victor Reppeto]]></dc:creator>
		<pubDate>Thu, 29 Apr 2021 02:48:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarytides.com/?p=6936#comment-316812</guid>

					<description><![CDATA[Ubuntu 21.04 
a4-7300 apu w/2GB memory allocated via the bios

Info: =======================================================
Info:     glmark2 2014.03+git20150611.fa71af2d
Info: =======================================================
Info:     OpenGL Information
Info:     GL_VENDOR:     X.Org
Info:     GL_RENDERER:   AMD ARUBA (DRM 2.50.0 / 5.11.0-16-generic, LLVM 12.0.0)
Info:     GL_VERSION:    3.1 Mesa 21.0.3 - kisak-mesa PPA
Info: =======================================================
Info:                                   glmark2 Score: 1261 
Info: =======================================================
hwinfo --gfxcard
  Driver: &quot;radeon&quot;
  Driver Modules: &quot;radeon&quot;
  Driver Info #0:
    Driver Status: radeon is active
    Driver Activation Cmd: &quot;modprobe radeon&quot;
This is double the score I got before I upgraded from Ubuntu 16.04
Plays games barely okay. Does Sketchup 3d cad just fine with the small parts I am designing for 3d printing.  
Integrated graphics has the advantage of making web browsing very zippy.]]></description>
			<content:encoded><![CDATA[<p>Ubuntu 21.04<br />
a4-7300 apu w/2GB memory allocated via the bios</p>
<p>Info: =======================================================<br />
Info:     glmark2 2014.03+git20150611.fa71af2d<br />
Info: =======================================================<br />
Info:     OpenGL Information<br />
Info:     GL_VENDOR:     X.Org<br />
Info:     GL_RENDERER:   AMD ARUBA (DRM 2.50.0 / 5.11.0-16-generic, LLVM 12.0.0)<br />
Info:     GL_VERSION:    3.1 Mesa 21.0.3 &#8211; kisak-mesa PPA<br />
Info: =======================================================<br />
Info:                                   glmark2 Score: 1261<br />
Info: =======================================================<br />
hwinfo &#8211;gfxcard<br />
  Driver: &#8220;radeon&#8221;<br />
  Driver Modules: &#8220;radeon&#8221;<br />
  Driver Info #0:<br />
    Driver Status: radeon is active<br />
    Driver Activation Cmd: &#8220;modprobe radeon&#8221;<br />
This is double the score I got before I upgraded from Ubuntu 16.04<br />
Plays games barely okay. Does Sketchup 3d cad just fine with the small parts I am designing for 3d printing.<br />
Integrated graphics has the advantage of making web browsing very zippy.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pranay		</title>
		<link>https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-316233</link>

		<dc:creator><![CDATA[Pranay]]></dc:creator>
		<pubDate>Wed, 14 Apr 2021 20:17:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarytides.com/?p=6936#comment-316233</guid>

					<description><![CDATA[I&#039;d never benchmarked my Ubuntu PC, so thought I&#039;d give it a go!

=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     NVIDIA Corporation
    GL_RENDERER:   GeForce GTX 1060 3GB/PCIe/SSE2
    GL_VERSION:    4.6.0 NVIDIA 450.102.04
=======================================================
[build] use-vbo=false: FPS: 10362 FrameTime: 0.097 ms
[build] use-vbo=true: FPS: 17601 FrameTime: 0.057 ms
[texture] texture-filter=nearest: FPS: 16510 FrameTime: 0.061 ms
[texture] texture-filter=linear: FPS: 16183 FrameTime: 0.062 ms
[texture] texture-filter=mipmap: FPS: 16741 FrameTime: 0.060 ms
[shading] shading=gouraud: FPS: 16016 FrameTime: 0.062 ms
[shading] shading=blinn-phong-inf: FPS: 15638 FrameTime: 0.064 ms
[shading] shading=phong: FPS: 15126 FrameTime: 0.066 ms
[shading] shading=cel: FPS: 15590 FrameTime: 0.064 ms
[bump] bump-render=high-poly: FPS: 11815 FrameTime: 0.085 ms
[bump] bump-render=normals: FPS: 17997 FrameTime: 0.056 ms
[bump] bump-render=height: FPS: 17895 FrameTime: 0.056 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 12630 FrameTime: 0.079 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 8730 FrameTime: 0.115 ms
[pulsar] light=false:quads=5:texture=false: FPS: 16304 FrameTime: 0.061 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 5318 FrameTime: 0.188 ms
[desktop] effect=shadow:windows=4: FPS: 10039 FrameTime: 0.100 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1720 FrameTime: 0.581 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1940 FrameTime: 0.515 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1861 FrameTime: 0.537 ms
[ideas] speed=duration: FPS: 13518 FrameTime: 0.074 ms
[jellyfish] : FPS: 11468 FrameTime: 0.087 ms
[terrain] : FPS: 1173 FrameTime: 0.853 ms
[shadow] : FPS: 10685 FrameTime: 0.094 ms
[refract] : FPS: 3559 FrameTime: 0.281 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 16739 FrameTime: 0.060 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 16271 FrameTime: 0.061 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 16744 FrameTime: 0.060 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 16485 FrameTime: 0.061 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 15895 FrameTime: 0.063 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 16417 FrameTime: 0.061 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 16428 FrameTime: 0.061 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 16128 FrameTime: 0.062 ms
=======================================================
                                  glmark2 Score: 12652 
=======================================================]]></description>
			<content:encoded><![CDATA[<p>I&#8217;d never benchmarked my Ubuntu PC, so thought I&#8217;d give it a go!</p>
<p>=======================================================<br />
    glmark2 2014.03+git20150611.fa71af2d<br />
=======================================================<br />
    OpenGL Information<br />
    GL_VENDOR:     NVIDIA Corporation<br />
    GL_RENDERER:   GeForce GTX 1060 3GB/PCIe/SSE2<br />
    GL_VERSION:    4.6.0 NVIDIA 450.102.04<br />
=======================================================<br />
[build] use-vbo=false: FPS: 10362 FrameTime: 0.097 ms<br />
[build] use-vbo=true: FPS: 17601 FrameTime: 0.057 ms<br />
[texture] texture-filter=nearest: FPS: 16510 FrameTime: 0.061 ms<br />
[texture] texture-filter=linear: FPS: 16183 FrameTime: 0.062 ms<br />
[texture] texture-filter=mipmap: FPS: 16741 FrameTime: 0.060 ms<br />
[shading] shading=gouraud: FPS: 16016 FrameTime: 0.062 ms<br />
[shading] shading=blinn-phong-inf: FPS: 15638 FrameTime: 0.064 ms<br />
[shading] shading=phong: FPS: 15126 FrameTime: 0.066 ms<br />
[shading] shading=cel: FPS: 15590 FrameTime: 0.064 ms<br />
[bump] bump-render=high-poly: FPS: 11815 FrameTime: 0.085 ms<br />
[bump] bump-render=normals: FPS: 17997 FrameTime: 0.056 ms<br />
[bump] bump-render=height: FPS: 17895 FrameTime: 0.056 ms<br />
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 12630 FrameTime: 0.079 ms<br />
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 8730 FrameTime: 0.115 ms<br />
[pulsar] light=false:quads=5:texture=false: FPS: 16304 FrameTime: 0.061 ms<br />
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 5318 FrameTime: 0.188 ms<br />
[desktop] effect=shadow:windows=4: FPS: 10039 FrameTime: 0.100 ms<br />
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1720 FrameTime: 0.581 ms<br />
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1940 FrameTime: 0.515 ms<br />
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1861 FrameTime: 0.537 ms<br />
[ideas] speed=duration: FPS: 13518 FrameTime: 0.074 ms<br />
[jellyfish] : FPS: 11468 FrameTime: 0.087 ms<br />
[terrain] : FPS: 1173 FrameTime: 0.853 ms<br />
[shadow] : FPS: 10685 FrameTime: 0.094 ms<br />
[refract] : FPS: 3559 FrameTime: 0.281 ms<br />
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 16739 FrameTime: 0.060 ms<br />
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 16271 FrameTime: 0.061 ms<br />
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 16744 FrameTime: 0.060 ms<br />
[function] fragment-complexity=low:fragment-steps=5: FPS: 16485 FrameTime: 0.061 ms<br />
[function] fragment-complexity=medium:fragment-steps=5: FPS: 15895 FrameTime: 0.063 ms<br />
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 16417 FrameTime: 0.061 ms<br />
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 16428 FrameTime: 0.061 ms<br />
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 16128 FrameTime: 0.062 ms<br />
=======================================================<br />
                                  glmark2 Score: 12652<br />
=======================================================</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: anon		</title>
		<link>https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-315632</link>

