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- EA_Vendcera1 year ago
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- EA_David1 year ago
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- EA_David1 year ago
Community Admin
The problem of an unhealthy economy in the game is growing.
With the addition of new purchases, like Signals for episode and raid currency, there are more options for spending accumulated currency. But CG forgets that the old purchases are still relevant, and their demand remains. Take, for example, Omicrons, which are far more important and valuable in the game than Signals. But Signals are much more expensive. The price is simply astronomical—they are the most expensive materials in the episode and raid stores at the moment. Despite the fact that the currency we spend on this is not increasing. Another major problem is the terrible distribution of episode currency across the free episode track. If you don't have enough currency by the end or overspend it, you won't be able to redeem all your omicrons at the start of the next journey. By adding new purchases, you must increase the earnings of the required currency. Or at least add more ways to earn it. By adding this currency to other rewards. Adding new game modes or, for example, bringing back the old Galactic Challenge mode and adding this currency as a reward there. You're cluttering the game with a ton of free Light Speed Tokens. And you're too stingy to give us a little more of the currency we need? Really? And stop ripping us off with such high prices. Seriously.94Views3likes3CommentsAdd Relic 8 and 9 upgrade notifications in Guild Chat
I find that when a Relic 10 upgrade notification comes in guild chat that many players congratulate the player that got the Relic 10. It is an uplifting moment for the guild. Why did CG remove Relic 9 (and even Relic 8) notifications as they brought more positivity in game. Is it possible to bring those upgrade notifications back. Small ask, but it is a positive for players.46Views1like1CommentGrand Arena MM
Am I the only one who’s just incredibly frustrated by the disastrous matchmaking in the Grand Arena? I totally get that the Grand Arena is supposed to be a tough tournament, at least if you’re playing in the appropriate league… But it can’t be right that I have to battle in Bronze 4 with 6 million GM (without a GL) against other players who have 12 million GM and 6 GLs. And I’m certainly not alone in this problem… I’m also sure this issue hasn’t just started yesterday. So please, EA, please dear SWGoH devs… this problem really needs to be addressed. I love the game and I’m happy to invest time, and even money, into it. But this matchmaking can’t stay the way it is right now. Something needs to happen now!!!!122Views1like8CommentsNorthern Warriors +610 Mill GP is recruiting
Dedicated and competitive group. Very Well organized, Friendly and helpful Req. 8 mill. min. and Madalore Ready or close to be ready Join our discord server, post a link to your swgoh.gg profile and feel free to talk with us: https://discord.gg/Ga3cxKc Bonus: “Come learn about Norwegian and Danish beers and other fun stuff, maybe a little Canadian and US plus some other Europeans, while playing this game with some fun people182Views0likes14CommentsJoin Chairborne Rangers - Currently at ~12.5m avg GP
Guild profile: https://swgoh.gg/g/9lfHf3AXQYm05Pmxqt5UAA/ Chairborne Rangers (Invite only) We can take a small merger of 15 people About us... Timezone: US-EST (GMT-5) No force farming 147.5m Order 66 crate (8th), close to next crate 36 ROTE TB, Zeffo/Mandalore unlock Average about ~29k tickets daily when full Requirements... Must be ACTIVE - daily players only (not casual) Must be at minimum 11m GP Must have swgoh.gg account Must have 4 GLs, Zeffo ready Here's our rules... 20 misses in 2 months of the following, get removed . Do the quest's daily guild activities . Generate at least 600 tickets daily No login for 10 straight days without notifying me, get removed. We have strike system... get 3 strikes, get removed. . For TW is optionsl, if joined, must set defense and successful attack . For TB... . Rebel action or did not follow instruction. . Must produce minimum 10 waves . For Order 66 raid . Must produce 3+m damage Recruit server: https://discord.gg/katmDBkdQn2KViews1like7CommentsGrand Arena matchmaking.
