kindling for the fire

Maybe starting off with a terrible pun was a bad idea.

OK, I’m going to make a stand here. I’m going to risk apostasy and say it: I kind of want a Kindle.

The online jeering at Mr. K has become somewhat silly. I have never seen so many reviews of a physical object (especially a piece of personal electronics) that were done without even touching or using the object. The internet is being used as a ten-foot pole, people are just poking at it and then wringing their hands, saying “it looks like an obese albino blackberry!

Even from a purely compositional standpoint I’m not that offended. Since when is random asymmetrical chamfering a terrible design concept? And don’t tell me it’s about the interface. You have to touch it first if you’re going to talk about that. In fact, the public reaction is far from terrible. The first run has sold out. Nerds like it. Old people like it. And these people actually have one. They’re not shrieking “see! see!” when Philippe Starck says something critical, jumping on an anti-hype bandwagon that is becoming increasingly divorced from reality.

Actually, the Blackberry is a great example. This is a device whose original looked like a half-chewed version of its namesake, had the color choices of a facial bruise, and had buttons so small you had to carry an infant around with you as an operator. And the last time I checked, these little monsters weren’t going away.

This isn’t to say that I think that this device is anything fantastic. One typface? No USB port? Unholy DRM? And yes, I’d much rather this thing had been designed by <a href="http://www.flickr.com/photos/9713498@N08/112324javascript:void(0)
Publish Post5641/in/pool-464886@N22″>Dieter Rams. But it’s not. And I’m still curious, because this thing is responding, if not perfectly, to a deep-seated desire for an as-yet unaddressed solution. So get off your iPhone high horse and touch the damn thing before condemning it.

kindling for the fire

Sim Kong

I spent about a half hour today being mesmerized by the sterile isonometric beauty of the Edushi Hong Kong site. Whoever made this map has gone full-circle, reimagining a city – in great detail – in Sim City vocabulary. Parking lots? Check. Construction sites? Check. Monstrous housing blocks? Double-check. They even have little trucks with shipping containers next to the docks. Check it out:




I am having some trouble figuring out exactly whom would find this mapping system useful (although I am tempted to tile together screenshots and wallpaper my room with them.) Perhaps it was made by an evil superbeing bent on dominating Hong Kong and slowly guiding the city growth and policy, as in some sick, humongous game. Followed by, of course, destroying it with giant monsters.

Sim Kong

radical cartography

I was drawn into the radical cartography website through the following image in ffffound:

I’m a sucker for scale comparisons. Poking around, I found a lot of other wonderful map-mashups:

Including this awesome series called “The Errant Isle Of Manhattan” in which the aforementioned island goes on a sightseeing tour (inspired by Rem’s epilogue in Delirious NY, natch):




I’d like to see this continued. Maybe New York should go on a European Tour? Visit the Dead Sea? Or maybe enact an epic naval battle against Key West and the Fleet of Venice? Or float North, eventually embedding itself within the seasonal ice in the North Sea, only being freed after decades of global warming?

Kind of reminds me of this Lie-Ins and Tigers drawing:

radical cartography

Bloch redux


(all images courtesy of my lovely wife)

While in KC over Thanksgiving I got a chance to revisit the Bloch building at the Nelson-Atkins fine art museum, this time at night and filled with art. That same night they were hosting a scupture park tour, which is the source of the little bags lighting our way.

The bags highlight something that I hadn’t noticed before– the total absence of streetlighting around the building. The diffuse (but bright) glow that the building itself emits is more than enough to see your way around, and has a wonderful effect upon the contained spaces of the sculpture park– it becomes a series of comfortable and familiar outdoor rooms instead of threatening surplus space.

The entire effect of the museum, in fact, is very unimposing. One can (and I did) walk up the grass right to the channel glass, and rap your knuckles or slap your palm across the giant lantern. Kids were rolling down hills next to softly lit Moore bronzes. And then there’s the fact that admission is free and one can enter the museum at any exterior door, promoting a kind of indoor-outdoor meandering that seems totally foreign to any previous museum experience. Rounding this all out is the fact that, despite the expected occasional slipshod detail or muffed corner, all of the points of human contact in this building– the handrails, the doors, the floors and paving– has been deeply considered and is a delight to regard and to touch.

I can’t express how ecstatic I am that my hometown made the choice to build this building. This is easily the one of the most boundary-pushing new art museums I’ve seen, and it does it without grandiose scale, formal histrionics or an exceptional collection. This is, despite all appearences, not a magazine or coffee table museum. It is first and foremost a community asset.

