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I'm still learning how to code and would love to get recommendations on how to learn swift/swiftui for iOS/macOS app development. Any recommendations are welcome :)
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Hey guysI’ve been trying to pay for Apple Developer Program enrollment for about a week and still no luck. As well as I got from a small talk with the customer support – Apple never got my money. So it seems like my payment authorization fails all the time. But I don’t know what’s really going on.Have any of you ever had issues like that?Or maybe you just know what’s going on and how to fix it?
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Is it possible to use CoreData with the newly announces SwiftUI App Protocol for 100% SwiftUI apps. If I need to create an app with persistant storage, is there a way to achieve this with the new protocol? I like the idea of having my app fully compatable across all systems.
Thanks.
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Running a project from Xcode 12 seems to be very slow during launch. Even the example projects from Apple.
Basically it feels as if the app is stuck on the launch screen?
However, if I unplug from my Mac and just launch via tapping on the App icon, it's super fast.
Anyone is having the same issue?
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Anyone encountering an issue with Big Sur and the terminal failing to present a shell some reasonably short time after boot?
Initially works no problems, after a while new Terminal windows open fine but the shell never loads and you're left looking at a cursor.
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I've heard people talking about them before, but exactly what does it refer to? I think it refers to filing something on bugreport.apple.com; am I correct?
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After the upgrade from Beta 6 to Beta 7 I am not able to connect to any smb-shares any more. I tried it with a Windows Server, Synology DriveStation and a Debian implementation. I'm directly getting the message Error with connection.
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Anyone else having problems to play youtube videos within Safari in the Big Sur Beta 10?
No matter what video I choose, it always states an error occured. Only happens since Beta 10.
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I'm trying to do a simple application in SwiftUI taking advantage of SwiftUI 2.0's new multiplatform project template, and I wish to add the option to collapse the sidebar as many other apps do.
I've got an extremely simple sidebar I did following the Fruta example project, and I tried adding a boolean state variable that controls whether the sidebar should show or not, but that doesn't work because when the sidebar is hidden, the main view is turned translucent.
On iPadOS, a button appears on top of the sidebar that allows to collapse it. How would I do this in macOS? Is there a way to natively achieve this in SwiftUI, or I'll need to resort to a UIKit workaround?
Please note I'm using macOS Big Sur, Xcode 12, and SwiftUI 2.0
Thanks in advance.
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Hello,
we are in the process of releasing a new application in the App Store.
I can archive and upload the build ok straight from xcode but then I get this issue:
Dear Developer,
We identified one or more issues with a recent delivery for your app, "McFamily" 3.2.1 (354). Please correct the following issues, then upload again.
ITMS-90809: Deprecated API Usage - New apps that use UIWebView are no longer accepted. Instead, use WKWebView for improved security and reliability. Learn more (https://developer.apple.com/documentation/uikit/uiwebview).
Best regards,
The App Store Team The thing is that
we are not using UIWebView in our code.
We are using some pods that are using it but those should be in their last version.
Here is the pod file:
Uncomment the next line to define a global platform for your project
platform :ios, '11.0'
Uncomment the next line to ignore all warnings from all pods
inhibit_all_warnings!
Comment the next line if you're not using Swift and don't want to use dynamic frameworks
use_frameworks!
def pods_base
	pod 'Kingfisher'
	pod 'RSKImageCropper'
	pod 'IHKeyboardAvoiding'
	pod 'RealmSwift'
	pod 'Liferay-iOS-SDK', '~> 7.2.2'
	pod 'LiferayScreens'
	pod 'ActiveLabel'
	pod 'SwiftLinkPreview'
	pod 'AppCenter'
	pod 'Firebase/Analytics'
end
target 'Ourlounge' do
pods_base
target 'OurloungeTests' do
inherit! :search_paths
end
end
post_install do |installer|
		installer.pods_project.targets.each do |target|
				target.build_configurations.each do |config|
				end
		end
end
The thing is that we publish this code base for other apps (that target other markets/countries) and have no issues when releasing updates for those other apps.
Any help on how to proceed would be very much appreciated.
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I've updated to Big Sur from Catalina and I'm having trouble when connecting to WiFi networks. At first no network appeared and now even though it has connected silently to my usual network, it is showing as no connected, but internet actually works.
Anyone having this kind of problems so far? I haven't seen anything related on the forums nor the release notes.
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SwiftUI previews don't seem to work in Xcode 12, beta 5, when using Firebase Analytics. The app builds and runs fine to simulator or device, but fails generating SwiftUI preview for a widget with the following message:
ld: in /Users/../.../Pods/FirebaseAnalytics/Frameworks/FIRAnalyticsConnector.framework/FIRAnalyticsConnector(FIRAnalyticsConnector_e321ed8e3db06efc9803f6c008e67a34.o), building for iOS Simulator, but linking in object file built for iOS, file '/Users/.../.../Pods/FirebaseAnalytics/Frameworks/FIRAnalyticsConnector.framework/FIRAnalyticsConnector' for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
It was working fine in beta 4. Anyone else seen this? Any ideas?