May Plugin Voting Result

The May Plugin Voting has ended, the winners for this month are MP Level and Sprite in Windows.

MP Level: the MP level will implement a new cost mechanic for skills. The MP will be divided into levels, and skills will consume MP from one (or more) of those levels. This system was used games such as the first Final Fantasy, Grandia and Suikoden. Here is a screenshot of how it was on VXAce.
MP Level

Sprite in Windows: this plugin will allows you to display an animated sprite (that can be a charset or [sv]battler) on windows. By default, it will replace the face display on the windows that the user decides. But the user will be able to add them manually on other windows if they wish. Here is a gif of the VXa version.
Sprite in Windows

Battle Command Window and Damage Popup 2.0

Hello makers! I’m here to bring another new plugin. The Battle Command Window plugins gives you a very high level of customization over the party command window and actor command window. Similar to the Battle Status Window, you can change the position and size, reorganize the content and display image such as the actor’s faces and other images. I plan to continue making those customization plugins for windows for all window available by default.

Also there is a very important update. The Damage Popup was bumped up to version 2.00. Bu why version 2.00 instead of 1.01 as all other plugins? Different from the other plugin’s updates, this one was more than just bug fixing or adding features. It was a major rework both in the code and how the plugin works. The plugin no longe uses a specific image file to display the damage popup, and instead uses the Game Font for the display. The plugin is totally compatible with the SFont plugin, so you can still use image files if you really wish, although the format of the image is completely different.

Plugins Updated:
Basic Module: Added function to get evaluated font color.
Battle Status Window: Compatibility with Basic Module 1.19.
Damage Popup: Plugin recoded, it now uses the Game Font instead of images for damage popup display.
SFont: Compatibility with Damage Popup 2.00.

May Plugin Voting

Oh, crap! Again I forgot about the plugin voting. I’m starting it now and will keep it up until May 3. Anyway, here are the candidates for this month:

  • Charset Effects: Display varied effects on map charsets.
  • Follower Options: Improved control over follower display.
  • Item Categories: Setup new categories for items.
  • MP Level: MP divided in levels. Each skill consume MP from pre-determined levels.
  • Rotational Turning: When the character changes hise direction, instead of facing directly the new direction the character tunrs with a rotational movement.
  • State Auto Apply: Apply states automatically when certain conditions are met.
  • Sprite in Windows: Display animated SV Actor or Charset on windows.
  • State Countdown: Setup states that are applied only after a countdown ends.
  • Substitute Conditions: Setup conditions for the ‘Substitute’ trait to trigger.
  • Terrain States: Steping on certain terrains can cause states.

 

50th plugin! Damage Popoup

Hello makers. I’m here to show the Damage Popup, my 50th plugin release for MV! (not counting the Basic Module, as it does nothing alone). The Damage Popup plugin improves the default damage popup display for RPG Maker MV. It adds options to control the popup display motion, add some text information to the damage popup, such as critical damage or damage resistance, and also adds popup for state and buff changes. Each setup is individual, so you can have different settings for the HP damage and HP recover, for example.

Plugins Updated:
Basic ModuleFixed issue with damage popup on action user.
Battler Graphic SetupFixed issue with dead motion.
Command ReplaceAdded remove and add command options.
Element SetCompatibility with Damge Popup.
SFont: Increased the number of SFonts to 64.
Skip Battle LogCompatibility with Damage Popup
Throwable ObjectsRemoved outdated patch.

Equip Set

Hello, makers. Here comes the second winner for this month plugin voting. The Equip Set allows you to create equipments that grants extra benefits when used together. This can be used to make sets of equipment that gives extra effects when all parts are assembled.

You can create the legendary ‘Dragon Set’ that gives the wearer the power of dragons when using all parts together. Or the ‘Onion Knight Set’, that each part is very weak, but together it makes the character unbeatable.

This is not limited only to individual equips, but can also be used with equip types. You can make an accessory that makes the character stronger when using any type of sword. Or a shield to be wielded together with spears for better efficiency.

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