<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Deadwind Devlog - itch.io</title><link>https://thinginger.itch.io/deadwind</link><description>An Open-World CRPG Roguelike Adventure</description><item><guid>https://thinginger.itch.io/deadwind/devlog/475558/alpha-25-changelog</guid><title>Alpha 2.5 Changelog</title><link>https://thinginger.itch.io/deadwind/devlog/475558/alpha-25-changelog</link><pubDate>Fri, 13 Jan 2023 04:11:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New Features Added overworld structure system Can stumble across small ruined buildings in forest biomes containing some loot Only one structure type for the time being but underlying system has been...</p>]]></description></item><item><guid>https://thinginger.itch.io/deadwind/devlog/461455/alpha-24-changelog</guid><title>Alpha 2.4 Changelog</title><link>https://thinginger.itch.io/deadwind/devlog/461455/alpha-24-changelog</link><pubDate>Fri, 09 Dec 2022 01:35:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fixed an issue where you could use ability hotkeys on the world map Recent lighting changes inadvertently broke the Soul Steal ability&#039;s effect. This has been fixed Fixed a bug where dungeon entrances...</p>]]></description></item><item><guid>https://thinginger.itch.io/deadwind/devlog/455746/alpha-23-changelog</guid><title>Alpha-2.3 Changelog</title><link>https://thinginger.itch.io/deadwind/devlog/455746/alpha-23-changelog</link><pubDate>Fri, 25 Nov 2022 00:22:27 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Just minor fixes for some things I noticed/wanted to change with the previous build. Fixed issue where lights attached to culled objects would never turn on again after being culled Reformatted save f...</p>]]></description></item><item><guid>https://thinginger.itch.io/deadwind/devlog/444093/alpha-22-changelog</guid><title>Alpha 2.2 Changelog</title><link>https://thinginger.itch.io/deadwind/devlog/444093/alpha-22-changelog</link><pubDate>Wed, 26 Oct 2022 18:20:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello everyone, alpha-2.2 is mainly a QOL update with some handy features and some design clean-up. Added ability hotkeys. Simply press 1-9 while over an ability to bind it to that key. No more menu s...</p>]]></description></item><item><guid>https://thinginger.itch.io/deadwind/devlog/432919/alpha-21-changelog</guid><title>Alpha-2.1 Changelog</title><link>https://thinginger.itch.io/deadwind/devlog/432919/alpha-21-changelog</link><pubDate>Wed, 28 Sep 2022 02:03:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fixed an issue where the boss room entrance for the Blood of Myrefell quest was not spawning Fixed a bug where using Lacerate on an empty tile was not correctly cancelling the effect, causing a crash...</p>]]></description></item><item><guid>https://thinginger.itch.io/deadwind/devlog/431217/alpha-2-released</guid><title>Alpha-2 Released!</title><link>https://thinginger.itch.io/deadwind/devlog/431217/alpha-2-released</link><pubDate>Fri, 23 Sep 2022 16:46:01 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Deadwind Alpha-2 has been released! You can check the changelog here . Pay what you want and have fun!...</p>]]></description></item><item><guid>https://thinginger.itch.io/deadwind/devlog/429939/alpha-2-changeloglife-update</guid><title>Alpha-2 Changelog/Life Update</title><link>https://thinginger.itch.io/deadwind/devlog/429939/alpha-2-changeloglife-update</link><pubDate>Wed, 21 Sep 2022 21:07:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello again everyone! Deadwind alpha-2 will be releasing this Friday, September 23rd so I thought I&#039;d write this post to summarize and talk about the changes and additions in this upcoming version. I&#039;...</p>]]></description></item><item><guid>https://thinginger.itch.io/deadwind/devlog/410145/future-features</guid><title>Future Features</title><link>https://thinginger.itch.io/deadwind/devlog/410145/future-features</link><pubDate>Sun, 31 Jul 2022 17:08:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello everyone, I hope you all have had a chance to play the latest version and are enjoying it so far! I just wanted to make this post to talk about what features/changes are going to be made to Dead...</p>]]></description></item><item><guid>https://thinginger.itch.io/deadwind/devlog/410095/alpha-1-released</guid><title>Alpha 1 Released!</title><link>https://thinginger.itch.io/deadwind/devlog/410095/alpha-1-released</link><pubDate>Fri, 29 Jul 2022 17:38:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello everyone. Wow its been 2 years since I&#039;ve written one of these. I&#039;ve just released the first alpha version for Deadwind and it&#039;s available to download here, or on the main itch.io page. Just wan...</p>]]></description></item><item><guid>https://thinginger.itch.io/deadwind/devlog/190956/the-open-world</guid><title>The Open World</title><link>https://thinginger.itch.io/deadwind/devlog/190956/the-open-world</link><pubDate>Wed, 28 Oct 2020 22:16:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Introduction Over the past weeks, I&#039;ve been thinking through how the open-world system would work in Deadwind. I&#039;m happy to say it&#039;s finally come to fruition and is pretty much ready to be populated w...