Anime FX in Houdini & Nuke is now available.
A structured guide to stylized FX using industry level tools. Dive deep into simulations, real-time FX, and advanced compositing.
Launch pricing ends March 8.
Use code ANIFX30
There are a lot of challenges when building a massive VFX shot, and compositing plays a critical role in the final result.
It would be near impossible to balance all of these FX and layers directly in the 3D render, not to mention the speed of iteration you get with Nuke is
One of the main reasons I even started learning Houdini in the first place was the ability to create lightning & electric FX.
As it turns out it's a lot more than just adding noise to curves and in the Ultimate FX workshop we go DEEP with electric FX.
Join the presale waitlist
Should this be the next free course?
What's interesting about this shot is that this is NOT an
RBD simulation. All destruction is driven procedurally
through VOPS.
This is because we needed a super stylized and controllable setup to match the anime counter-part as closely as
Amazing work by Thomas Teisseire. This is some next level stuff 🔥
Thomas started with the premise from my Anime Run FX course and took it to the next level.
You can find more information about this course here:
voxyde.com/courses/anime-…
Another example where compositing can have a dramatic impact on final render.
Even though a lot of the work done in comp can be done directly in the render, the speed of being able to change stuff in comp can't be matched.
Course: voxyde.com/courses/magic-…
Seen a lot of Cinema 4D users lately trying to jump over to Houdini. It's never too late guys, Houdini is getting so much better every year it's actually insane!
Learn how to create rain drops, splashes, procedural rain directly in Nuke, and tons of stuff.
This is a preview of 1 of the 2 updates planned for Ultimate FX, everyone who enrolls or is already enrolled will have access to these updates.
Ultimate FX is now live! All lessons
Step 1: Place emissive objects inside a dark volume
Step 2: Add glow to emissive objects
Step 3: Profit
Formula that works every time :)
I especially love obscuring parts of the emissive objects with the volumes, easily creates high contrast points of interest to grab the
Nuke isn’t just for finishing shots, it’s in fact extremely useful for overall Look-dev.
You can push renders way further without constantly re-rendering. Testing lighting, color, and atmosphere becomes fast and flexible, letting you focus on creativity instead of waiting on