ParticleEmitterComponent uses RealityKit.VFXEmitter with a two-tier schema: top-level timing/shape/spawning on currentState, and particle properties inside mainEmitter/spawnedEmitter structs.
The particle emitter fixture set is large and sparse-authored. The canonical shape is `RealityKit.VFXEmitter` with `currentState`, `mainEmitter`, and `spawnedEmitter`, and the most useful public references are now the schema page plus per-component CSV exports.