Category:Programming
From Higher Intellect Vintage Wiki
Subcategories
This category has the following 2 subcategories, out of 2 total.
H
- HTML (17 P)
S
- Source Code (71 P)
Pages in category "Programming"
The following 269 pages are in this category, out of 269 total.
A
- A Brief Introduction to Icon
- A Brief Look at C++
- A First Look at Dylan: Classes, Functions, and Modules
- A Manual for Single Switch and Adaptive Software Programming (1990)
- A Perspective on ISO C++
- Abraxas Software MAC YACC
- Adding Custom Data to QuickDraw 3D Objects
- Algorithms and Data Structures in C++
- ALSoft MacExpress
- An Assembly Language Tutorial for the Model 100
- An Introduction to Socket Programming
- An Overview of the Icon Programming Language, Version 9
- API
- APL.68000 for the Apple Macintosh
- Apple 3270 API
- Apple A/UX Programmers Reference - Sections 2 And 3 (A-L) 030-0784
- Apple A/UX Programmers Reference - Sections 3 (M-Z), 4, and 5 030-0785
- Apple A/UX Programming Languages And Tools, Volume 1 030-0786-A
- Apple A/UX Programming Languages And Tools, Volume 2 031-0127
- Apple BASIC Users Manual (Preliminary - 1976)
- Apple Developer World
- Apple Game Sprockets
- Apple II BASIC Programming Manual
- Apple II Pascal
- Apple IIe Programmer's Reference Guide
- Apple Lisa Pascal Workshop
- Apple Machine Language
- AppleMouse Programming
- AppleScript in a Nutshell
- AppleScript Language Guide
- Applesoft BASIC
- Applesoft II BASIC Programming Reference Manual
- Assembler Programming Topics
- Assembler Tutorial
- Avenue Software Prolog II
B
C
- C and C++ in 5 days
- C Language Programming Guide for CP/M-68K
- C programming for the complete newbie
- C++ Standard
- Chiropractic for Your Misaligned Data
- Chorus Supercomputer MPW Linda C environment
- Circular Arc Subdivision
- Class-based NewtonScript Programming
- COBOL
- Cobol programming in a Java world (1998)
- Collision Detection - How
- Color QuickDraw
- Computing the Inverse Square Root
- Concurrent Programming with Pthreads
- Consulair 68000 Development System
- Consulair 68020/68881 C Development System
- CP/M-68K Operating System Programmer's Guide
- Creating a basic padded cell
- Creative Solutions MacForth Plus
D
- Data Structures and Algorithms in Java
- Data Structures and Problem Solving Using C++, Second Edition
- Data Structures for Game Programmers
- Data Structures in Java: A Laboratory Course
- Design for Reuse
- Developer’s Reference Guide for the Apple Network Server
- Displaying In-Memory Video Using OpenGL
- Displaying Video Using Galileo (ev1)
- DMbuffers for Video and OpenGL
- Document Synchronization and Other Human Interface Issues
- Documentation about native raw socket programming
- DOS Programming Technical Reference
- Dylan
E
F
G
- Game Controls for QuickDraw 3D
- General hints and tips of IRIX programming
- Get IP With OTInetGetInterfaceInfo
- Getting Started With OpenDoc Storage
- Getting started with Perl
- Getting started with Python
- GoldWorks II
- Graphical Truffles: A Library for Traversing Paths
- Graphical Truffles: Making the Most of QuickDraw 3D
- Graphical Truffles: The Display Manager
- Guidelines for Effective Alerts
- GXEdit Programmer's Guide
H
- High-level language
- High-Performance ACGIs in C
- How to avoid potential pitfalls in your Java application development
- How to code vectordemos
- How to Make Applications RAM Doubler Aware
- How To Write A Music Component
- How to write Buffer Overflows
- How to XCreateWindow() with no window manager decorations
- Human Intellect Systems Instant-Expert
I
- Informix 4GL
- Informix Software C-ISAM
- Inside Macintosh Promotional Edition 1985
- Inside Macintosh: SCSI Family Reference
- Integer BASIC
- Integrated Development Environment (IDE)
- Intel Architecture Software Developer's Manual, Volume 1
- Intel Architecture Software Developer's Manual, Volume 2
- Interface Builder
- Interpreted Language
- Interrupts might seem basic, but many programmers still avoid them
- Introducing PowerPC Assembly Language
- Introduction to Assembly Language Programming
- Ithaca Software Hoops Graphics System
M
- Mac OS Runtime Architectures
- Mac OS X Advanced Development Techniques
- Mac OS X Programming
- MacApp
- Machine Language Tutorial
- Macintosh Allegro Common Lisp
- Macintosh Developer Q&A
- Macintosh Toolbox
- MacIRMA API
- MacTCP Programmer’s Guide
- Mainstay V.I.P.
