Back in the day of EZBoard and the PC hacked version of RPG Maker (Don Miguel's site was really quite something back then) I had come up with a few oddball and grandiose in a small scale type way, game ideas.
(btw, if you're interested... once upon a time before LJ I was pretty active on EZBoard as DarkBird, Thirteen Ravens, and Freaky Lynx - hah, and you wondered where I got my furry name!)
Top Singer
Think American Idol. A singing competition with contestants from around the country, those of great talent and not-so-great talent competing for a singing career. And then there's you, ranking... the lower half of the talent scale, mediocre voice, poor style, etc.
What can you do to win? Cheat! You'll spend the game finding ways to sabotage the other performances, bribe the judges, mysterious 'accidents' with the other contestants. In addition, you'll need to give yourself an even greater edge - find clothing and accessories to overcome your poor appearance, find ways to disguise lipsyncing more difficult songs, and maybe even some training of your already small amount of talent.
A sequel could include you defending your title against a now expanded world competition.
Baddest Pimp of The City
You're a low-level or newbie pimp trying to carve out an empire. You'll find talent, buy ho's, put together your bodyguards/gang. Carving out your niche of other pimps working under the major playa's until you eventually face those playa's yourself. You'll equip as weaponry and armory from various pimp-gear: canes, grills, elevator shoes, the giant hats, capes, robes, glasses... They'll consist of the various materials, the better the material the stronger the item: silver, gold, diamond; platform shoes may be of various styles (including the kind with the goldfish inside); materials for armor may include various quality of cloth - such as the man-made as well natural types. And you may even find the fabled Bling, the ultimate in PimpGear. Learn your retorts, how to control a ho, organize your squad, how to bribe cops and avoid the law that is too squeaky clean to be corrupted or who have been bribed by your competition to take you down. In addition you'll have to deal with street trash/bums, gang members, unruly customers, and rivalry in the pimp world.
Virus
Injected into an ailing but important patient (similar to Fantastic Voyage) are experimental medical nano-tech bots. The team consists of the leading intelligence bot (enhances and coordinates the other bots, limited defense capability), the war bot for close quarter fighting, long range attack bot, and control bot (think magic-user/pyschic of the group). Right off the bat the group is separated and it's the intelligence bots job to round up the group before finding the way to the infections and destroying them. Along the way the bots can learn ways to manipulate chemicals and such into new weapons and other parts to enhance performance.
Another version of this game could be the opposite, you're a specially made adaptable bacteria injected into a important persona and made to kill such a VIP. You must defeat the body's natural and unnatural (if in a futuristic setting the VIP has been injected with special viral defenses) protectors. You adapt and create new modes of attack/defense depending on how you approach the game, mutating along the way. As well, during your journey you may be joined up with more well-known diseases, that have specific strengths/weaknesses and attacks and such - they don't mutate as your own main character would (not tailor-made organisms).
It could also be required to enter certain areas of the body at a specific time to jump to another host until you reach your intended target and perform the main objective.
Bounty Hunter
A string of unrelated adventures that are there to be found by your aspiring bounty hunter. Your progress depends on your search, if you search hard you may find clues to capturing different thieves, monsters, evildoers, war criminals, etc. Eventually your reputation will unlock further possibilities, leading up to some of the most dangerous and evil opponents that need justice brought to them. In addition, you can attempt your hand at treasure hunting, perhaps clues or captured loot from those you bring in comes within your reach - such as capturing a roaming pirate (and again diverging, depending on your style you may go searching the high seas and wage a deadly game of cat and mouse with a bloody battle at the end or perhaps you follow him until he reaches port and spends some of his loot at the local tavern - and only after he is passed out drunk do you attempt to leave town with him in tow) and you find a treasure map that leads to adventures in of itself.
Black Knight
A loyal and high ranking member of an evil empire. The empire you consider home, the emperor you serve, they are all destroyed by a coalition of smaller good nations (as well as a number of heroes). You are one of a few survivors of the destruction and you vow to have your revenge. In order to do so you must try and recruit former servants/members of the empire with your plan - though with those considered evil, their loyalties are mostly severed as soon as the empire was destroyed. Some of the characters you end up recruiting - the warlock advisor to the former emperor, one of the beast warriors of the conquered tribes, the high priest of the blood cult, thieves and warriors and possibly even those you considered foes. You'll infiltrate the kingdoms who allied themselves against your empire, destroy their ruling/elite classes, spoil food/water supplies, soe dissent, kill and steal and plunder, discredit and face their greatest heroes. In the end you will leave a wake of blood and destruction.
