<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Fire Engine Devlog - itch.io</title><link>https://turtletennis.itch.io/fire-engine</link><description>You can&#039;t save everyone, so who are you going to save first?</description><item><guid>https://turtletennis.itch.io/fire-engine/devlog/1459505/finished</guid><title>Finished</title><link>https://turtletennis.itch.io/fire-engine/devlog/1459505/finished</link><pubDate>Sun, 15 Mar 2026 16:11:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I just uploaded my final build for the jam. Since yesterday&#039;s post I&#039;ve added sound effects, multiple more levels, linked them up and added a ending scene. Added random cars to the level with rigidbod...</p>]]></description></item><item><guid>https://turtletennis.itch.io/fire-engine/devlog/1458135/2-days-before-the-game-jam-ends</guid><title>2 days before the game jam ends</title><link>https://turtletennis.itch.io/fire-engine/devlog/1458135/2-days-before-the-game-jam-ends</link><pubDate>Sat, 14 Mar 2026 15:12:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Plenty added since the last post, Fire and water particles use textures, tilemap added for roads, UI with tracking of the population, number of people you save (when a house has the fire put out the n...</p>]]></description></item><item><guid>https://turtletennis.itch.io/fire-engine/devlog/1450517/start-of-development</guid><title>Start of development</title><link>https://turtletennis.itch.io/fire-engine/devlog/1450517/start-of-development</link><pubDate>Fri, 06 Mar 2026 18:47:34 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI1OTkwMTIxLnBuZw==/400x224%23c/KqrV08.png" class="post_image"/><p>Started development on this today for the GoedWare Game Jam #16 . I&#039;ve implemented movement and firing the water cannon. Buildings randomly catch on fire every so often. Firing water at a building put...</p>]]></description></item></channel></rss>