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Situated play in a tangible interface and adaptive audio museum guide

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Abstract

This paper explores the design issues of situated play within a museum through the study of a museum guide prototype that integrates a tangible interface, audio display, and adaptive modeling. We discuss our use of design ethnography in order to situate our interaction and to investigate the liminal and engagement qualities of a museum visit. The paper provides an overview of our case study and analysis of our user evaluation. We discuss the implications including degrees of balance in the experience design of play in interaction; the challenge in developing a discovery-based information model, and the need for a better understanding of the contextual aspects of tangible user interfaces (TUIs). We conclude that learning effectiveness and functionality can be balanced productively with playful interaction through an adaptive audio and TUI if designers balance the engagement between play and the environment, and the space between imagination and interpretation that links the audio content to the artifacts.

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Notes

  1. The idea of using conversation analysis concepts as a structural metaphor for non-speech interfaces is not unique in HCI, see for example: Norman M.A., and Thoma P.J., “Informing HCI design through conversational analysis,” International Journal, Man–Machine Studies (35) 1991, 235–250.

  2. Its worthwhile to note that the TAC paradigm does not account for very minimal tangibles such as ec(h)o and Live Wire in which tokens and constraints are not related components but are integrated into one component alone such as a cube or wire.

  3. Technically there is no requirement to cover the cube color after a selection has been made since the recognition in the vision system is “gated” meaning once it recognizes a color it does not look for a new color until the next interaction cycle.

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Acknowledgments

Work presented in this paper is supported by a Canarie Inc. grant under the E-Content program. Authors would especially like to thank Dr. Mark Graham and his colleagues at the Canadian Museum of Nature in Ottawa for their enthusiastic support of this project. We would also like to thank our colleagues and students, Kenneth Newby, Dale Evernden, Leila Kalantari, Doreen Leo, Gilly Mah, Robb Lovell, Mark Brady, Jordan Willms and Phil Thomson for their contributions.

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Wakkary, R., Hatala, M. Situated play in a tangible interface and adaptive audio museum guide. Pers Ubiquit Comput 11, 171–191 (2007). https://doi.org/10.1007/s00779-006-0101-8

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