		<dc:creator><![CDATA[anon]]></dc:creator>
		<pubDate>Wed, 31 Mar 2021 00:21:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarytides.com/?p=6936#comment-315632</guid>

					<description><![CDATA[$ glmark2 
=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   AMD HAWAII (DRM 2.50.0, 5.4.0-70-generic, LLVM 11.0.0)
    GL_VERSION:    4.5 (Compatibility Profile) Mesa 20.2.6
=======================================================
[build] use-vbo=false: FPS: 8018 FrameTime: 0.125 ms
[build] use-vbo=true: FPS: 14774 FrameTime: 0.068 ms
[texture] texture-filter=nearest: FPS: 14236 FrameTime: 0.070 ms
[texture] texture-filter=linear: FPS: 14322 FrameTime: 0.070 ms
[texture] texture-filter=mipmap: FPS: 14524 FrameTime: 0.069 ms
[shading] shading=gouraud: FPS: 14870 FrameTime: 0.067 ms
[shading] shading=blinn-phong-inf: FPS: 14527 FrameTime: 0.069 ms
[shading] shading=phong: FPS: 14631 FrameTime: 0.068 ms
[shading] shading=cel: FPS: 14585 FrameTime: 0.069 ms
[bump] bump-render=high-poly: FPS: 9895 FrameTime: 0.101 ms
[bump] bump-render=normals: FPS: 14602 FrameTime: 0.068 ms
[bump] bump-render=height: FPS: 12978 FrameTime: 0.077 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 15369 FrameTime: 0.065 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 8744 FrameTime: 0.114 ms
[pulsar] light=false:quads=5:texture=false: FPS: 12991 FrameTime: 0.077 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 5407 FrameTime: 0.185 ms
[desktop] effect=shadow:windows=4: FPS: 7071 FrameTime: 0.141 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 999 FrameTime: 1.001 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1425 FrameTime: 0.702 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1085 FrameTime: 0.922 ms
[ideas] speed=duration: FPS: 5275 FrameTime: 0.190 ms
[jellyfish] : FPS: 12040 FrameTime: 0.083 ms
[terrain] : FPS: 1460 FrameTime: 0.685 ms
[shadow] : FPS: 10073 FrameTime: 0.099 ms
[refract] : FPS: 3211 FrameTime: 0.311 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 14603 FrameTime: 0.068 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 14571 FrameTime: 0.069 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 14195 FrameTime: 0.070 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 14370 FrameTime: 0.070 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 14481 FrameTime: 0.069 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 14499 FrameTime: 0.069 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 14133 FrameTime: 0.071 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 14338 FrameTime: 0.070 ms
=======================================================
                                  glmark2 Score: 10978 
=======================================================]]></description>
			<content:encoded><![CDATA[<p>$ glmark2<br />
=======================================================<br />
    glmark2 2014.03+git20150611.fa71af2d<br />
=======================================================<br />
    OpenGL Information<br />
    GL_VENDOR:     X.Org<br />
    GL_RENDERER:   AMD HAWAII (DRM 2.50.0, 5.4.0-70-generic, LLVM 11.0.0)<br />
    GL_VERSION:    4.5 (Compatibility Profile) Mesa 20.2.6<br />
=======================================================<br />
[build] use-vbo=false: FPS: 8018 FrameTime: 0.125 ms<br />
[build] use-vbo=true: FPS: 14774 FrameTime: 0.068 ms<br />
[texture] texture-filter=nearest: FPS: 14236 FrameTime: 0.070 ms<br />
[texture] texture-filter=linear: FPS: 14322 FrameTime: 0.070 ms<br />
[texture] texture-filter=mipmap: FPS: 14524 FrameTime: 0.069 ms<br />
[shading] shading=gouraud: FPS: 14870 FrameTime: 0.067 ms<br />
[shading] shading=blinn-phong-inf: FPS: 14527 FrameTime: 0.069 ms<br />
[shading] shading=phong: FPS: 14631 FrameTime: 0.068 ms<br />
[shading] shading=cel: FPS: 14585 FrameTime: 0.069 ms<br />
[bump] bump-render=high-poly: FPS: 9895 FrameTime: 0.101 ms<br />
[bump] bump-render=normals: FPS: 14602 FrameTime: 0.068 ms<br />
[bump] bump-render=height: FPS: 12978 FrameTime: 0.077 ms<br />
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 15369 FrameTime: 0.065 ms<br />
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 8744 FrameTime: 0.114 ms<br />
[pulsar] light=false:quads=5:texture=false: FPS: 12991 FrameTime: 0.077 ms<br />
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 5407 FrameTime: 0.185 ms<br />
[desktop] effect=shadow:windows=4: FPS: 7071 FrameTime: 0.141 ms<br />
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 999 FrameTime: 1.001 ms<br />
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1425 FrameTime: 0.702 ms<br />
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1085 FrameTime: 0.922 ms<br />
[ideas] speed=duration: FPS: 5275 FrameTime: 0.190 ms<br />
[jellyfish] : FPS: 12040 FrameTime: 0.083 ms<br />
[terrain] : FPS: 1460 FrameTime: 0.685 ms<br />
[shadow] : FPS: 10073 FrameTime: 0.099 ms<br />
[refract] : FPS: 3211 FrameTime: 0.311 ms<br />
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 14603 FrameTime: 0.068 ms<br />
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 14571 FrameTime: 0.069 ms<br />
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 14195 FrameTime: 0.070 ms<br />
[function] fragment-complexity=low:fragment-steps=5: FPS: 14370 FrameTime: 0.070 ms<br />
[function] fragment-complexity=medium:fragment-steps=5: FPS: 14481 FrameTime: 0.069 ms<br />
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 14499 FrameTime: 0.069 ms<br />
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 14133 FrameTime: 0.071 ms<br />
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 14338 FrameTime: 0.070 ms<br />
=======================================================<br />
                                  glmark2 Score: 10978<br />
=======================================================</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Rob		</title>
		<link>https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-296369</link>

		<dc:creator><![CDATA[Rob]]></dc:creator>
		<pubDate>Tue, 24 Nov 2020 15:45:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarytides.com/?p=6936#comment-296369</guid>