The matchmaking is ridiculous. Players with high squads farm rhe rewards against players that stand no chance at winning. Before y'all say anything about inactive players keep rhat to yourself. The players are still active and walking all over us players that don't stand a chance and we are just letting EA get away with it. We need to come together and fight EA against this broken system. Or just take care of these farmers ourselves. EA can not do anything against us players due to them breaking the user agreement first by allowing an unfair game. Us as players should have the right for a fair game so lets do something about it.1.1KViews10likes31CommentsGrand Arena fight stucked
Hello, Because this happened to me for the second time I'm reporting. Issue: during Grand Arena fight, oppoment sudenly stops and didn't tak a turn. This stuck lasted whole 5 minutes resulting in lost battle with 0 points earned (first fight). Team of attacker wasted. I'm adding screens. Note: my network connection works perfectly. Would it be possible to investigate/ fix that? Might be quite annoying for players, who invest a lot of money to get top teams. Thank you a lot, I'll try to load screens.9Views0likes0CommentsGAC Crashes
Has it just been me and my teammates or have GAC matches caused your game to crash and kick you off the application more often than before recently? It literally just happened to me 5 mins ago when I tried to play today's attack phase, I used my SEE (one of my two GL's) to go into a fight and all of a sudden, it crashed, kicked me out of the application and obviously, it counted and I lost my SEE so I can't even finish today's round 😒 Multiple of my teammates have reported the same thing in the past few days so I just wanted to know if it happened to anyone else cause it's really annoying15Views0likes0CommentsJourney quests for boba
Right I've been trying to do the journey quest for baba for the light speed token but I've done it so many times set off thermal detintors but no matter what I do it jsur stays at 1 I don't kill them with it cause my dengar is too week to someone said that u can't kill them for it to count but I do it multiple times in 1 battle not even 1 gets counted for14Views0likes0CommentsWe could do the funniest thing with the "Mob vote"
It would be funny if the community came together and voted for an obscure faction character like the Voss mystics or Mountain Clan. Sana-Rae from SWTOR or the Mountain clan Matriarch from tales of the empire could be fun. That's all, just me shamelessly trying to get recognition for my two favorite factions in the recently posted survey.105Views2likes6CommentsMissing the rewards & crates from the Coliseum after completing the Quest.
Hi Dev, Was missing the rewards & crates from the Coliseum. Not sure if this is a common issue, but I can't seem to upgrade the era toons without those precious materials. I had jump 2 ranks from 4- 6, but no materials at all. This will set back to my era currency daily earnings. Please look into this. It's a disappoinment cause I climbed 3 ranks with no rewards.5Views0likes0CommentsRemnant DC not working
Simple problem, short discussion: Alert isn't working on the Lvl 6 upgrade. Nobody is assisting, unless I'm using Night Trooper and use the ability that gives Alert, like some kind of natural pre-trigger before the Datacron realises it's supposed to do something. Fix this. It's hurting my DTMG team at higher level teams because I thought the mass assists would allow the team to punch higher than its normal weight class. But they were all of them deceived...22Views0likes0CommentsFix Datacrons
PLEASE FOR THE LOVE OF GOD REMOVE ALL DATACRONS OR MAKE THEM ALL WORK HOW THEY SHOULD. It is frustrating having it work one way one time and the next time it has major issues that throw games... Get rid of datacrons already and make the game matter more about skill with teams than paying to win again.42Views0likes1CommentArkra: GL Kit Concept