</p>]]></description></item><item><guid>https://thinginger.itch.io/deadwind/devlog/167589/public-pre-alpha-demo-build</guid><title>Public Pre-Alpha Demo Build</title><link>https://thinginger.itch.io/deadwind/devlog/167589/public-pre-alpha-demo-build</link><pubDate>Tue, 04 Aug 2020 20:25:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Finally got around to finishing up the demo for public testing! Feel free to DM me on twitter @thinginger any questions, problems or concerns. Be sure to read the controls on the download page and tha...</p>]]></description></item><item><guid>https://thinginger.itch.io/deadwind/devlog/141808/first-round-closed-alpha-postmortem</guid><title>First Round Closed Alpha Postmortem</title><link>https://thinginger.itch.io/deadwind/devlog/141808/first-round-closed-alpha-postmortem</link><pubDate>Wed, 29 Apr 2020 18:56:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi everyone! It&#039;s been a while since I&#039;ve written a longform post but the time is right as a couple weeks back Deadwind went through its first round of closed testing! I wanted to make a postmortem to...</p>]]></description></item><item><guid>https://thinginger.itch.io/deadwind/devlog/141998/reflection-on-the-narrative-elements-of-deadwind-post-demo</guid><title>Reflection on the narrative elements of Deadwind, post-demo</title><link>https://thinginger.itch.io/deadwind/devlog/141998/reflection-on-the-narrative-elements-of-deadwind-post-demo</link><pubDate>Wed, 29 Apr 2020 18:50:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Before anything else, I would like to thank all the play testers, being a small team, it can be hard to gauge what works and what doesn’t during development, you have all been a significant help...</p>]]></description></item><item><guid>https://thinginger.itch.io/deadwind/devlog/110108/factions-and-conflict-part-1</guid><title>Factions and Conflict Part 1</title><link>https://thinginger.itch.io/deadwind/devlog/110108/factions-and-conflict-part-1</link><pubDate>Fri, 15 Nov 2019 22:13:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This devlog will come in two parts, look for part 2 later this week. Introduction Factions are an interesting subject, they are a way to presents ideals to the Player in a way that can display the par...</p>]]></description></item><item><guid>https://thinginger.itch.io/deadwind/devlog/109649/attributes-and-skills</guid><title>Attributes and Skills</title><link>https://thinginger.itch.io/deadwind/devlog/109649/attributes-and-skills</link><pubDate>Tue, 12 Nov 2019 23:15:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Introduction Recently, I&#039;ve been rethinking how the minor skills should work and I think I&#039;ve come up with a solution that makes all of them viable and sensible during gameplay. With this new system,...</p>]]></description></item><item><guid>https://thinginger.itch.io/deadwind/devlog/109517/writing-for-deadwind</guid><title>Writing for Deadwind</title><link>https://thinginger.itch.io/deadwind/devlog/109517/writing-for-deadwind</link><pubDate>Tue, 12 Nov 2019 04:57:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>An Introduction Hello, my name is Andrew Martello, and I am writing Deadwind, an upcoming RPG by Jason Accardo.  With the pre-alpha demo of the game on the horizon, I thought it would be the right tim...</p>]]></description></item><item><guid>https://thinginger.itch.io/deadwind/devlog/76370/health-system-discussion</guid><title>Health System Discussion</title><link>https://thinginger.itch.io/deadwind/devlog/76370/health-system-discussion</link><pubDate>Sun, 14 Apr 2019 05:24:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Summary I thought i would make this long form describing my thought process during the design of the next feature: the health system. The idea is that rather than having an entities health be a number...</p>]]></description></item><item><guid>https://thinginger.itch.io/deadwind/devlog/75728/audio-weather-and-bugfixes</guid><title>Audio, Weather, and Bugfixes</title><link>https://thinginger.itch.io/deadwind/devlog/75728/audio-weather-and-bugfixes</link><pubDate>Wed, 10 Apr 2019 17:22:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Summary Added 3 new music tracks Added sound effects for most actions Added rain effect Fixed UI bugs Hi all, just want to thank everyone again for the huge amount of support from twitter over the pas...</p>]]></description></item><item><guid>https://thinginger.itch.io/deadwind/devlog/47796/catching-up</guid><title>Catching up</title><link>https://thinginger.itch.io/deadwind/devlog/47796/catching-up</link><pubDate>Sat, 08 Sep 2018 06:07:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Introduction So basically I&#039;ve been working on this roguelike project in GameMaker: Studio off and on for a little over a year now but have decided to start posting my progress on itch.io as opposed t...</p>]]></description></item></channel></rss>