					<description><![CDATA[=======================================================
    OpenGL Information
    GL_VENDOR:     NVIDIA Corporation
    GL_RENDERER:   GeForce GTX 650 Ti/PCIe/SSE2
    GL_VERSION:    4.6.0 NVIDIA 455.38
=======================================================
=======================================================
                                  glmark2 Score: 2094 
=======================================================]]></description>
			<content:encoded><![CDATA[<p>=======================================================<br />
    OpenGL Information<br />
    GL_VENDOR:     NVIDIA Corporation<br />
    GL_RENDERER:   GeForce GTX 650 Ti/PCIe/SSE2<br />
    GL_VERSION:    4.6.0 NVIDIA 455.38<br />
=======================================================<br />
=======================================================<br />
                                  glmark2 Score: 2094<br />
=======================================================</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: John31		</title>
		<link>https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-295470</link>

		<dc:creator><![CDATA[John31]]></dc:creator>
		<pubDate>Wed, 18 Nov 2020 07:56:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarytides.com/?p=6936#comment-295470</guid>

					<description><![CDATA[=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   AMD RAVEN (DRM 3.35.0, 5.4.0-54-generic, LLVM 10.0.0)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 20.0.8
=======================================================\\
=======================================================
                                  glmark2 Score: 4820 
=======================================================]]></description>
			<content:encoded><![CDATA[<p>=======================================================<br />
    glmark2 2014.03+git20150611.fa71af2d<br />
=======================================================<br />
    OpenGL Information<br />
    GL_VENDOR:     X.Org<br />
    GL_RENDERER:   AMD RAVEN (DRM 3.35.0, 5.4.0-54-generic, LLVM 10.0.0)<br />
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 20.0.8<br />
=======================================================\\<br />
=======================================================<br />
                                  glmark2 Score: 4820<br />
=======================================================</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Silver Moon		</title>
		<link>https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-290233</link>

		<dc:creator><![CDATA[Silver Moon]]></dc:creator>
		<pubDate>Wed, 28 Oct 2020 09:07:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarytides.com/?p=6936#comment-290233</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-290140&quot;&gt;MOAR&lt;/a&gt;.

looks good]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-290140">MOAR</a>.</p>
<p>looks good</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: MOAR		</title>
		<link>https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-290140</link>

		<dc:creator><![CDATA[MOAR]]></dc:creator>
		<pubDate>Tue, 27 Oct 2020 22:43:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarytides.com/?p=6936#comment-290140</guid>

					<description><![CDATA[Ubuntu 18.04, AMD HD6670

=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   AMD TURKS (DRM 2.50.0 / 4.15.0-122-generic, LLVM 10.0.0)
    GL_VERSION:    3.1 Mesa 20.0.8
=======================================================
[build] use-vbo=false: FPS: 2192 FrameTime: 0.456 ms
[build] use-vbo=true: FPS: 2395 FrameTime: 0.418 ms
[texture] texture-filter=nearest: FPS: 2141 FrameTime: 0.467 ms
[texture] texture-filter=linear:^C
linux@C4:~$ glmark2 
=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   AMD TURKS (DRM 2.50.0 / 4.15.0-122-generic, LLVM 10.0.0)
    GL_VERSION:    3.1 Mesa 20.0.8
=======================================================
[build] use-vbo=false: FPS: 2181 FrameTime: 0.459 ms
[build] use-vbo=true: FPS: 2406 FrameTime: 0.416 ms
[texture] texture-filter=nearest: FPS: 2109 FrameTime: 0.474 ms
[texture] texture-filter=linear: FPS: 2113 FrameTime: 0.473 ms
[texture] texture-filter=mipmap: FPS: 2233 FrameTime: 0.448 ms
[shading] shading=gouraud: FPS: 2036 FrameTime: 0.491 ms
[shading] shading=blinn-phong-inf: FPS: 2038 FrameTime: 0.491 ms
[shading] shading=phong: FPS: 2032 FrameTime: 0.492 ms
[shading] shading=cel: FPS: 2033 FrameTime: 0.492 ms
[bump] bump-render=high-poly: FPS: 1631 FrameTime: 0.613 ms
[bump] bump-render=normals: FPS: 2395 FrameTime: 0.418 ms
[bump] bump-render=height: FPS: 2374 FrameTime: 0.421 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1953 FrameTime: 0.512 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1487 FrameTime: 0.672 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2184 FrameTime: 0.458 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 874 FrameTime: 1.144 ms
[desktop] effect=shadow:windows=4: FPS: 1163 FrameTime: 0.860 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 705 FrameTime: 1.418 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 868 FrameTime: 1.152 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 812 FrameTime: 1.232 ms
[ideas] speed=duration: FPS: 1410 FrameTime: 0.709 ms
[jellyfish] : FPS: 1277 FrameTime: 0.783 ms
[terrain] : FPS: 173 FrameTime: 5.780 ms
[shadow] : FPS: 841 FrameTime: 1.189 ms
[refract] : FPS: 209 FrameTime: 4.785 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2256 FrameTime: 0.443 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2255 FrameTime: 0.443 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2260 FrameTime: 0.442 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2257 FrameTime: 0.443 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2258 FrameTime: 0.443 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2259 FrameTime: 0.443 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2257 FrameTime: 0.443 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1475 FrameTime: 0.678 ms
=======================================================
                                  glmark2 Score: 1721 
=======================================================]]></description>
			<content:encoded><![CDATA[<p>Ubuntu 18.04, AMD HD6670</p>
<p>=======================================================<br />
    glmark2 2014.03+git20150611.fa71af2d<br />
=======================================================<br />
    OpenGL Information<br />
    GL_VENDOR:     X.Org<br />
    GL_RENDERER:   AMD TURKS (DRM 2.50.0 / 4.15.0-122-generic, LLVM 10.0.0)<br />
    GL_VERSION:    3.1 Mesa 20.0.8<br />
=======================================================<br />
[build] use-vbo=false: FPS: 2192 FrameTime: 0.456 ms<br />
[build] use-vbo=true: FPS: 2395 FrameTime: 0.418 ms<br />
[texture] texture-filter=nearest: FPS: 2141 FrameTime: 0.467 ms<br />
[texture] texture-filter=linear:^C<br />
linux@C4:~$ glmark2<br />
=======================================================<br />
    glmark2 2014.03+git20150611.fa71af2d<br />
=======================================================<br />
    OpenGL Information<br />
    GL_VENDOR:     X.Org<br />
    GL_RENDERER:   AMD TURKS (DRM 2.50.0 / 4.15.0-122-generic, LLVM 10.0.0)<br />
    GL_VERSION:    3.1 Mesa 20.0.8<br />
=======================================================<br />
[build] use-vbo=false: FPS: 2181 FrameTime: 0.459 ms<br />
[build] use-vbo=true: FPS: 2406 FrameTime: 0.416 ms<br />
[texture] texture-filter=nearest: FPS: 2109 FrameTime: 0.474 ms<br />
[texture] texture-filter=linear: FPS: 2113 FrameTime: 0.473 ms<br />
[texture] texture-filter=mipmap: FPS: 2233 FrameTime: 0.448 ms<br />
[shading] shading=gouraud: FPS: 2036 FrameTime: 0.491 ms<br />
[shading] shading=blinn-phong-inf: FPS: 2038 FrameTime: 0.491 ms<br />
[shading] shading=phong: FPS: 2032 FrameTime: 0.492 ms<br />
[shading] shading=cel: FPS: 2033 FrameTime: 0.492 ms<br />
[bump] bump-render=high-poly: FPS: 1631 FrameTime: 0.613 ms<br />
[bump] bump-render=normals: FPS: 2395 FrameTime: 0.418 ms<br />
[bump] bump-render=height: FPS: 2374 FrameTime: 0.421 ms<br />
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1953 FrameTime: 0.512 ms<br />
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1487 FrameTime: 0.672 ms<br />
[pulsar] light=false:quads=5:texture=false: FPS: 2184 FrameTime: 0.458 ms<br />
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 874 FrameTime: 1.144 ms<br />
[desktop] effect=shadow:windows=4: FPS: 1163 FrameTime: 0.860 ms<br />
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 705 FrameTime: 1.418 ms<br />
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 868 FrameTime: 1.152 ms<br />
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 812 FrameTime: 1.232 ms<br />
[ideas] speed=duration: FPS: 1410 FrameTime: 0.709 ms<br />
[jellyfish] : FPS: 1277 FrameTime: 0.783 ms<br />
[terrain] : FPS: 173 FrameTime: 5.780 ms<br />
[shadow] : FPS: 841 FrameTime: 1.189 ms<br />
[refract] : FPS: 209 FrameTime: 4.785 ms<br />
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2256 FrameTime: 0.443 ms<br />
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2255 FrameTime: 0.443 ms<br />
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2260 FrameTime: 0.442 ms<br />
[function] fragment-complexity=low:fragment-steps=5: FPS: 2257 FrameTime: 0.443 ms<br />
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2258 FrameTime: 0.443 ms<br />
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2259 FrameTime: 0.443 ms<br />
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2257 FrameTime: 0.443 ms<br />
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1475 FrameTime: 0.678 ms<br />
=======================================================<br />
                                  glmark2 Score: 1721<br />
=======================================================</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Silver Moon		</title>
		<link>https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-276751</link>