(If you don't like it, don't read. If you have nothing to say besides "ew, fan kit", nobody is stopping you from clicking off and ignoring this) From a book I'm writing - Lore: One of the original Dark Jedi who fled the order, Arkra was the first to learn the secret to endless age and power through a perpetual force ritual. Unsatisfied with sharing Korriban with the Empire, he found the planet Leronia and forged his own. As centuries passed, Arkra grew so powerful and reclusive that the Sith mistakenly deified him as an avatar of the dark side itself, a misconception that suited Arkra's secretive nature. Over the millenia, he sought out each new Sith Emperor and brought them under his will - or disposed of them and selected a more suitable candidate. In this way, Arkra has shaped galactic history for thousands of years, until he finally decided to step out of the shadows... As the leader of a new Sith Empire team, Arkra specialises in granting his allies power and benefitting massively from their defeat. He also introduces two new effects - Shrouded, which prevents him from being targeted by either his enemies or his allies, and Wild Rage, a gift from him to a pawn that grants them stacking bonuses that only serve to empower Arkra more when that pawn eventually falls. A ruthless warlord, Arkra leads the Sith Empire from the shadows, sows confusion among his enemies and sacrifices his allies to fuel his power. Unit Name - Arkra Tags - Galactic Legend, Dark Side, Support, Leader, Arkan Empire, Sith Mastery - Accuracy, Defense Penetration, and Health Steal I Will Tolerate You No Longer (Ultimate ability) (I recommend reading this after the rest of the kit) Requires 100% Ultimate Charge to activate. Ultimate Charge: Arkra gains Ultimate Charge from using Saber Severance and Concussive Strike. If he is the leader, he also gains 1% Ultimate Charge whenever a buff on a Dark Side ally expires, and 5% Ultimate Charge when a Sith ally is defeated. All other living allies are instantly defeated and lose 100% of their Defense, Max Health, Offense, Potency and Tenacity, then Arkra loses Shrouded and gains 100% of the amount lost in addition to his own stats until he is defeated (see Ancient Armour for a description of Shrouded). Arkra gains +120 speed for each defeated ally before this ability was used. This ability can’t be evaded or resisted, and units defeated by it can’t be revived. If no other allies are present when this ability is used, Arkra enters an aggressive stance, loses Shrouded, then triples his current Mastery, dispels all buffs on all enemies, which can’t be evaded, inflicts Vulnerable on them, gains +35% Counter Chance and gains Wild Rage until he is defeated, which can’t be prevented or dispelled (see Forceful Bestowal for a description of Wild Rage). These effects can’t be dispelled, evaded or resisted by enemies and last until the end of battle. Additionally, enemies can’t be revived. Wild Rage persists across encounters. Saber Severance (Basic) (Final text, Zeta) If it’s Arkra’s turn, deal Physical damage to target enemy. Dispel all buffs on them and all debuffs on Arkra, then target enemy is inflicted with all debuffs dispelled and Arkra gains all buffs dispelled for 2 turns (excludes stealth and taunt). If both Arkra and target enemy are buffed, this ability deals 100% more damage. If the target enemy is already debuffed, inflict Fear for 1 turn, which can’t be evaded. Arkra gains 2% Ultimate Charge for each active Arkan Empire ally. If this ability is used outside of his turn, deal Physical damage to target enemy, then all Dark Side allies recover 10% Max Health and Protection, doubled for Arkan Empire allies, and all Light Side enemies are inflicted with Confuse for 1 turn. (Animation - Arkra spins his lightsaber with one hand, then strikes down vertically while holding with both hands) Concussive Strike (Special 1, cooldown 4) (Final text, Zeta) Deal Physical damage to all enemies and an additional instance of true damage for each special ability used by each enemy this encounter. Inflict Daze and Confuse on all enemies for 2 turns, which can’t be evaded by an enemy if they have Foresight. If the target enemy is the weakest or a Jedi, also inflict Fracture on them until the end of Arkra’s next turn, which can’t be copied, dispelled, evaded or resisted. This ability inflicts an additional stack of Confuse on subsequent uses (stacking, max 3). For each debuff inflicted by this ability, all Dark Side allies gain +1% Mastery until the end of battle (stacking), doubled for Arkan Empire allies. Arkra gains 1% Ultimate Charge for each debuff resisted. If Arkra has Wild Rage, Confuse lasts for 3 turns and can't be dispelled. (Animation - Arkra puts one foot forward, then forcefully pushes out with a claw-like hand) Forceful Bestowal (Special 2, cooldown 5) (Final text, Zeta) Dispel Buff Immunity from all other Dark Side allies, then they take damage equal to 45% of Arkra’s Max Health and gain Wild Rage for 2 turns, which can’t be