Bloch redux

I’ll take mine in “churlish,” please

Katy recently heard another photographer cite a web-business adage that I’d never heard before. Apparently, ugly websites sell more. This is not all websites, mind you, but rather websites attempting to aggressively sell something. This photographer had switched print sales sites from one with an elegant interface to one that was markedly uglier, and he saw an immediate uptick in sales. There seem to be a lot of theories about this– ugly websites are inherently simpler, ugly websites seem more trustworthy, ugly websites usually sell cheaper goods, etc. I have another theory to posit– that these sites are more approachable, and because they’re so bare bones, you feel like you’re getting a great deal even if you aren’t.

This is the same idea behind bargain retail– yes, there is usually less overhead in bargain stores, but don’t you think that DSW or Filene’s Basement makes enough money to, say, put in partitions? Or maybe use lighting that’s not ripped directly out of a high school gym? These spaces are not entirely about saving money. They’re about creating the atmosphere of savings, replicating as exactly as possible the feeling of a swap meet or flea market, pulling pages out of a book that goes as far back as the Agora.

What is the equivalent domestic atmosphere? Is there some sort of stage set you can produce that will make you seem instantly trustworty? Wise? Fearsome? If so, I’m sure you can buy it at Pottery Barn. It seems like our national industry has become the perfection of atmospherics, or “lifestyles,” if you prefer the vernacular. It’s not too different from the future Neal Stephenson posits where the only three things the USA is still #1 in are movies, code, and pizza delivery. Not that I’m going to start wailing for a return to honesty and simplicity. But I’d much rather have things reach out and smack you every once in a while, instead of sitting in the corner and glaring. I prefer my design to be active rather than passive. This is not an aesthetic judgement, nor a social one. Maybe just more products that answer the what, how, and why rather than the where, who, and when.

I’ll take mine in “churlish,” please

back!

So we have returned from our 2-week Normandy/Paris/NYC sojourn (with a brief stop in Cleveland to eat bad airport food). My first post is about the new public bike system we got to see in action in Paris.

They’re calling it Velib’, a bad french mashup pun, kind of like calling it “bikereedom.” Or maybe “cycliberty” In true public transportation style, the logo is hideous:

… and the bikes themselves not too stunning either:

The bikes are, in my opinion, both ugly and slow, but this is probably a plus, as it keeps them from being stolen, and as nobody in Paris wears a helmet, a low maximum speed is pretty necessary. And they work! Each bike has an integral stand, lock, light, and basket. To check one out, you must either have a year Metro pass, or get a special card from the transportation service. Either option requires both a bank account and a physical address in Paris, which makes it difficult for anyone but commuters to get a hold of one. This is irritating if you’re a tourist, but with the popularity of these things it’s a necessary evil. You get your first half hour for free, with incremental charges afterwards (ramping up such that you probably wouldn’t want to have one for longer than an hour and a half). You can return the bike to any stand in the city, which are easily found due to an entirely new street sign system that points the way to the nearest one. The Paris bike lane system has also been massively upgraded and expanded, many of the lanes dedicated with their own curbs.

Did I mention that these things are popular? I would estimate that more than half of the bikes I saw in Paris (and there are many) were Velib bikes. I never saw one visibly broken, never saw one being obviously misused, and 99% of the time there was at least one available bike and one available extra parking spot. While a longer term is certainly needed to give a final verdict on the success of this system, it seems to be working fantastically right now. It’s making the Metro less crowded, while adding visual interest to the city and reducing carbon emissions (maybe). Oh, and bikes cannot strike. Why don’t these exist anywhere else?

back!

from one dead space to another

I haven’t really posted in the last few weeks thanks to an incredible busy weeklong stretch of work to prepare for…. more online absence! Katy and I are taking off two weeks to visit Normandy, Paris, and New York. I’m sure there will be thousands of pictures to follow in mid-November. But for now, all you get is quick ruminations on the lovely wildfires we’ve had here in Southern California.

1: It has only recently become clear to me that weather conditions exist that can spontaneously start and sustain immense fires. The wind and fire are not independent of one another; this is literally fire weather. If you have 70mph winds, 3% relative humidity and a dew point of negative 25 degrees, it’s fire weather. Fire weather starts, without fail, every week before Halloween. It’s a season, not a disaster.