		<dc:creator><![CDATA[Silver Moon]]></dc:creator>
		<pubDate>Sun, 30 Aug 2020 05:55:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarytides.com/?p=6936#comment-276751</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-114238&quot;&gt;Richard Nunley&lt;/a&gt;.

you get lower scores when running in larger window or full screen. because it has to compute more and draw more.
Also with full screen the FPS and score will depend on the resolution of your display. 
So a higher resolution will get even lower scores.

And since different users have different display resolutions, the scores will vary a lot for the same GPU/graphics card.

In order to compare the score with other gpus, run a test with 800x600 window.
Then the score can be compared with other scores here in the comments!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-114238">Richard Nunley</a>.</p>
<p>you get lower scores when running in larger window or full screen. because it has to compute more and draw more.<br />
Also with full screen the FPS and score will depend on the resolution of your display.<br />
So a higher resolution will get even lower scores.</p>
<p>And since different users have different display resolutions, the scores will vary a lot for the same GPU/graphics card.</p>
<p>In order to compare the score with other gpus, run a test with 800&#215;600 window.<br />
Then the score can be compared with other scores here in the comments!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Silver Moon		</title>
		<link>https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-276750</link>

		<dc:creator><![CDATA[Silver Moon]]></dc:creator>
		<pubDate>Sun, 30 Aug 2020 05:51:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarytides.com/?p=6936#comment-276750</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-149313&quot;&gt;kingkindling&lt;/a&gt;.

that&#039;s are powerful GPU.

you should be able to play CS GO and War Thunder on Ubuntu with high graphics settings 
and 1920x1080 resolution and get decent FPS of over 60Hz.

let me know how it works out.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-149313">kingkindling</a>.</p>
<p>that&#8217;s are powerful GPU.</p>
<p>you should be able to play CS GO and War Thunder on Ubuntu with high graphics settings<br />
and 1920&#215;1080 resolution and get decent FPS of over 60Hz.</p>
<p>let me know how it works out.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Silver Moon		</title>
		<link>https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-276749</link>

		<dc:creator><![CDATA[Silver Moon]]></dc:creator>
		<pubDate>Sun, 30 Aug 2020 05:44:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarytides.com/?p=6936#comment-276749</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-228552&quot;&gt;chris&lt;/a&gt;.

the RTX 2080 score of 3390 is quite low.
Its a much more powerful GPU.

Looks like glmark2 is not able to properly benchmark RTX 2080.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-228552">chris</a>.</p>
<p>the RTX 2080 score of 3390 is quite low.<br />
Its a much more powerful GPU.</p>
<p>Looks like glmark2 is not able to properly benchmark RTX 2080.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Silver Moon		</title>
		<link>https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-276747</link>

		<dc:creator><![CDATA[Silver Moon]]></dc:creator>
		<pubDate>Sun, 30 Aug 2020 05:28:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarytides.com/?p=6936#comment-276747</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-236710&quot;&gt;Kjell&lt;/a&gt;.

the scores will be different when running glmark2 in different modes or screen sizes.

When rendering off screen the fps is much higher since it does not need to draw to the monitor screen (which makes it slower)

When rendering on screen and the whole window is visible, the fps is lower which results in lower scores.
Similarly if you render it on a bigger window the fps will be lower.

For comparison sake we recommend running it on-screen with a resolution of 800x600, so that results can be compared properly. Make sure that the window and animations are fully visible on screen during the tests.

*****

However the score of 2763 for RTX 2080 on 800x600 window on-screen is quite low indeed. It should be around 40,000.
Even an HD630 IGPU on i5-7400 CPU gives a score around 2100.

And RTX 2080 is about 20 times more powerful than HD630 IGPU.
This could happen due to a number of reasons:

1. Either the correct drivers are not installed.
2. How much RAM do you have on the system ? too little RAM could bottleneck gpu performance.
3. Were you running some other graphics intensive application while running glmark2 ?

Try playing CS-GO or War Thunder from Steam (both are free to play and available for Linux) and see how much FPS you are getting with high graphics settings.

]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-236710">Kjell</a>.</p>
<p>the scores will be different when running glmark2 in different modes or screen sizes.</p>
<p>When rendering off screen the fps is much higher since it does not need to draw to the monitor screen (which makes it slower)</p>
<p>When rendering on screen and the whole window is visible, the fps is lower which results in lower scores.<br />
Similarly if you render it on a bigger window the fps will be lower.</p>
<p>For comparison sake we recommend running it on-screen with a resolution of 800&#215;600, so that results can be compared properly. Make sure that the window and animations are fully visible on screen during the tests.</p>
<p>*****</p>
<p>However the score of 2763 for RTX 2080 on 800&#215;600 window on-screen is quite low indeed. It should be around 40,000.<br />
Even an HD630 IGPU on i5-7400 CPU gives a score around 2100.</p>
<p>And RTX 2080 is about 20 times more powerful than HD630 IGPU.<br />
This could happen due to a number of reasons:</p>
<p>1. Either the correct drivers are not installed.<br />
2. How much RAM do you have on the system ? too little RAM could bottleneck gpu performance.<br />
3. Were you running some other graphics intensive application while running glmark2 ?</p>
<p>Try playing CS-GO or War Thunder from Steam (both are free to play and available for Linux) and see how much FPS you are getting with high graphics settings.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: me		</title>
		<link>https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-271841</link>

		<dc:creator><![CDATA[me]]></dc:creator>
		<pubDate>Tue, 11 Aug 2020 01:12:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarytides.com/?p=6936#comment-271841</guid>

