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Tildes Minecraft Weekly
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The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.
We recommend you install our mod web-chat so that you can chat while in your web browser. It turns the server into an old-school chat room.
The Tildetown Library is now open! Located in the main plaza of town.
We only have one book though... supplies are provided if you want to write one.
You can use this tool to make copying and pasting into game super easy.
Oh nice! I wish I knew about that tool before manually splitting pages for my favourite Skyrim book. I'll donate a copy to the library, and possibly add more too.
I'll donate the ones I told you about at some point
So a project I have been thinking about for the past few days is to get a transit system set up on the server. I am thinking rather than having the transit hub located in town, to have it located at community storage instead. The reasoning for having it be at storage is it is a location that people will want to frequent, as well as already having an express line to town and the industrial district. If at comm. storage, it could be built in the basement, which would have tons of space for multiple rail lines. What are people's thoughts on having the hub be at storage rather than in town?
For the design, I think I would want it to be a bit more grandiose than last season's transit hub. I am thinking of styling it more in line with grand central station and similar train stations. Building it underground might make it a bit harder to create a grand feeling due to the lack of windows though.
If I were to start on this project, I would be interested in having others help create additional rail lines. I could also use some help on building the transit hub as well if you have ideas.
One of the two HOAs also had a similar idea, so IMO you shall proceed
Storage is outside of HOAs authority. But a transit hub would impact the whole server so wanted to float the idea out there before starting. I also need to finish the industrial district improvements, so will not get around to starting it for a bit
I mean, it practically is what I was planning to do is what pickles is getting at (I think). The storage station would also be the transfer point for other lines going further out. I just haven't gotten around to do so. So if you want to pick that up it is all good by me.
I can make some tunnel bores if we build the lines underground. Also, there's probably a good spot right between town and storage that would accommodate visits to both very well.
I was thinking probably a mixture of underground and above ground. I was going to talk to you about tunnel bores once we get that far along
There probably is, but then the transit hub would kind of be awkwardly located where it is not ideal for anything. There is already the existing express line between storage and town, so my thoughts is chose either at storage, or expand the existing stop in town. My reasoning for putting it at storage is that is a location people already travel to frequently, so makes more sense to have that be the hub than town.
I could help make a line up to the castle. Maybe there could be a line to Poland to the west and a junction around around -1300 up to the castle?
I do indeed have long term plans for an overworld line. Though, sadly, due to a lack of time and due to the humongous planned size of my city, they are very long term plans. :|
Okay, I could start on the north/south stretch. The big question is over or under. I've never dug a long tunnel before, especially if there's water.
As TSP already mentioned there are various pros and cons to each approach. I personally prefer doing it above ground as then it would be more scenic. Also, I have ridden a few rail lines built by some who did do various corners and height changes, and while not ideal, it does seem relatively doable to add height changes with our high speed rails. Honestly, I think the choice between above ground or underground will be up to whoever is building that specific line
I have one track going north to south, I am thinking of a small switching station west of storage, just not sure of the right y level. Do you envision the line from storage going underground, or over? I would like to put it at the y,z where the tracks can connect...
I need to fully figure out the exact plan with the hub being in the basement of storage. I am visiting family this weekend, so won't be able to get on for a few days. Honestly, we could probably just curve your line eastward, and bring it directly into the hub as one of the main lines.
As we are cutting through the moonlight forest for transit lines, it might be worth having @noox comment if they prefer the transit lines in that area to be above or below ground. I do know noox plans on building an observatory near storage, so want to make sure transit lines do not get in the way of their plans
@noox I scouted an underground path y=40, I'd rather not disrupt things above ground there. I'll slowly start digging after my south station is done.
I have started digging out the place for where the station will go under storage. If you hold off on digging the tunnel for a few days I can get a rough design of storage built, and then be able to provide exact coordinates of where your line needs to come in. This would minimize turns/elevation changes, and allow for a straight rail
Digging a tunnel isn't too hard though you might encounter odd obstacles that'd cause height changes. The blue line I built in the middle of TildeTown suffers from this unfortunately. It works but it's not the most ideal :)
Normally, "over" would be a lot easier, but with high speed rail you'd have to keep everything travelling towards the exact same direction on the exact same y-level, which complicates things a bit. Downside is it's a pain in the ass to spawnproof.
Having dug a stupidly long (total: ~9000m long blue ice motorway) tunnel at deepslate level manually last season, I will say it's not as difficult as it sounds, but it gets tedious fast, and it's what burnt me out the most last season. Even with tunnel bores it'll still be a pain.
For Poland in specific, I personally was never planning for an underground tunnel - just a normal train like the ones I ride irl every now and then. But I also can't control what others want to do with their own places, especially considering I wouldn't be involved in the construction for (possibly) months.
That would be great. Also, that stretch could continue going north and serve the flower farms area north of you.
I've been MIA for a little while because of my move, and once I've moved next week I look forward to logging back on and seeing how much has been built since I was last on! It seems like people have made a lot of progress and that's cool.
