Shifty Graphics

Oftentimes it is assumed, better graphics equal better game - if it actually y'know has a point to it all. But sometimes the opposite holds true, sometimes worse graphics enhance a game. And part of this assumption also assumes, 'classic' games have a classic feel - would the original Metroid, Dragon Warrior or Legend of Zelda be remembered as well if they didn't have the blocky graphics (we can also get to their haunting very basic music).

In another instance though, your perception of what you see in the game is altered because of blocky or poor graphics... what they wanted you to see would not have been quite as interesting.

Years ago I was hooked on an old atari game, Fraction Fever, that my cousin owned. He didn't have the manual or instructions or anything other than the cartridge. What I saw was this:
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I always viewed the character as sort of strange machine, a bizarre but sparse bouncing creature that needed to escape its lower world by connecting correct fractions.

What in fact that bizarre creature was supposed to be...
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A freakin' kid on a pogo-stick! When I finally learned this I was just thinking... how lame.


Ozzie from the Super Nintendo game Chronotrigger... I always saw him as a feline looking creature.

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When in fact, he is not.
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He looks like Piccolo from Dragon Ball Z. If my memory is correct, he was referred to as some sort of flea or something during certain game sequences.



My point is, sometimes even in the arena where imagination is not so necessary, it indeed still has a place and can in fact make the game better than the developers had with their own vision.