					<description><![CDATA[=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   AMD Radeon RX 5700 XT (NAVI10, DRM 3.35.0, 5.4.0-42-generic, LLVM 10.0.1)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 20.3.0-devel (git-0f8ef37 2020-08-10 focal-oibaf-ppa)
=======================================================
[build] use-vbo=false: FPS: 14314 FrameTime: 0.070 ms
[build] use-vbo=true: FPS: 25391 FrameTime: 0.039 ms
[texture] texture-filter=nearest: FPS: 23728 FrameTime: 0.042 ms
[texture] texture-filter=linear: FPS: 24630 FrameTime: 0.041 ms
[texture] texture-filter=mipmap: FPS: 24829 FrameTime: 0.040 ms
[shading] shading=gouraud: FPS: 24925 FrameTime: 0.040 ms
[shading] shading=blinn-phong-inf: FPS: 25072 FrameTime: 0.040 ms
[shading] shading=phong: FPS: 24610 FrameTime: 0.041 ms
[shading] shading=cel: FPS: 24386 FrameTime: 0.041 ms
[bump] bump-render=high-poly: FPS: 22914 FrameTime: 0.044 ms
[bump] bump-render=normals: FPS: 24547 FrameTime: 0.041 ms
[bump] bump-render=height: FPS: 24273 FrameTime: 0.041 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 23208 FrameTime: 0.043 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 16441 FrameTime: 0.061 ms
[pulsar] light=false:quads=5:texture=false: FPS: 22754 FrameTime: 0.044 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 10805 FrameTime: 0.093 ms
[desktop] effect=shadow:windows=4: FPS: 12316 FrameTime: 0.081 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2330 FrameTime: 0.429 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2511 FrameTime: 0.398 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2331 FrameTime: 0.429 ms
[ideas] speed=duration: FPS: 6500 FrameTime: 0.154 ms
[jellyfish] : FPS: 21285 FrameTime: 0.047 ms
[terrain] : FPS: 3088 FrameTime: 0.324 ms
[shadow] : FPS: 19766 FrameTime: 0.051 ms
[refract] : FPS: 8234 FrameTime: 0.121 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 24936 FrameTime: 0.040 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 24531 FrameTime: 0.041 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 25178 FrameTime: 0.040 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 25287 FrameTime: 0.040 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 24768 FrameTime: 0.040 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 24117 FrameTime: 0.041 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 24932 FrameTime: 0.040 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 25234 FrameTime: 0.040 ms
=======================================================
                                  glmark2 Score: 19217 
=======================================================]]></description>
			<content:encoded><![CDATA[<p>=======================================================<br />
    glmark2 2014.03+git20150611.fa71af2d<br />
=======================================================<br />
    OpenGL Information<br />
    GL_VENDOR:     X.Org<br />
    GL_RENDERER:   AMD Radeon RX 5700 XT (NAVI10, DRM 3.35.0, 5.4.0-42-generic, LLVM 10.0.1)<br />
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 20.3.0-devel (git-0f8ef37 2020-08-10 focal-oibaf-ppa)<br />
=======================================================<br />
[build] use-vbo=false: FPS: 14314 FrameTime: 0.070 ms<br />
[build] use-vbo=true: FPS: 25391 FrameTime: 0.039 ms<br />
[texture] texture-filter=nearest: FPS: 23728 FrameTime: 0.042 ms<br />
[texture] texture-filter=linear: FPS: 24630 FrameTime: 0.041 ms<br />
[texture] texture-filter=mipmap: FPS: 24829 FrameTime: 0.040 ms<br />
[shading] shading=gouraud: FPS: 24925 FrameTime: 0.040 ms<br />
[shading] shading=blinn-phong-inf: FPS: 25072 FrameTime: 0.040 ms<br />
[shading] shading=phong: FPS: 24610 FrameTime: 0.041 ms<br />
[shading] shading=cel: FPS: 24386 FrameTime: 0.041 ms<br />
[bump] bump-render=high-poly: FPS: 22914 FrameTime: 0.044 ms<br />
[bump] bump-render=normals: FPS: 24547 FrameTime: 0.041 ms<br />
[bump] bump-render=height: FPS: 24273 FrameTime: 0.041 ms<br />
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 23208 FrameTime: 0.043 ms<br />
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 16441 FrameTime: 0.061 ms<br />
[pulsar] light=false:quads=5:texture=false: FPS: 22754 FrameTime: 0.044 ms<br />
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 10805 FrameTime: 0.093 ms<br />
[desktop] effect=shadow:windows=4: FPS: 12316 FrameTime: 0.081 ms<br />
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2330 FrameTime: 0.429 ms<br />
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2511 FrameTime: 0.398 ms<br />
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2331 FrameTime: 0.429 ms<br />
[ideas] speed=duration: FPS: 6500 FrameTime: 0.154 ms<br />
[jellyfish] : FPS: 21285 FrameTime: 0.047 ms<br />
[terrain] : FPS: 3088 FrameTime: 0.324 ms<br />
[shadow] : FPS: 19766 FrameTime: 0.051 ms<br />
[refract] : FPS: 8234 FrameTime: 0.121 ms<br />
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 24936 FrameTime: 0.040 ms<br />
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 24531 FrameTime: 0.041 ms<br />
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 25178 FrameTime: 0.040 ms<br />
[function] fragment-complexity=low:fragment-steps=5: FPS: 25287 FrameTime: 0.040 ms<br />
[function] fragment-complexity=medium:fragment-steps=5: FPS: 24768 FrameTime: 0.040 ms<br />
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 24117 FrameTime: 0.041 ms<br />
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 24932 FrameTime: 0.040 ms<br />
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 25234 FrameTime: 0.040 ms<br />
=======================================================<br />
                                  glmark2 Score: 19217<br />
=======================================================</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: prata		</title>
		<link>https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-267216</link>

		<dc:creator><![CDATA[prata]]></dc:creator>
		<pubDate>Wed, 22 Jul 2020 16:25:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarytides.com/?p=6936#comment-267216</guid>

					<description><![CDATA[[prata@yf-21 doc]$ glmark2
=======================================================
    glmark2 2017.07
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   AMD Radeon (TM) RX 480 Graphics (POLARIS10, DRM 3.36.0, 5.6.6-300.fc32.x86_64, LLVM 10.0.0)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 20.0.4
=======================================================
glmark2 Score: 11972 
=======================================================

prata@yf-21 doc]$ glmark2 --off-screen
=======================================================
glmark2 2017.07
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   AMD Radeon (TM) RX 480 Graphics (POLARIS10, DRM 3.36.0, 5.6.6-300.fc32.x86_64, LLVM 10.0.0)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 20.0.4
=======================================================
glmark2 Score: 11213 
=======================================================]]></description>
			<content:encoded><![CDATA[<p>[prata@yf-21 doc]$ glmark2<br />
=======================================================<br />
    glmark2 2017.07<br />
=======================================================<br />
    OpenGL Information<br />
    GL_VENDOR:     X.Org<br />
    GL_RENDERER:   AMD Radeon (TM) RX 480 Graphics (POLARIS10, DRM 3.36.0, 5.6.6-300.fc32.x86_64, LLVM 10.0.0)<br />
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 20.0.4<br />
=======================================================<br />
glmark2 Score: 11972<br />
=======================================================</p>
<p>prata@yf-21 doc]$ glmark2 &#8211;off-screen<br />
=======================================================<br />
glmark2 2017.07<br />
=======================================================<br />
    OpenGL Information<br />
    GL_VENDOR:     X.Org<br />
    GL_RENDERER:   AMD Radeon (TM) RX 480 Graphics (POLARIS10, DRM 3.36.0, 5.6.6-300.fc32.x86_64, LLVM 10.0.0)<br />
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 20.0.4<br />
=======================================================<br />
glmark2 Score: 11213<br />
=======================================================</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Gauss		</title>
		<link>https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-264950</link>

		<dc:creator><![CDATA[Gauss]]></dc:creator>
		<pubDate>Mon, 13 Jul 2020 21:39:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarytides.com/?p=6936#comment-264950</guid>

