how (some) things change

So, it's been forever and then some since my last update. No worries: I *am* still alive. Barely. I think.
Which things have changed in the last 11 weeks?

At work, the project-which-refuses-to-die is finally *almost* done. When I mark it's two parts as fixed, both sets of Solaris builds work, and even the Windows' build's web tests succeed, as they have for a while now... Which is about time, since I've been working on mostly only this since half-of-January. I really want to get it officially incorporated in the production build before my vacation (in two weeks and a bit DV), since if I don't... Lots of colleagues will then discover that they need one (or more) of the files *I*'ve locked, and then when I get back DV, I'll have to do more just to get back to where I am now... Which is make-work I'd prefer to avoid... So now I've been busy taking the same UCS-2 fixes and adding them (as far as seems necessary) to the planned next version of USoft, due out this year. Which is cool, with my different options the compiler has spotted some mistakes that are bad ones, I'm in the process of removing those bugs from both the current released and next-to-be-released version, and, well... it's gratifying to know that what you're doing will improve the program clients are using...

I could go on about other changes, but I'll just leave it at the one biggy I'd never have imagined I'd do: taking advantage of the government's incentive to scrap-older-cars-and-replace-em-with-newer-more-environmentally-better-ones... So, if all goes well at the end of the month I'll have a new car... The thought that now *I*'m going to be the one that's scared of oldish-cars-with-scratches-n-dents-on-'em (instead of the other way around) is going to take some getting used to...