Toy World
Something is wrong in the world of Toy World. There is a belief that the end of the world is coming, doomsayers are increasingly spreading the word of apocalypse. One tin soldier is sent by the king to stamp out these rumors by finding the truth, and so he sets out on a quest. Along the way he is joined by others, perhaps a stuffed bear, a ballerina, various other toys. He faces the denizens, small mammals, doomsayer toys, the broken toys, various other small world creatures. Finally they discover the truth, they have been all animated by the brainwaves of a small girl who is asleep. Their world has been traveling at a slower rate than the real world, the one night has been centuries for them but soon the alarm will strike - in a few minutes or days from their perspective. Just as he is about to reach the bed he faces the last of the doomsayers who wish the end to come. After their defeat he... must slay the girl, their god, it is the only way to ensure their world doesn't end.
Ending Times
This idea I've actually decided to pursue as a story idea. It is of a monk who finds that through his actions he will put into place the eventual end of the world - yet if he does nothing, the world will end anyways in the first game. Take place over a three or four game series. The general premise is that the gods have been gone for a long time, so long they have been forgotten. In the first game, the monks (of which the main character is a part) utilize their totem animal spirits to call on their various teachings - the main character is part of the wolf tribe. He and his sensei are traveling to the crane conclave as part of a yearly passing of knowledge and shared comradery (in fact the main character is being punished for an earlier outburst, which is why he is not allowed to stay home for the wolf conclave's festivities during this time of year). After arrived the sanctuary is attacked, the main character and another young crane trainee are the only ones to escape. Along the way they pick up a motley crew of allies, by the end they will be responsible for reviving a couple of the gods... this slides over into the sequel where more of the previous balance is further eroded as more gods are awakened. In the final game itthe world is completely submerged except for small islands, the undersea god is one of the few that has survived - ruling through his avatars (several different types of whales) and only a small girl from an island is the last hope, or will the the prophecy from the first game come true, is it the end?
(btw, if you're interested... once upon a time before LJ I was pretty active on EZBoard as DarkBird, Thirteen Ravens, and Freaky Lynx - hah, and you wondered where I got my furry name!)
Top Singer
Think American Idol. A singing competition with contestants from around the country, those of great talent and not-so-great talent competing for a singing career. And then there's you, ranking... the lower half of the talent scale, mediocre voice, poor style, etc.
What can you do to win? Cheat! You'll spend the game finding ways to sabotage the other performances, bribe the judges, mysterious 'accidents' with the other contestants. In addition, you'll need to give yourself an even greater edge - find clothing and accessories to overcome your poor appearance, find ways to disguise lipsyncing more difficult songs, and maybe even some training of your already small amount of talent.
A sequel could include you defending your title against a now expanded world competition.
Baddest Pimp of The City
You're a low-level or newbie pimp trying to carve out an empire. You'll find talent, buy ho's, put together your bodyguards/gang. Carving out your niche of other pimps working under the major playa's until you eventually face those playa's yourself. You'll equip as weaponry and armory from various pimp-gear: canes, grills, elevator shoes, the giant hats, capes, robes, glasses... They'll consist of the various materials, the better the material the stronger the item: silver, gold, diamond; platform shoes may be of various styles (including the kind with the goldfish inside); materials for armor may include various quality of cloth - such as the man-made as well natural types. And you may even find the fabled Bling, the ultimate in PimpGear. Learn your retorts, how to control a ho, organize your squad, how to bribe cops and avoid the law that is too squeaky clean to be corrupted or who have been bribed by your competition to take you down. In addition you'll have to deal with street trash/bums, gang members, unruly customers, and rivalry in the pimp world.
Virus
Injected into an ailing but important patient (similar to Fantastic Voyage) are experimental medical nano-tech bots. The team consists of the leading intelligence bot (enhances and coordinates the other bots, limited defense capability), the war bot for close quarter fighting, long range attack bot, and control bot (think magic-user/pyschic of the group). Right off the bat the group is separated and it's the intelligence bots job to round up the group before finding the way to the infections and destroying them. Along the way the bots can learn ways to manipulate chemicals and such into new weapons and other parts to enhance performance.