					<description><![CDATA[Inside VMWare. Host has Windows 10 with Radeon 5700XT
Guest: Ubuntu 20.04
=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     VMware, Inc.
    GL_RENDERER:   SVGA3D; build: RELEASE;  LLVM;
    GL_VERSION:    3.3 (Compatibility Profile) Mesa 20.0.8
=======================================================
                                  glmark2 Score: 4704 
=======================================================]]></description>
			<content:encoded><![CDATA[<p>Inside VMWare. Host has Windows 10 with Radeon 5700XT<br />
Guest: Ubuntu 20.04<br />
=======================================================<br />
    glmark2 2014.03+git20150611.fa71af2d<br />
=======================================================<br />
    OpenGL Information<br />
    GL_VENDOR:     VMware, Inc.<br />
    GL_RENDERER:   SVGA3D; build: RELEASE;  LLVM;<br />
    GL_VERSION:    3.3 (Compatibility Profile) Mesa 20.0.8<br />
=======================================================<br />
                                  glmark2 Score: 4704<br />
=======================================================</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Alejo		</title>
		<link>https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-260464</link>

		<dc:creator><![CDATA[Alejo]]></dc:creator>
		<pubDate>Thu, 25 Jun 2020 21:29:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarytides.com/?p=6936#comment-260464</guid>

					<description><![CDATA[KUBUNTU 20.04  -  kernel 5.6.19 .
=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   Radeon RX550/550 Series (POLARIS12, DRM 3.36.0, 5.6.19-050619-generic, LLVM 10.0.0)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 20.2.0-devel (git-27b7b89 2020-06-11 focal-oibaf-ppa)
=======================================================
=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   Radeon RX550/550 Series (POLARIS12, DRM 3.36.0, 5.6.19-050619-generic, LLVM 10.0.0)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 20.2.0-devel (git-27b7b89 2020-06-11 focal-oibaf-ppa)
=======================================================
    glmark2 Score: 10579 
=======================================================]]></description>
			<content:encoded><![CDATA[<p>KUBUNTU 20.04  &#8211;  kernel 5.6.19 .<br />
=======================================================<br />
    glmark2 2014.03+git20150611.fa71af2d<br />
=======================================================<br />
    OpenGL Information<br />
    GL_VENDOR:     X.Org<br />
    GL_RENDERER:   Radeon RX550/550 Series (POLARIS12, DRM 3.36.0, 5.6.19-050619-generic, LLVM 10.0.0)<br />
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 20.2.0-devel (git-27b7b89 2020-06-11 focal-oibaf-ppa)<br />
=======================================================<br />
=======================================================<br />
    glmark2 2014.03+git20150611.fa71af2d<br />
=======================================================<br />
    OpenGL Information<br />
    GL_VENDOR:     X.Org<br />
    GL_RENDERER:   Radeon RX550/550 Series (POLARIS12, DRM 3.36.0, 5.6.19-050619-generic, LLVM 10.0.0)<br />
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 20.2.0-devel (git-27b7b89 2020-06-11 focal-oibaf-ppa)<br />
=======================================================<br />
    glmark2 Score: 10579<br />
=======================================================</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Rainer Feike		</title>
		<link>https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-238881</link>

		<dc:creator><![CDATA[Rainer Feike]]></dc:creator>
		<pubDate>Sun, 22 Mar 2020 10:35:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarytides.com/?p=6936#comment-238881</guid>

					<description><![CDATA[rainer@memtop:~$ glmark2
=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   Radeon RX 570 Series (POLARIS10, DRM 3.23.0, 4.15.0-91-generic, LLVM 9.0.0)
    GL_VERSION:    4.5 (Compatibility Profile) Mesa 19.2.8
=======================================================
[build] use-vbo=false: FPS: 6999 FrameTime: 0.143 ms
[build] use-vbo=true: FPS: 11288 FrameTime: 0.089 ms
[texture] texture-filter=nearest: FPS: 10847 FrameTime: 0.092 ms
[texture] texture-filter=linear: FPS: 11049 FrameTime: 0.091 ms
[texture] texture-filter=mipmap: FPS: 10924 FrameTime: 0.092 ms
[shading] shading=gouraud: FPS: 10266 FrameTime: 0.097 ms
[shading] shading=blinn-phong-inf: FPS: 10223 FrameTime: 0.098 ms
[shading] shading=phong: FPS: 10063 FrameTime: 0.099 ms
[shading] shading=cel: FPS: 10192 FrameTime: 0.098 ms
[bump] bump-render=high-poly: FPS: 7923 FrameTime: 0.126 ms
[bump] bump-render=normals: FPS: 11247 FrameTime: 0.089 ms
[bump] bump-render=height: FPS: 10871 FrameTime: 0.092 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 10723 FrameTime: 0.093 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 7493 FrameTime: 0.133 ms
[pulsar] light=false:quads=5:texture=false: FPS: 10119 FrameTime: 0.099 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 5257 FrameTime: 0.190 ms
[desktop] effect=shadow:windows=4: FPS: 7933 FrameTime: 0.126 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1554 FrameTime: 0.644 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1829 FrameTime: 0.547 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1686 FrameTime: 0.593 ms
[ideas] speed=duration: FPS: 6691 FrameTime: 0.149 ms
[jellyfish] : FPS: 8078 FrameTime: 0.124 ms
[terrain] : FPS: 1611 FrameTime: 0.621 ms
[shadow] : FPS: 8727 FrameTime: 0.115 ms
[refract] : FPS: 3126 FrameTime: 0.320 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 10448 FrameTime: 0.096 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 10258 FrameTime: 0.097 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 9958 FrameTime: 0.100 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 10193 FrameTime: 0.098 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 9905 FrameTime: 0.101 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 9987 FrameTime: 0.100 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 10076 FrameTime: 0.099 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 9790 FrameTime: 0.102 ms
=======================================================
                                  glmark2 Score: 8404 
=======================================================]]></description>
			<content:encoded><![CDATA[<p>rainer@memtop:~$ glmark2<br />
=======================================================<br />
    glmark2 2014.03+git20150611.fa71af2d<br />
=======================================================<br />
    OpenGL Information<br />
    GL_VENDOR:     X.Org<br />
    GL_RENDERER:   Radeon RX 570 Series (POLARIS10, DRM 3.23.0, 4.15.0-91-generic, LLVM 9.0.0)<br />
    GL_VERSION:    4.5 (Compatibility Profile) Mesa 19.2.8<br />
=======================================================<br />
[build] use-vbo=false: FPS: 6999 FrameTime: 0.143 ms<br />
[build] use-vbo=true: FPS: 11288 FrameTime: 0.089 ms<br />
[texture] texture-filter=nearest: FPS: 10847 FrameTime: 0.092 ms<br />
[texture] texture-filter=linear: FPS: 11049 FrameTime: 0.091 ms<br />
[texture] texture-filter=mipmap: FPS: 10924 FrameTime: 0.092 ms<br />
[shading] shading=gouraud: FPS: 10266 FrameTime: 0.097 ms<br />
[shading] shading=blinn-phong-inf: FPS: 10223 FrameTime: 0.098 ms<br />
[shading] shading=phong: FPS: 10063 FrameTime: 0.099 ms<br />
[shading] shading=cel: FPS: 10192 FrameTime: 0.098 ms<br />
[bump] bump-render=high-poly: FPS: 7923 FrameTime: 0.126 ms<br />
[bump] bump-render=normals: FPS: 11247 FrameTime: 0.089 ms<br />
[bump] bump-render=height: FPS: 10871 FrameTime: 0.092 ms<br />
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 10723 FrameTime: 0.093 ms<br />
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 7493 FrameTime: 0.133 ms<br />
[pulsar] light=false:quads=5:texture=false: FPS: 10119 FrameTime: 0.099 ms<br />
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 5257 FrameTime: 0.190 ms<br />
[desktop] effect=shadow:windows=4: FPS: 7933 FrameTime: 0.126 ms<br />
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1554 FrameTime: 0.644 ms<br />
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1829 FrameTime: 0.547 ms<br />
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1686 FrameTime: 0.593 ms<br />
[ideas] speed=duration: FPS: 6691 FrameTime: 0.149 ms<br />
[jellyfish] : FPS: 8078 FrameTime: 0.124 ms<br />
[terrain] : FPS: 1611 FrameTime: 0.621 ms<br />
[shadow] : FPS: 8727 FrameTime: 0.115 ms<br />
[refract] : FPS: 3126 FrameTime: 0.320 ms<br />
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 10448 FrameTime: 0.096 ms<br />
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 10258 FrameTime: 0.097 ms<br />
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 9958 FrameTime: 0.100 ms<br />
[function] fragment-complexity=low:fragment-steps=5: FPS: 10193 FrameTime: 0.098 ms<br />
[function] fragment-complexity=medium:fragment-steps=5: FPS: 9905 FrameTime: 0.101 ms<br />
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 9987 FrameTime: 0.100 ms<br />
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 10076 FrameTime: 0.099 ms<br />
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 9790 FrameTime: 0.102 ms<br />
=======================================================<br />
                                  glmark2 Score: 8404<br />
=======================================================</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Kjell		</title>
		<link>https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-236710</link>

