<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Fitting In Devlog - itch.io</title><link>https://tycelm.itch.io/fitting-in</link><description>Players play as a group of tiny aliens to pilot their human sized and humanlike spaceship as a disguise.</description><item><guid>https://tycelm.itch.io/fitting-in/devlog/1123406/weekly-dev-log-10-10-game-build</guid><title>Weekly Dev Log #10 - 1.0 Game Build</title><link>https://tycelm.itch.io/fitting-in/devlog/1123406/weekly-dev-log-10-10-game-build</link><pubDate>Wed, 26 Nov 2025 19:59:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>With our 1.0 build, we&#039;ve created a gameplay trailer (seen above). Summary Besides the trailer, this final week of class we fixed miscellaneous bugs, added some extra settings, and added button icon s...</p>]]></description></item><item><guid>https://tycelm.itch.io/fitting-in/devlog/1123039/weekly-dev-log-9</guid><title>Weekly Dev Log #9</title><link>https://tycelm.itch.io/fitting-in/devlog/1123039/weekly-dev-log-9</link><pubDate>Tue, 25 Nov 2025 00:35:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Summary This week we made a number of visual, tuning, and bug fixes based on what we saw from the Beta playtesting. Updates UI Assets - We&#039;ve imported all of our UI assets including visuals for the Le...</p>]]></description></item><item><guid>https://tycelm.itch.io/fitting-in/devlog/1112998/weekly-dev-log-8-beta</guid><title>Weekly Dev Log #8 - Beta</title><link>https://tycelm.itch.io/fitting-in/devlog/1112998/weekly-dev-log-8-beta</link><pubDate>Sat, 15 Nov 2025 00:49:07 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Summary This week we completed our Beta build, marking our feature complete milestone. We&#039;ve made significant changes that address the camera layout, added a tutorial, and updated UI across the board...</p>]]></description></item><item><guid>https://tycelm.itch.io/fitting-in/devlog/1104864/weekly-dev-log-7</guid><title>Weekly Dev Log #7</title><link>https://tycelm.itch.io/fitting-in/devlog/1104864/weekly-dev-log-7</link><pubDate>Sat, 08 Nov 2025 03:20:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Summary This week we addressed some bugs, ui changes, and tasks for our first studio visit build and to addressed feedback we&#039;ve received since the alpha build. Addressed Feedback Unclear when picking...</p>]]></description></item><item><guid>https://tycelm.itch.io/fitting-in/devlog/1093002/weekly-dev-log-6-alpha</guid><title>Weekly Dev Log #6 - Alpha</title><link>https://tycelm.itch.io/fitting-in/devlog/1093002/weekly-dev-log-6-alpha</link><pubDate>Thu, 30 Oct 2025 22:44:12 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Summary This week we had our alpha build. As the time between the last milestone (first playtest) and the alpha milestone was less than one week, we focused on the arm controls and the ui. Addressed F...</p>]]></description></item><item><guid>https://tycelm.itch.io/fitting-in/devlog/1088545/weekly-dev-log-5</guid><title>Weekly Dev Log #5</title><link>https://tycelm.itch.io/fitting-in/devlog/1088545/weekly-dev-log-5</link><pubDate>Sun, 19 Oct 2025 23:52:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Summary This week&#039;s changes primarily involved introducing button prompts and other UI changes for our first playtest session that occurred on Friday October 17th. We also built the level select syste...</p>]]></description></item><item><guid>https://tycelm.itch.io/fitting-in/devlog/1069949/weekly-dev-log-4-playable-level</guid><title>Weekly Dev Log #4 - Playable Level</title><link>https://tycelm.itch.io/fitting-in/devlog/1069949/weekly-dev-log-4-playable-level</link><pubDate>Wed, 08 Oct 2025 20:32:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Addressed Feedback Player Colors - Players now have colors associated with their model and splitscreen camera Minimap &amp; Signs - To help players navigate the interior of the ship, signs and a minimap w...</p>]]></description></item><item><guid>https://tycelm.itch.io/fitting-in/devlog/1063901/weekly-dev-log-3-tech-proof-of-concept</guid><title>Weekly Dev Log #3 - Tech Proof of Concept</title><link>https://tycelm.itch.io/fitting-in/devlog/1063901/weekly-dev-log-3-tech-proof-of-concept</link><pubDate>Thu, 02 Oct 2025 05:07:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This week&#039;s progress was focused on Implementing and integrating all of the features of Elliot, our humanoid ship that our players control. This culminates in the Tech Proof of Concept Build attached...</p>]]></description></item><item><guid>https://tycelm.itch.io/fitting-in/devlog/1039751/weekly-dev-log-2</guid><title>Weekly Dev Log #2</title><link>https://tycelm.itch.io/fitting-in/devlog/1039751/weekly-dev-log-2</link><pubDate>Mon, 29 Sep 2025 04:38:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This week we focused on making a simple level for the Tech Demo. The level supports up to 4 players with keyboard and gamepad support in local splitscreen co-op. In the level, the players are set in t...</p>]]></description></item><item><guid>https://tycelm.itch.io/fitting-in/devlog/1033600/weekly-dev-log-1</guid><title>Weekly Dev Log #1</title><link>https://tycelm.itch.io/fitting-in/devlog/1033600/weekly-dev-log-1</link><pubDate>Wed, 17 Sep 2025 07:08:27 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This week we finished the prototype for our game showcasing up to two player controls (Mouse &amp; Keyboard and Controller supported). The prototype includes viewing through the Eyes and one arm control w...</p>]]></description></item></channel></rss>