I also promise that once I log back on I'll finish my house so it's not an eyesore in the middle of town lol
There's actually been a "Sparksbet is great!" sign in the notice board for around 2 months now
oh my god are you serious I'm gonna cry if this is true
There you go!
omg well I'm crying now smh
Hey all. I've started building a coal power plant in Poland, around -3848 70 -407. And I suddenly got an idea.
To avoid having just 1 whole transmission circuit just for a tiny town, would anyone feel like copying the schematic of my distribution tower after I hook it up and creating clones of it (+ straight cabling) every ~500 blocks to the east all the way to the industrial district?
That way I could also create a small transformer station & distribution network there and pretend that there's an actual power plant powering the industrial district with electricity.
I would do this myself anyway, but it would be at the bottom of my TODO list and it'd also take me ages due to not using elytra. It should only be like 6 transmission towers and a little bit of cabling so it should be doable in more or less no time for someone with elytra + litematica easyplace
I might be down to do that for you if no one else wants to. If it's anything like I'm imagining it shouldn't take too long to build.
This seems like a fun challenge.
If you are interested, you do the pylons, I will do the wires with a catenary sag.
Feel free to put the pylons where they would best be suited without regard of Z, Y, Z alignment between them and I will work out the wire span which seems like fun.
Maybe to a substation site near industrial where @secret_online and I can run a smaller line from the substation to our area, and then we can be 'joined' to Poland
Gravy took a schematic of the transmission tower yesterday. On my end I'll probably construct the 2nd transmission tower in Poland by the end of the week, so that you'll also have a reference on which pointy bit the ground/surge-protection wire will be attached to
Not sure if I'll get to do a substation build (that can be templated for the ID) in Poland this week, but we'll see
All done with the towers for the power lines whenever you wanna tackle the wires. I tried to position the towers to make your job as easy as possible. Good luck!
The red chain is more or less roughly what I'd consider. Fully straight would be a little quicker, but it'd cross through at least 3 bases, so that's a no.
The 2 transmission towers in Poland are already planned (1 already constructed),
It's not that they're hard to build at all - far from it, as each tower takes just a few minutes. But doing the actual power lines (3+1 cables; chains for straight sections and iron bars for diagonal sections and potential height changes) would probably be extremely annoying to build without elytra especially over the two diagonal sections where there's a ton of water below, as I'd surely fall from there 1000 times. Considering the directions are mostly purely diagonals and/or straight lines with relatively minimal height differences, my assumption is that this would be doable with even in a single day of playing, with litematica easyplace easily doing 90% of the work.
<3
Could you remind me why you don't use elytra, again? I avoided it due to it being non-renewable and me being a danger to myself and others in flight, but demand seems to have stabilized and lots of practice has gotten me down to just intermittent turf screwing.
I don't have litematica, so can't help with this particular project. Still have a lot of digging to do out at my place, anyhow, no matter how little I'm enjoying it now.
Entire-season challenge, to see how far I can get without using any form of flight at all
Would a tunnel bore or perhaps a beacon be of use?
I appreciate the offer, but I got it done. Excavated 50% in 1 block layers, pale mossed it with bonemeal, started hoeing it, got massive non-stop mob spawning, then lit it all on fire and dragged a handful of iron golems around on leashes while cleaning up the stray bits. I'll just skip the hoeing next time. It's much more fun than just digging, if only somewhat faster.
And, cheap for just pick repairs, iron golem mats, and bonemeal.
I have made pretty good progress on adding centralized storage for the industrial district. The following farms are now outputting to the same spot:
There are still a variety of farms that do not require player interaction that would be worth connecting still. I did dismantle the second cactus farm. That means currently our only source of bone blocks is through poppies, as it appears the moss farm is broken.
To add another farm output to this centralized storage, all that it requires is having it input into the water stream, and then replace the placeholder paper in an item filter with the new item
Edit: adding connected farms to the list as I connect them
Funnily enough, I was considering building a third cactus farm because neither of our cactus farms yield cactus flowers, haha.
I will be eternally grateful to you if you do this
Please do! I think cactus flowers would actually go really well with our build style, plus they're just really nice blocks.
That isnt a third cactus farm, that would be the first cactus flower farm. It is totally different
It would still output cactus.
For this farm I will bone block the cactus output.
Sounds good. If you want, feel free to add the output to industrial storage. It would need to be expanded, but you can probably figure that out
I guess I could actually turn on the potato and carrot farms again. I blocked it because it wasn't really necessary anymore.
I already turned them on. I do agree it isn't that necessary, but it was easy to hook up so I thought might as well
So I have since been able to connect most of the farms on this side of the river. The main one that is not yet connected is the honey farm. But I also suspect that the honey farm is currently broken. If anyone wants to modify or add on to the system, feel free to do so. Also, it would be easy to extend the system across the river, but I have not done that. I also need to just tidy up the area, as I have items scattered everywhere.
If someone wants to, they are free to build an exterior around this storage system, since I currently have no ideas yet for what to build. If someone does want to, I would recommend leaving space to expand northward, as there is currently no more free sorters to assign. If someone wants to add more items/sorters, the design is tileable, so it is just a simple copy of the edge slice