		<dc:creator><![CDATA[Kjell]]></dc:creator>
		<pubDate>Mon, 09 Mar 2020 07:54:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarytides.com/?p=6936#comment-236710</guid>

					<description><![CDATA[glmark2 --off-screen
=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     NVIDIA Corporation
    GL_RENDERER:   GeForce RTX 2080 with Max-Q Design/PCIe/SSE2
    GL_VERSION:    4.6.0 NVIDIA 440.33.01
...
=======================================================
                                  glmark2 Score: 38160
=======================================================

and in the default 800x600 windows:
=======================================================
                                  glmark2 Score: 2763 
=======================================================

Offscreen score 38160  vs 800x600 windows score of 2763, I think this is a mismatch.
Eeither it cheated when rendering off-screen, or there is something wrong when bringing the rendered picture to the screen. A problem with my framebuffer? I am using Ubuntu 18.04 Budgie.]]></description>
			<content:encoded><![CDATA[<p>glmark2 &#8211;off-screen<br />
=======================================================<br />
    glmark2 2014.03+git20150611.fa71af2d<br />
=======================================================<br />
    OpenGL Information<br />
    GL_VENDOR:     NVIDIA Corporation<br />
    GL_RENDERER:   GeForce RTX 2080 with Max-Q Design/PCIe/SSE2<br />
    GL_VERSION:    4.6.0 NVIDIA 440.33.01<br />
&#8230;<br />
=======================================================<br />
                                  glmark2 Score: 38160<br />
=======================================================</p>
<p>and in the default 800&#215;600 windows:<br />
=======================================================<br />
                                  glmark2 Score: 2763<br />
=======================================================</p>
<p>Offscreen score 38160  vs 800&#215;600 windows score of 2763, I think this is a mismatch.<br />
Eeither it cheated when rendering off-screen, or there is something wrong when bringing the rendered picture to the screen. A problem with my framebuffer? I am using Ubuntu 18.04 Budgie.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Dieter		</title>
		<link>https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-236107</link>

		<dc:creator><![CDATA[Dieter]]></dc:creator>
		<pubDate>Thu, 05 Mar 2020 12:55:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarytides.com/?p=6936#comment-236107</guid>

					<description><![CDATA[05.03.2020 Tumbleweed/Opensuse. Asus N4000T/Intel N4000

xx@xx:~&#062; glmark2
No protocol specified
=======================================================
    glmark2 2017.07
=======================================================
    OpenGL Information
    GL_VENDOR:     Intel Open Source Technology Center
    GL_RENDERER:   Mesa DRI Intel(R) UHD Graphics 600 (GLK 2)
    GL_VERSION:    3.0 Mesa 20.0.0
=======================================================
[build] use-vbo=false: FPS: 1132 FrameTime: 0.883 ms
[build] use-vbo=true: FPS: 1230 FrameTime: 0.813 ms
[texture] texture-filter=nearest: FPS: 1101 FrameTime: 0.908 ms
[texture] texture-filter=linear: FPS: 1096 FrameTime: 0.912 ms
[texture] texture-filter=mipmap: FPS: 1100 FrameTime: 0.909 ms
[shading] shading=gouraud: FPS: 902 FrameTime: 1.109 ms
[shading] shading=blinn-phong-inf: FPS: 859 FrameTime: 1.164 ms
[shading] shading=phong: FPS: 774 FrameTime: 1.292 ms
[shading] shading=cel: FPS: 807 FrameTime: 1.239 ms
[bump] bump-render=high-poly: FPS: 684 FrameTime: 1.462 ms
[bump] bump-render=normals: FPS: 1088 FrameTime: 0.919 ms
[bump] bump-render=height: FPS: 1119 FrameTime: 0.894 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 704 FrameTime: 1.420 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 431 FrameTime: 2.320 ms
[pulsar] light=false:quads=5:texture=false: FPS: 919 FrameTime: 1.088 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 400 FrameTime: 2.500 ms
[desktop] effect=shadow:windows=4: FPS: 639 FrameTime: 1.565 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 401 FrameTime: 2.494 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 317 FrameTime: 3.155 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 515 FrameTime: 1.942 ms
[ideas] speed=duration: FPS: 672 FrameTime: 1.488 ms
[jellyfish] : FPS: 477 FrameTime: 2.096 ms
[terrain] : FPS: 50 FrameTime: 20.000 ms
[shadow] : FPS: 423 FrameTime: 2.364 ms
[refract] : FPS: 73 FrameTime: 13.699 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 514 FrameTime: 1.946 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 515 FrameTime: 1.942 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 512 FrameTime: 1.953 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 516 FrameTime: 1.938 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 515 FrameTime: 1.942 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 500 FrameTime: 2.000 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 513 FrameTime: 1.949 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 509 FrameTime: 1.965 ms
=======================================================
                                  glmark2 Score: 666 
=======================================================]]></description>
			<content:encoded><![CDATA[<p>05.03.2020 Tumbleweed/Opensuse. Asus N4000T/Intel N4000</p>
<p>xx@xx:~&gt; glmark2<br />
No protocol specified<br />
=======================================================<br />
    glmark2 2017.07<br />
=======================================================<br />
    OpenGL Information<br />
    GL_VENDOR:     Intel Open Source Technology Center<br />
    GL_RENDERER:   Mesa DRI Intel(R) UHD Graphics 600 (GLK 2)<br />
    GL_VERSION:    3.0 Mesa 20.0.0<br />
=======================================================<br />
[build] use-vbo=false: FPS: 1132 FrameTime: 0.883 ms<br />
[build] use-vbo=true: FPS: 1230 FrameTime: 0.813 ms<br />
[texture] texture-filter=nearest: FPS: 1101 FrameTime: 0.908 ms<br />
[texture] texture-filter=linear: FPS: 1096 FrameTime: 0.912 ms<br />
[texture] texture-filter=mipmap: FPS: 1100 FrameTime: 0.909 ms<br />
[shading] shading=gouraud: FPS: 902 FrameTime: 1.109 ms<br />
[shading] shading=blinn-phong-inf: FPS: 859 FrameTime: 1.164 ms<br />
[shading] shading=phong: FPS: 774 FrameTime: 1.292 ms<br />
[shading] shading=cel: FPS: 807 FrameTime: 1.239 ms<br />
[bump] bump-render=high-poly: FPS: 684 FrameTime: 1.462 ms<br />
[bump] bump-render=normals: FPS: 1088 FrameTime: 0.919 ms<br />
[bump] bump-render=height: FPS: 1119 FrameTime: 0.894 ms<br />
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 704 FrameTime: 1.420 ms<br />
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 431 FrameTime: 2.320 ms<br />
[pulsar] light=false:quads=5:texture=false: FPS: 919 FrameTime: 1.088 ms<br />
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 400 FrameTime: 2.500 ms<br />
[desktop] effect=shadow:windows=4: FPS: 639 FrameTime: 1.565 ms<br />
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 401 FrameTime: 2.494 ms<br />
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 317 FrameTime: 3.155 ms<br />
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 515 FrameTime: 1.942 ms<br />
[ideas] speed=duration: FPS: 672 FrameTime: 1.488 ms<br />
[jellyfish] : FPS: 477 FrameTime: 2.096 ms<br />
[terrain] : FPS: 50 FrameTime: 20.000 ms<br />
[shadow] : FPS: 423 FrameTime: 2.364 ms<br />
[refract] : FPS: 73 FrameTime: 13.699 ms<br />
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 514 FrameTime: 1.946 ms<br />
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 515 FrameTime: 1.942 ms<br />
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 512 FrameTime: 1.953 ms<br />
[function] fragment-complexity=low:fragment-steps=5: FPS: 516 FrameTime: 1.938 ms<br />
[function] fragment-complexity=medium:fragment-steps=5: FPS: 515 FrameTime: 1.942 ms<br />
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 500 FrameTime: 2.000 ms<br />
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 513 FrameTime: 1.949 ms<br />
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 509 FrameTime: 1.965 ms<br />
=======================================================<br />
                                  glmark2 Score: 666<br />
=======================================================</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: chris		</title>
		<link>https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-228552</link>

