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TomAlcala

HoneyHex progress: date gifts

Hey Huns! Still working on my HuniePop spiritual successor. So, the news… I moved features like store and work that were in the left menu to the phone. I made the work app a spoof of uber called XLsior (similar idea and ref to Stan Lee, RIP). And made the jobs exclusively rides, only that you have some choices as to how long the ride you pick, the longer the ride, the more money and time skip I added date items.

HoneyHex progress: phone and texts

Hey huns! Thanks to this post about what would HuniePop 3’s gimmick be, I got some ideas for HoneyHex. I loved the texts, they were sweet. So I added the same feature. The pictures are placeholders for what the girls will send. After each relationship progress, the player will receive a text too. The phone vibrates, make a sound, and displays a badge with the number of unread messages. You can see it in this video.

HoneyHex progress: ALPHA TESTING IS OPEN!

Hey huns! It is time, you can test HoneyHex! Disclamer: it is an alpha build, there are bugs, there are placeholders for character sprites, backgrounds, dialogues, the difficulty isn’t balanced, relationships grow way too fast (but that’s on purpose for testing), it doesn’t work on mobile browsers, etc. You get the idea. There is a public build at honeyhex.tomalcala.com. Everyone should be able to sign up with a real email, get a one time code by email, and then test it.

HoneyHex progress: time passing

Hey huns! Small but good looking update, now there is a 2s screen when time passes and the moment of the day or the date changes. It seems trivial but I had a lot of trouble with fonts and symbols. In the end, I had to fetch the glyphs as vector graphics (svg), make them pixels (png) and display them as pictures. I also added a city view and the different locations have coordinates.

HoneyHex progress: arcade mode and leaderboards

Hey Huns, HoneyHex is gaining speed, so let’s talk. Some update on my HoneyHex project: Loader to show the menu only when all systems are loaded Difficulties: easy, normal, hard (tweaking number of moves, points earned, penalty on broken hearts) Arcade mode with levels, incremental goals Arcade mode: leaderboards per difficulty mode 2x2 squares tile matches Some bugfixes … AND, very important, bundling the assets (backgrounds, character sprites, character profiles and stories) in the build executable binary

HoneyHex progress: basic functionalitiers

Hey huns! I’ve been working on the puzzle engine a bit, and the dating engine a lot, to be able to ship a proof of concept. I’ve also dowloaded some free sprites placeholders from itch.io to give a better idea, refactor the story files with better branching and nodes. Added the quiz (discover the girl’s attributes, see if you remember them). Added the moods (angry, annoyed, cautious, delighted, ecstatic, etc) with the respective sprites as dialogue reactions.

HoneyHex progress: matching game animations, dialogue tree

Hey honeys! 😜 My project is still a thing. I’ve made some progress on the animations, like in other match 3 games when you are dragging a tile, the affected tiles slide to make room temporarily, and stay there if your move is valid. Anyway, here is a short video . I know, the tiles falling afterwards feel slow, I need to find the right falling speed because so far or it feels slow or it feels rushed 😅… Let me know what you think.

HoneyHex progress: puzzle sprites and animations

Hey people, Latest progress on my match 3 visual novel game is mostly puzzle: Added sprites from the original Added animations Added falling tiles effect Added particle effects Added hover effect This stuff is already ambitious enough to do alone, I’m not trying to replicate the original’s animations and stuff, only to make it smooth and fun to play. For the animation, check out this short video.

Project HoneyHex, match 3 visual novel game

Hello people! I started working on a “match 3/dating sim/visual novel”. So far I have the matching system done, no sprites, no animations. Juste a proof of concept for the puzzle logic (see below). I have a lot of things planned, but I wanted to ask first if there was any interest in it. And if yes, I wanted to ask you people if someone wants to collaborate. Not for development, more like the story, characters, sprites, animations, testing…