Another version of this game could be the opposite, you're a specially made adaptable bacteria injected into a important persona and made to kill such a VIP. You must defeat the body's natural and unnatural (if in a futuristic setting the VIP has been injected with special viral defenses) protectors. You adapt and create new modes of attack/defense depending on how you approach the game, mutating along the way. As well, during your journey you may be joined up with more well-known diseases, that have specific strengths/weaknesses and attacks and such - they don't mutate as your own main character would (not tailor-made organisms).
It could also be required to enter certain areas of the body at a specific time to jump to another host until you reach your intended target and perform the main objective.
Bounty Hunter
A string of unrelated adventures that are there to be found by your aspiring bounty hunter. Your progress depends on your search, if you search hard you may find clues to capturing different thieves, monsters, evildoers, war criminals, etc. Eventually your reputation will unlock further possibilities, leading up to some of the most dangerous and evil opponents that need justice brought to them. In addition, you can attempt your hand at treasure hunting, perhaps clues or captured loot from those you bring in comes within your reach - such as capturing a roaming pirate (and again diverging, depending on your style you may go searching the high seas and wage a deadly game of cat and mouse with a bloody battle at the end or perhaps you follow him until he reaches port and spends some of his loot at the local tavern - and only after he is passed out drunk do you attempt to leave town with him in tow) and you find a treasure map that leads to adventures in of itself.
Black Knight
A loyal and high ranking member of an evil empire. The empire you consider home, the emperor you serve, they are all destroyed by a coalition of smaller good nations (as well as a number of heroes). You are one of a few survivors of the destruction and you vow to have your revenge. In order to do so you must try and recruit former servants/members of the empire with your plan - though with those considered evil, their loyalties are mostly severed as soon as the empire was destroyed. Some of the characters you end up recruiting - the warlock advisor to the former emperor, one of the beast warriors of the conquered tribes, the high priest of the blood cult, thieves and warriors and possibly even those you considered foes. You'll infiltrate the kingdoms who allied themselves against your empire, destroy their ruling/elite classes, spoil food/water supplies, soe dissent, kill and steal and plunder, discredit and face their greatest heroes. In the end you will leave a wake of blood and destruction.
Toy World
Something is wrong in the world of Toy World. There is a belief that the end of the world is coming, doomsayers are increasingly spreading the word of apocalypse. One tin soldier is sent by the king to stamp out these rumors by finding the truth, and so he sets out on a quest. Along the way he is joined by others, perhaps a stuffed bear, a ballerina, various other toys. He faces the denizens, small mammals, doomsayer toys, the broken toys, various other small world creatures. Finally they discover the truth, they have been all animated by the brainwaves of a small girl who is asleep. Their world has been traveling at a slower rate than the real world, the one night has been centuries for them but soon the alarm will strike - in a few minutes or days from their perspective. Just as he is about to reach the bed he faces the last of the doomsayers who wish the end to come. After their defeat he... must slay the girl, their god, it is the only way to ensure their world doesn't end.
Ending Times
This idea I've actually decided to pursue as a story idea. It is of a monk who finds that through his actions he will put into place the eventual end of the world - yet if he does nothing, the world will end anyways in the first game. Take place over a three or four game series. The general premise is that the gods have been gone for a long time, so long they have been forgotten. In the first game, the monks (of which the main character is a part) utilize their totem animal spirits to call on their various teachings - the main character is part of the wolf tribe. He and his sensei are traveling to the crane conclave as part of a yearly passing of knowledge and shared comradery (in fact the main character is being punished for an earlier outburst, which is why he is not allowed to stay home for the wolf conclave's festivities during this time of year). After arrived the sanctuary is attacked, the main character and another young crane trainee are the only ones to escape. Along the way they pick up a motley crew of allies, by the end they will be responsible for reviving a couple of the gods... this slides over into the sequel where more of the previous balance is further eroded as more gods are awakened. In the final game itthe world is completely submerged except for small islands, the undersea god is one of the few that has survived - ruling through his avatars (several different types of whales) and only a small girl from an island is the last hope, or will the the prophecy from the first game come true, is it the end?