		<dc:creator><![CDATA[chris]]></dc:creator>
		<pubDate>Sun, 19 Jan 2020 14:27:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarytides.com/?p=6936#comment-228552</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-225314&quot;&gt;chris&lt;/a&gt;.

chris@CE:~$ glmark2
=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     NVIDIA Corporation
    GL_RENDERER:   GeForce RTX 2080/PCIe/SSE2
    GL_VERSION:    4.6.0 NVIDIA 440.44
=======================================================
[build] use-vbo=false: FPS: 2870 FrameTime: 0.348 ms
[build] use-vbo=true: FPS: 3688 FrameTime: 0.271 ms
[texture] texture-filter=nearest: FPS: 3752 FrameTime: 0.267 ms
[texture] texture-filter=linear: FPS: 3865 FrameTime: 0.259 ms
[texture] texture-filter=mipmap: FPS: 3735 FrameTime: 0.268 ms
[shading] shading=gouraud: FPS: 3587 FrameTime: 0.279 ms
[shading] shading=blinn-phong-inf: FPS: 3749 FrameTime: 0.267 ms
[shading] shading=phong: FPS: 3513 FrameTime: 0.285 ms
[shading] shading=cel: FPS: 3779 FrameTime: 0.265 ms
[bump] bump-render=high-poly: FPS: 3750 FrameTime: 0.267 ms
[bump] bump-render=normals: FPS: 3945 FrameTime: 0.253 ms
[bump] bump-render=height: FPS: 3793 FrameTime: 0.264 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3682 FrameTime: 0.272 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3573 FrameTime: 0.280 ms
[pulsar] light=false:quads=5:texture=false: FPS: 3807 FrameTime: 0.263 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 3015 FrameTime: 0.332 ms
[desktop] effect=shadow:windows=4: FPS: 3490 FrameTime: 0.287 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1562 FrameTime: 0.640 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2145 FrameTime: 0.466 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1590 FrameTime: 0.629 ms
[ideas] speed=duration: FPS: 3781 FrameTime: 0.264 ms
[jellyfish] : FPS: 3714 FrameTime: 0.269 ms
[terrain] : FPS: 1333 FrameTime: 0.750 ms
[shadow] : FPS: 3616 FrameTime: 0.277 ms
[refract] : FPS: 2788 FrameTime: 0.359 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3681 FrameTime: 0.272 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3657 FrameTime: 0.273 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3852 FrameTime: 0.260 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3910 FrameTime: 0.256 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3821 FrameTime: 0.262 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3676 FrameTime: 0.272 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3637 FrameTime: 0.275 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3537 FrameTime: 0.283 ms
=======================================================
                                  glmark2 Score: 3390 
=======================================================]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.binarytides.com/glmark-linux-gpu-performance/comment-page-2/#comment-225314">chris</a>.</p>
<p>chris@CE:~$ glmark2<br />
=======================================================<br />
    glmark2 2014.03+git20150611.fa71af2d<br />
=======================================================<br />
    OpenGL Information<br />
    GL_VENDOR:     NVIDIA Corporation<br />
    GL_RENDERER:   GeForce RTX 2080/PCIe/SSE2<br />
    GL_VERSION:    4.6.0 NVIDIA 440.44<br />
=======================================================<br />
[build] use-vbo=false: FPS: 2870 FrameTime: 0.348 ms<br />
[build] use-vbo=true: FPS: 3688 FrameTime: 0.271 ms<br />
[texture] texture-filter=nearest: FPS: 3752 FrameTime: 0.267 ms<br />
[texture] texture-filter=linear: FPS: 3865 FrameTime: 0.259 ms<br />
[texture] texture-filter=mipmap: FPS: 3735 FrameTime: 0.268 ms<br />
[shading] shading=gouraud: FPS: 3587 FrameTime: 0.279 ms<br />
[shading] shading=blinn-phong-inf: FPS: 3749 FrameTime: 0.267 ms<br />
[shading] shading=phong: FPS: 3513 FrameTime: 0.285 ms<br />
[shading] shading=cel: FPS: 3779 FrameTime: 0.265 ms<br />
[bump] bump-render=high-poly: FPS: 3750 FrameTime: 0.267 ms<br />
[bump] bump-render=normals: FPS: 3945 FrameTime: 0.253 ms<br />
[bump] bump-render=height: FPS: 3793 FrameTime: 0.264 ms<br />
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3682 FrameTime: 0.272 ms<br />
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3573 FrameTime: 0.280 ms<br />
[pulsar] light=false:quads=5:texture=false: FPS: 3807 FrameTime: 0.263 ms<br />
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 3015 FrameTime: 0.332 ms<br />
[desktop] effect=shadow:windows=4: FPS: 3490 FrameTime: 0.287 ms<br />
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1562 FrameTime: 0.640 ms<br />
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2145 FrameTime: 0.466 ms<br />
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1590 FrameTime: 0.629 ms<br />
[ideas] speed=duration: FPS: 3781 FrameTime: 0.264 ms<br />
[jellyfish] : FPS: 3714 FrameTime: 0.269 ms<br />
[terrain] : FPS: 1333 FrameTime: 0.750 ms<br />
[shadow] : FPS: 3616 FrameTime: 0.277 ms<br />
[refract] : FPS: 2788 FrameTime: 0.359 ms<br />
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3681 FrameTime: 0.272 ms<br />
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3657 FrameTime: 0.273 ms<br />
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3852 FrameTime: 0.260 ms<br />
[function] fragment-complexity=low:fragment-steps=5: FPS: 3910 FrameTime: 0.256 ms<br />
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3821 FrameTime: 0.262 ms<br />
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3676 FrameTime: 0.272 ms<br />
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3637 FrameTime: 0.275 ms<br />
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3537 FrameTime: 0.283 ms<br />
=======================================================<br />
                                  glmark2 Score: 3390<br />
=======================================================</p>
]]></content:encoded>
		
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