About UE Remote
Unreal Engine Remote lets you quickly and easily test your Unreal Engine 5 and Unreal Editor for Fortnite projects directly on your development computer using your mobile device's touch controls. Stream your preview...
Unreal Engine Remote lets you quickly and easily test your Unreal Engine 5 and Unreal Editor for Fortnite projects directly on your development computer using your mobile device's touch controls. Stream your preview session directly to your iOS device and iterate on gameplay and input features in real time. Now powered by Pixel Streaming 2, Unreal Engine Remote delivers a faster, higher-quality streaming experience and full compatibility with Unreal Engine 5 and Unreal Editor for Fortnite. How to use Unreal Engine Remote with an Unreal Engine 5 project: * Open your Unreal Engine 5 project. * Launch Unreal Engine Remote on your iOS device. * Enable the Remote Session plugin in your Unreal Engine 5 project. * Make sure your development computer and mobile device are on the same network. * Launch Play In Editor session. * When the session is launched, enter your computer's IP address in the Unreal Engine Remote running on your mobile device and tap Connect. How to use Unreal Engine Remote with an Unreal Editor for Fortnite project: * Open your Unreal Editor for Fortnite project. * Launch Unreal Engine Remote on your iOS device. * Make sure your development computer and mobile device are on the same network. * Launch a Mobile Preview session. * When the session is launched, enter your computer's IP address in the Unreal Engine Remote running on your mobile device and tap Connect. Your preview session will appear on your iOS device, and all touch input on your iOS device will be processed as standard touch input.
Version History Now powered by Pixel Streaming 2, Unreal Engine Remote delivers a faster, higher-quality streaming experience when streaming a session from UEFN and UE 5.8 or later. Older versions of Unreal Engine are still supported using MJPEG streaming. Unreal Editor sessions from version 5.8 or later, or UEFN sessions from 40.30 or later are now discovered automatically on the local network and do not require you to enter the host IP address. LiveLink functionality has been deprecated, this functionality is now provided by the Unreal VCam app. 3.0.0 Apr 30 Now exposes ARKit tracking data as a LiveLink source. Supports streaming of Widgets via Remote Session Stream in Unreal Engine 4.26 Bug fixes and improvements. 2.1 01/12/2021 Added support for MiFi controllers (Requires Unreal Engine 4.23) 1.1 10/03/2019 Added support for latest iPad models. Built with Unreal 4.21.2 1.0.2 01/22/2019 Bug fixes & Performance Improvements 1.0.1 07/19/2018 1.0 07/16/2018
Previous Versions
Here you can find the changelog of UE Remote since it was posted on our website on 2021-12-17 23:09:51.
The latest version is 3.0.0 and it was updated on 2026-06-10 16:25:34. See below the changes in each version.
UE Remote version 3.0.0
Updated At: 2026-06-10
Changes: Version History Now powered by Pixel Streaming 2, Unreal Engine Remote delivers a faster, higher-quality streaming experience when streaming a session from UEFN and UE 5.8 or later. Older versions of Unreal Engine are still supported using MJPEG streaming.
Unreal Editor sessions from version 5.8 or later, or UEFN sessions from 40.30 or later are now discovered automatically on the local network and do not require you to enter the host IP address.
LiveLink functionality has been deprecated, this functionality is now provided by the Unreal VCam app. 3.0.0 Apr 30 Now exposes ARKit tracking data as a LiveLink source.
Supports streaming of Widgets via Remote Session Stream in Unreal Engine 4.26
Bug fixes and improvements. 2.1 01/12/2021 Added support for MiFi controllers (Requires Unreal Engine 4.23) 1.1 10/03/2019 Added support for latest iPad models.
Built with Unreal 4.21.2 1.0.2 01/22/2019 Bug fixes & Performance Improvements 1.0.1 07/19/2018 1.0 07/16/2018
UE Remote version 2.1
Updated At: 2021-01-12
Changes: Now exposes ARKit tracking data as a LiveLink source.
Supports streaming of Widgets via Remote Session Stream in Unreal Engine 4.26
Bug fixes and improvements.
UE Remote version 2.1
Updated At: 2021-01-12
Changes: Jan 12, 2021 Version 2.1
Now exposes ARKit tracking data as a LiveLink source.
Supports streaming of Widgets via Remote Session Stream in Unreal Engine 4.26
Bug fixes and improvements.
Disclaimer
Official App Store Link
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