初心者からやってきた3年間のことと、その過程で得たコツです。
Misaki Nakano
233 posts
Generative Artist ❄️ WebGL developer 🫧
GIF- I started a blog and wrote an article about Stable Fluids.
- Toon shading & outline with backface culling #webgl #threejs demo : mnmxmx.github.io/toon-shading/d… code : github.com/mnmxmx/toon-sh…
- I collaborated w/ @brtmoments and @imma__en to create "immprint"! "immprint" is composed of lines and pixels, and it represents her, a virtual human, through generative art.
00:00 - I made an interactive motion logo for Shibuya Tokyo, made with #webgl #threejs It stands for "diversity & inclusion". It's my favorite work in this year, so I’m happy the credit is opened😊 youmakeshibuya.jp モーションロゴ作りました。もちもち感気に入ってます✌️
GIF - The demo of rough drawing effect #threejs #webgl demo : mnmxmx.github.io/rough-drawing-… code : github.com/mnmxmx/rough-d…
- I tried shadow mapping & distance fog. #webgl #threejs demo: mnmxmx.github.io/shadowmap-fog-… code: github.com/mnmxmx/shadowm…
- I wrote how to reproduce the gooey effect with shader. #threejs #webgl #shader #glsl mofu-dev.com/en/blog/gooey-…
- pop halftone effect #threejs #webgl #tweenmax demo: mnmxmx.github.io/halftone-effec… code: github.com/mnmxmx/halfton…
- I have written an article on how to match the position and size of DOM and three.js objects. Additionally, I've included a method to create rounded corners with PlaneGeometry using fragmentShader. #threejs mofu-dev.com/en/blog/three-…
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