New Unreal 5.6 River tools used in The Witcher 4 demo make it easy to add water simulation to a landscape - it realistically collides, generates whitewater, and even supports buoyancy for floating objects. All in real-time.
Tutorials have been added to the Unreal Megabundle.
Unreal 5.6 Motion tools let you send shockwaves through the environment in the style of Quantum Break, all procedural & no sim. In real-time and now officially supported for packaged game projects.
We set this up inside Unreal Motion 5.6, link is below.
You can now run real-time water simulations at this level of quality directly inside Unreal Engine 5.5 with the built-in Niagara Fluids. Learn my entire workflow for detailed water sims - link is below.
Make this force field VFX simulation in Unreal 5.7 using only Niagara & learn my advanced tips for detailed sims. Get the full free course here: redefinefx.com/witcher/
Today I'm releasing a completely FREE EmberGen Magic FX Crash Course (10 videos). Learn GPU particles, variety of forces, modulators, vorticles, custom color gradients, importing animated characters, looping your simulations, and much more. Beginners welcome!
LiquiGen in Unreal Engine: took me some time to figure out the workflow but now it's starting to be a lot of fun. Plays back in real-time in viewport even with all the splash & foam (thanks to Niagara)