- Making Cool QuickDraw 3D Applications!
- MDOS PROGRAMMING REFERENCE
- Media Vision Thunder Board Programmer's Reference
- Memory Layout in Program Execution
- MGlobal MacMUMPS
- Micro/Research tPlex PDL
- Microsoft BASIC Decoded & Other Mysteries
- Millennium Software HyperX
- MIPSpro
- MMC AD Systems McCLint
- MMC AD Systems McCPrint
- Modeling Sprite Animation Using Finite State Automata
- MPW Assembler
- MPW C
- MPW Development Environment
- MPW Pascal
- MusicKit Tutorials
N
O
- Object Oriented Perl
- Object-Oriented Data Structures Using Java
- Object-oriented programming
- Object-Oriented Programming and MacApp
- Object-oriented programming using C
- Objective-C
- Open Sound System Programmer's Guide
- OpenDoc Parts and SOM Dynamic Inheritance
- OpenStep Programming Reference
- Optimizations for the 68020
- Orion Avionics MicroXASM
P
- Pascal
- Peridom Cognate
- Perl
- Perl on the Web, plus nifty Perl programming tricks (1999)
- PILOT
- PKWARE Data Compression Library
- Planning for Mac OS 8 Compatibility
- PostScript Language Program Design
- PostScript Language Tutorial & Cookbook
- PostScript Operators from A-Z
- Postscript symbols
- Pretty Good Privacy PGPsdk Toolkit
- Professional Programmer’s Guide to Fortran77
- Programmer's Guide to the Disney Sound Source
- Programmer's Introduction to the Apple IIGS
- Programming asynchronous I/O in Solaris 2
- Programming events: An event-based programming tutorial
- Programming for Newton - Software Development with NewtonScript
- Programming Interrupts for Data Acquisition on 80x86-Based Computers
- Programming the Intel 8253 Programmable Interval Timer
- Programming the Microsoft Mouse
- PROGRAMMING THE SERIAL PORT
- Programming the Win32 SDK
- PROGRESS
- Purify glXMakeCurrent segfaults
- Putting Perl together (1998)
- Python
Q
S
- SADE (Symbolic Application Debugging Environment)
- SDL
- Segmentation Fault during malloc() with gdb
- Smalltalk
- Smalltalk-80 for the Macintosh
- Soft-ICE Manual
- Somewhere in QuickTime: Supporting Text Tracks in Your Application
- Sound Secrets
- Structured BASIC
- Subtleware: C++ persistence (1994)
- SuperPILOT
- SVGA Tricks
- System Object Model (SOM)
T
- Tcl + Java = A match made for scripting
- Telescript
- The Basics of QuickDraw 3D Geometries
- The GNU Source-Level Debugger
- The LOADALL Instruction
- The New Device Drivers: Memory Matters
- The OpenDoc Road: Facilitating Part Editor Unloading
- The OpenDoc Road: Making the Most of Memory in OpenDoc
- The OpenDoc Road: OpenDoc Memory Management and the Toolbox
- The Power Macintosh: The Next Generation
- The Struts Framework: Practical Guide for Java Programmers (2003)
- The Ten Commandments for C Programmers
- The Tomes of Delphi: Algorithms and Data Structures
- The Unix Secure Programming FAQ
- The What, Why, Who, and Where of Python
- The Windows Programmer's Journal - Mar 93
- Thinking in C++, Volume 1, 2nd Edition
- Thinking in C++, Volume 2, 2nd Edition
- Thinking in PostScript
- Timing on the Macintosh
- Tips and Tricks for MacsBug
- Tips for Writing Your Main (select, event) Loop
- Tk sets the standard
- Tk Usage FAQ
- Trendware HyperTools
- Tune that code (1995)