copied. This damage can't defeat them. All Arkan Empire allies gain Speed Up, Health Steal Up, and Offense Up for 2 turns and gain an additional bonus depending on their role: Attackers- Gain Defense Penetration Up and an additional +70% Offense for 2 turns Tanks- Gain Defense Up and double their Max Health for 2 turns; if Arkan Soldier is an ally, he assists Support- Gain 50% turn meter and reduce their cooldowns by 2 (this ability’s cooldown is unaffected) Wild Rage: gain +2% Max Health, Health Steal, 10% Offense and 10 speed whenever this unit is damaged by an attack (stacking), -50% tenacity; can’t gain Ultimate Charge (Animation - a glowing red ball of energy forms in Arkra’s raised palm, then glowing red tendrils arc towards his allies) The Warlord (Leader) (Final text, Zeta) Sith allies have +20% Mastery, +15% Max Health and +20 speed, doubled for Arkan Empire allies. Allies gain +2% counter chance and Potency for each debuff on them. If all other allies were Dark Side Non-droid and Non-leader Sith, Sith Empire or Arkan Empire at the start of battle: - All allies gain +15% Critical Chance - When an ally inflicts a debuff, for each Jedi, Old Republic and Galactic Republic enemy the selected target loses 1% turn meter - Allies who have the Sith Empire tag at the start of battle also gain the Arkan Empire tag - While allies have Wild Rage, they have +30% counter chance and have their cooldowns increased by 1 when they are inflicted with a debuff (limit once per turn) Each time a Non-droid Sith or Arkan Empire ally critically hits an enemy, they gain +50% critical damage until they do not score a critical hit and +1% Mastery until the end of battle. If a Non-droid Sith or Arkan Empire ally scores 3 consecutive critical hits, they gain Damage Immunity for 1 turn. Allies can’t score critical hits while they have Damage Immunity. Ancient Armor (Unique) (Final text, Zeta) At the start of battle, Arkra loses all Protection and gains that much Max Health and loses 70 speed for each ally present, which cannot be changed by an enemy ability or debuff. Arkra is immune to Fear and attacks based on health, has +300% Defense against Light Side enemies, and can ignore taunt effects to target a debuffed Old Republic, Galactic Republic or Jedi enemy. Whenever an ally uses any ability, Arkra gains Shrouded until the end of the next unit’s turn, which can’t be actively dispelled. If there is any version of Draak Davaron on the enemy team, he takes damage at the start of each of his turns equal to 8% of Arkra’s Max Health, which can’t be evaded. This damage can’t defeat Draak. Additionally, whenever a Sith ally uses any ability that ignores Protection, they deal bonus true damage equal to 30% of their Potency, doubled for Special abilities. If Sith Assassin is an ally, all her cooldowns are reduced by 2 and she also gains Stealth and Potency Up for 1 turn at the end of each of her turns. Arkra gains Ultimate Charge when using Saber Severance and Concussive Strike. If he is the leader, he also gains 1% Ultimate Charge whenever a buff on a Dark Side ally expires, and 5% Ultimate Charge when a Sith ally is defeated. Shrouded: Cannot be actively targeted by enemy or ally abilities. This character’s appearance is altered while this effect is active. This effect can’t be gained if no other allies are present. Galactic Legend (Unique) (Final text, Zeta) This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects. This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%. Recommended Mods: Speed + Health Speed Mods help balance out Arkra’s losses, and Health keeps him in the fight long enough to use his Ultimate ability. Triangle (Holo-Array) Primary: Protection Cross (Multiplexer) Primary: Protection Circle (Data-Bus) Primary: Protection Arrow (Receiver) Primary: Speed Secondaries: Speed, Health, Protection, and Potency399Views4likes4CommentsJoin Vengeful Shadows!
Come join Vengeful Shadows! Whether you're an experienced player or just starting the game, we'd love to have you! No discord needed. We currently have 21/50 members and 31.5 mil GP with 9 ⭐️ in LS Hoth TB, 14 ⭐️ in DS Hoth, and are only open to mergers if they come to us. Requirements & Benefits: -10 day inactivity limit (unless guild leadership notified) -Will start Raids and TW as soon as possible. -Feel free to ask any questions. Interested? Join Vengeful Shadows today! AC: 328-951-643214Views1like0Comments- 42Views0likes4Comments
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