Garil

The primary population of Jowchit is made up of the garil, a mostly nomadic race of ape-like humanoids.

Physical Description: While many humans believe the garil simply to be awakened apes, the garil take such assertions as deadly insult. Resembling gorillas, but walking more upright, they are a studious and highly intelligent race.

Society: The garils dwell in the foothills of the mountains, dwelling in countless small clan villages. These villages typically are united in groups called a “House” and led by a descendant of their demigod, Zaiz. The exact number of Houses is unknown, but there are at least thirty, and likely many more. Wars between the Houses are not unknown but are extremely rare as the garils believe Zaiz looks down on those who war against other garils with great disfavor.

Garil society is matrilinear and polygamous. Most males have at least two wives, but the eldest wife is the head of the household and make all of the primary decisions, including which other wives her husband will be allowed to take. Males do make up the majority of the clan war bands, marauding carnivores are their primary opponents.

Relations: Garils are a curious and outgoing race. They tend to get along best with races like gnomes or ysoki that have a good sense of humor. They generally try to get along with those around them, often peppering the people around them with a dizzying array of questions.

Alignment and Religion: On Jowchit the native kaiju are feared and worshiped as gods even through their priests do not gain spells. Those priests who harness divine energies do so by following the path of the druid, or elemental forces.

One of the few good-aligned kaiju, Zaiz resembles a 200-foot-tall girallon, and has protected the city of Quoh for close to five thousand years.

Male Names: Aja, Denet, Efit, Elum, Jalij, Keth, Maqej, Urah.

Female Names: Alayi, Etwa, Garga, Maqan, Qari, Samik, Vilba, Zetaya.

Traits

  • Ability Increase. Your Charisma score increases by 2 and your Wisdom score increases by 1. Garil are cheerful and outgoing, but practical.
  • Alignment. While more often good than not, garil alignments run the gamut just like humans.
  • Size. Garil range from under 6 to over 7 feet tall and have stocky builds. Your size is Medium.
  • Speed. Your base walking Speed is 30.
  • Climb. You have a Climb Speed of 20 feet.
  • Gregarious. When you successfully use your Persuasion skill to win over an individual, you gain a +2 bonus on all other Charisma-based skills with that individual for the next 24 hours.
  • Keen Senses. You have proficiency in the Perception skill.
  • Reach. Your extremely long arms give you a reach of 10 feet.
  • Stubborn. You have Advantage on Wisdom saving throws against Enchantments. In addition, if you fail a Wisdom save against an enchantment, you can attempt another save against the same DC at the end of your next turn to end the effect.
  • Languages. Garil begin speaking Garil and Vanara. Garil with high Intelligence scores can choose from the following: Aquan, Auran, Draconic, Celestial, Common, Dwarven, Elven, Gnome, Halfling, and Terran.

The garil are the primary intelligent species on Jowchit. A friendly and inquisitive people, they will talk to anyone at the slightest opportunity. Garil are fascinated by the rest of the multiverse but see their world as the center of creation and don’t often travel off world. They see themselves as blessed in being allowed to share this cradle of the gods with the holy kaiju. Some few experience the call of other skies and different stars. They often trade passage for working as the ship’s cook (garil cooking is legendary).

Section 15: Copyright Notice

Legendary Worlds: Volretz (5E) © 2017, Legendary Games; Author: Kate Baker. Adapted by James-Levi Cooke.

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