Improve Tracing load times#656
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KirillOsenkov merged 4 commits intoKirillOsenkov:mainfrom Feb 24, 2023
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| var nodeId = timedNode.NodeId; | ||
| if (!Lanes.TryGetValue(nodeId, out var lane)) | ||
| { | ||
| lane = new Lane(); |
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I think there's a race condition here where two threads can both create a lane for the same node id
| { | ||
| if (this.tracing.Timeline == null) | ||
| { | ||
| var start = DateTime.Now; |
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Switch to OnRender(DrawContext) for Canvas
Parallelize Timeline Population (up to 2-3x faster)
Misc