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Simulation Over All Else: From Wargame to Accidental LARP
Sam Sorensen discusses the 'Over/Under' experiment, the reification of shared reality, and the limits of game mastering.
Dec 2, 2025
15
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I’ve got some good news and some bad news
Is Free League the IKEA of RPGs? Here’s the reality of the Alien RPG ruleset.
Nov 18, 2025
15
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Plotting out a starship death trap for Alien and Mothership
Let's ramp up the pressure until it reaches a fever pitch
Nov 4, 2025
9
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How to Actually Destroy WotC and its dad Hasbro
Jun 13, 2023
42
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How to read RPGs quickly (and leave D&D!)
Jan 27, 2023
36
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The Dolmenwood RPG is essentially old school perfected
Aug 9, 2023
39
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You've got Shadowdark all wrong!
Mar 2, 2023
41
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D&D Isn’t Enough: Why Grimwild Fills a Gap in Heroic Fantasy RPGs
Jan 27, 2025
41
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Ben Milton sets the record straight
May 30, 2023
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Bite the Hand That Feeds You. Bite it all the way off.
How one designer is using Mothership's Panic Engine to create a faster, angrier cyberpunk RPG that puts corporate overlords in the crosshairs
Oct 27, 2025
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Painting and lighting up this starship of death
Making a starship dirty is satisfying. Lighting it is, well…
Oct 21, 2025
13
What it looks like to 3D print a starship… of death
Making a knock-off Millenium Falcon for table play is harder than it looks!
Sep 30, 2025
8
From Digital Blueprint to Starbound Terror
Choosing the perfect 3D printed ship for Mothership and Alien
Sep 4, 2025
9
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Breaking the Hack-and-Slash Habit: How to Build Depth Without Killing the Borg Pace
Alexander Jatscha-Zelt on moving beyond linear dungeon crawls to create the biggest Pirate Borg adventure yet
Aug 27, 2025
12
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From Solo Pooh Adventures to Epic Dragon Therapy Sessions
How A.R. Swain evolved from creating Brambletrek to designing Drakonym, the TTRPG that makes you work for your dragon's trust
Aug 5, 2025
10
Death to Fiddliness: The Designer Making D&D Fast and Fun Again
Evan Diaz reveals how Nimble RPG's radical simplifications to D&D 5e are winning over frustrated players
Jul 29, 2025
20
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Daggerheart's Card System: Essential Feature or Elaborate Gimmick?
Why Critical Role's latest RPG might work better without its signature feature
Jun 18, 2025
22
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From Circuit Bending to Reality Bending: The DIY Roots of Slugblaster's Interdimensional Skateboarding
Let's find out how Mikey Hamm obsessively crafted Slugblaster through relentless collaboration
May 25, 2025
6
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Thaumavoria
the musings, interviews and announcements of Dave Thaumavore, a YouTube reviewer of indie and 3rd party tabletop RPGs.
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