2: It is facile to compare natural disasters. Much has been made of the national response to the San Diego wildfires vs. Katrina. Leaving aside the obvious differences in income demographics, car ownership and urban structure, a fire is not a flood. Fires destroy series of homes, at random, along specific routes. If you get caught in a house, you die, but you usually have a day’s warning. Floods destroy every house for blocks, can have only a few hours warning, and can be survivable if caught. The only thing these incidents have in common is that FEMA is involved.

3: To continue in the spirit of #1, fires make me even more aware that Southern California has an intricate overlaid geography of wind patterns. Smog and the marine layer are one thing, but you don’t know that Long Beach gets blanketed in dense smoke and ash from any fire within a 60 mile radius until it happens. A lot of where you live here is in the air above you– on any random summer day it’s 100 degrees with blue skies in one place, with 75 and cloudy 10 miles away. This is a product not only of the mountains, which channel every tiny breeze, but the fact that SoCal is bracketed by ocean on one side, desert on the other. It’s like a giant game of wind pachinko, or some kind of Bernoulli Test Landscape. Oh, and there are lots of jets here. Screw Wyoming. Big Sky Country is in LA.

from one dead space to another

architectural API

I found this blog entry a few days ago buried in the city of sound del.icio.us links. It’s a well-written rumination from a “random” GSD student suggesting that architecture might learn from the rapid development of web programming, which is summarized as

“1. rough html -> 2. static sites by designers -> 3. flash and information architecture (parallel streams) approaches -> 4. template driven design hooked to massive databases (even for personal sites)/web 2.0 cross-site interactivity.
I see architecture at being at best in stage 3 (if not in stage 2) of this. If we can precipitate a stage 4, then I think things will be interesting.”

It then goes on to try to define exactly what the analog of web 2.0 would be for architecture. What comes out is interesting if a bit hazy– something like shelter+decoration+organization+processing. In my mind the answer is something a bit more literal– if we had an accepted standard for BIM files, and a national code system that superceded most state and local building codes (especially MEP), then we might have something close to a plug-and play, open-source standard for building components. Large producers of things like window walls, prefabricated structural frames, PEX radiant heating and greywater systems could then provide libraries of digital components you can plug into your design and mash up with custom work of your very own. No checking to see if it’ll work with the local inspector. No making sure that the j-box is in the right place. And no calling to get the cost and lead time- this is built into the component in the first place for parametric tastiness. If architecture is going to be anything like flikr or google maps, this is the way it’s gotta be.

architectural API

believers

Sellaband deserves some recognition as a fully realized, working example of an alternative social framework, that produces works of art, made only possible by the internet. It is a self-catalyzing popular music production device that, from the looks of it, might become so popular in the near future as to become some sort of A&R pyramid scheme.

Here’s how it works: you convince people (somewhat ominously referred to as “believers” to donate $10 towards your band. Current believers help to convince more people until you have reached a final count of 5,000. This collected $50,000 is then used to hire a professional studio, producer, and sound engineer to make a record, copies of which are then distributed to each believer. These people have a license to sell off their extra records (of which they get an unspecified amount). The recording is also available online, for free. If downloaded, the band gets a cut of the ad revenue that Sellaband generates, and so do the believers. In other words, if you donate money to help get the band recorded, you now own stock in the record, stock that pays dividends based upon its popularity, and the popularity of Sellaband as a whole. This is a record label with the business model of Amway, which is brilliant– the entire music industry (and that of any popular art) has always been based mostly on hype, and bands have often used their most devoted fans as free PR and advertising. But now the process is self catalyzing, which makes it far more powerful than anything Radiohead may be planning in the near future. It’s also thrilling that it appears to be happening on such a global scale– only a fraction of the listed bands are from the US or UK, making it seem that artists from other locales are using this as an opportunity to get the word out.

I do have some issues with this model for music production and promotion. For one, while it’s probably better than basing a label’s contracts on market research and the safest possible option, popular opinion alone won’t often stretch boundaries or support the fringe acts that keep art from getting stale. And as such, unless a more consciously esoteric form of Sellaband shows up, small labels and self-releases will still be very important. I’m also not sure what exactly would happen to this model should it reach a certain size– it’s great when a band gets a contract every few weeks, but what if there’s a new group to promote every day? Or ten a day? And finally, part of me is worried that profit is now creeping into the last bastion of the experience of popular music– supporting and promoting your favorite bands. If everyone is now in A&R, is anyone really listening to music just to listen?

believers