{"id":680,"date":"2023-05-09T14:14:48","date_gmt":"2023-05-09T21:14:48","guid":{"rendered":"https:\/\/tellusim.com\/?page_id=680"},"modified":"2024-04-12T12:17:25","modified_gmt":"2024-04-12T19:17:25","slug":"engine","status":"publish","type":"page","link":"https:\/\/tellusim.com\/engine\/","title":{"rendered":"Engine"},"content":{"rendered":"<div id=\"content\" class=\"ts-feature-background row mb-5\">\r\n<div class=\"ts-feature-container row mx-auto h-100\">\r\n<div class=\"col-4 d-none d-md-block my-auto\">\r\n<div class=\"ts-feature-shadow\"><div class=\"ts-feature-logo\"><\/div><\/div>\r\n<\/div>\r\n<div class=\"col-md-8 my-auto\">\r\n<ul class=\"ts-feature-bullet ts-feature-bullet-small\">\r\n<li class=\"ts-feature-list ts-feature-list-small\">GPU-driven pipeline<\/li>\r\n<li class=\"ts-feature-list ts-feature-list-small\">Native CAD support<\/li>\r\n<li class=\"ts-feature-list ts-feature-list-small\">64-bit precision<\/li>\r\n<\/ul>\r\n<p class=\"ts-feature-text ts-feature-text-small\">Tellusim Engine encompasses all functionalities of Core SDK and adds exclusive GPU-driven capabilities that are not achievable in any other technology. Native CAD models support that does not require triangulation allows instantly visualizing objects with almost zero memory footprint. GPU-driven scenegraph and animation system provides outstanding performance for scenes of any complexity. GPU-driven render can handle millions of dynamic objects with great performance. Multi-GPU systems can simultaneously render tens of viewports with zero CPU load.<\/p>\r\n<\/div>\r\n<\/div>\r\n<div class=\"ts-feature-gradient\"><\/div>\r\n<\/div>\r\n\r\n<div class=\"content\">\r\n\r\n<div class=\"row mb-5\"><div class=\"mx-auto row\">\r\n\r\n<div class=\"col-md-6 my-md-auto mb-4 order-md-1\">\r\n<img decoding=\"async\" class=\"ts-image\" src=\"\/images\/engine_multiview.jpg\" data-toggle=\"tooltip\" title=\"Multi Channel rendering mode A380 model by Antoine Pemeja\">\r\n<\/div>\r\n\r\n<div class=\"col-md-6 my-auto order-md-12\">\r\n<p class=\"ts-item-title\">Configurable PBR Render<p\/>\r\n<hr class=\"ts-feature-line\"\/>\r\n<ul class=\"ts-bullet\">\r\n<li class=\"ts-list\">Native multi-channel and multi-GPU rendering<\/li>\r\n<li class=\"ts-list\">Hardware and Compute Rasterization for best performance<\/li>\r\n<li class=\"ts-list\">Deferred, Forward and OIT rendering passes<\/li>\r\n<li class=\"ts-list\">Simple modification for any customization<\/li>\r\n<li class=\"ts-list\">Builtin efficient upscaler<\/li>\r\n<\/ul>\r\n<\/div>\r\n\r\n<\/div><\/div>\r\n\r\n<div class=\"row mb-5\"><div class=\"mx-auto row\">\r\n\r\n<div class=\"col-md-6 my-md-auto mb-4 order-md-12\">\r\n<img decoding=\"async\" class=\"ts-image\" src=\"\/images\/engine_visuals.jpg\" data-toggle=\"tooltip\" title=\"Mech model by Artem Shupa-Dubrova\">\r\n<\/div>\r\n\r\n<div class=\"col-md-6 omy-auto rder-md-1\">\r\n<p class=\"ts-item-title\">Stunning Visuals<p\/>\r\n<hr class=\"ts-feature-line\"\/>\r\n<ul class=\"ts-bullet\">\r\n<li class=\"ts-list\">Ray Tracing, Shadow map, and Screen-Space Shadows<\/li>\r\n<li class=\"ts-list\">Ray Tracing and Screen-Space Ambient Occlusion<\/li>\r\n<li class=\"ts-list\">Ray Tracing and Screen-Space Reflections<\/li>\r\n<li class=\"ts-list\">Ordered-Independent Transparency<\/li>\r\n<li class=\"ts-list\">Unlimited number of lights<\/li>\r\n<li class=\"ts-list\">Unlimited number of decals<\/li>\r\n<\/ul>\r\n<\/div>\r\n\r\n<\/div><\/div>\r\n\r\n<div class=\"row mb-5\"><div class=\"mx-auto row\">\r\n\r\n<div class=\"col-md-6 my-md-auto mb-4 order-md-1\">\r\n<img decoding=\"async\" class=\"ts-image\" src=\"\/images\/engine_scene.jpg\" data-toggle=\"tooltip\" title=\"CAD model courtesy of Ivo Jardim\">\r\n<\/div>\r\n\r\n<div class=\"col-md-6 my-auto order-md-12\">\r\n<p class=\"ts-item-title\">GPU-driven Scenegraph<p\/>\r\n<hr class=\"ts-feature-line\"\/>\r\n<ul class=\"ts-bullet\">\r\n<li class=\"ts-list\">Shader-based logic, spawning and scripting<\/li>\r\n<li class=\"ts-list\">GPU-accelerated transformation and animation<\/li>\r\n<li class=\"ts-list\">GPU-accelerated intersection and collisions for logic and physics<\/li>\r\n<li class=\"ts-list\">GPU-accelerated texture compression and decompression<\/li>\r\n<li class=\"ts-list\">Multi-threaded streaming<\/li>\r\n<\/ul>\r\n<\/div>\r\n\r\n<\/div><\/div>\r\n\r\n<div class=\"row mb-5\"><div class=\"mx-auto row\">\r\n\r\n<div class=\"col-md-6 my-md-auto mb-4 order-md-12\">\r\n<img decoding=\"async\" class=\"ts-image\" src=\"\/images\/engine_cad.jpg\" data-toggle=\"tooltip\" title=\"Lego CAD model by DK\">\r\n<\/div>\r\n\r\n<div class=\"col-md-6 my-auto order-md-1\">\r\n<p class=\"ts-item-title\">Native CAD support<p\/>\r\n<hr class=\"ts-feature-line\"\/>\r\n<ul class=\"ts-bullet\">\r\n<li class=\"ts-list\">Instant STEP files loading time<\/li>\r\n<li class=\"ts-list\">Procedural BREP objects generation<\/li>\r\n<li class=\"ts-list\">Fully dynamic hierarchies and geometries<\/li>\r\n<li class=\"ts-list\">No triangulation and zero memory overhead<\/li>\r\n<li class=\"ts-list\">Plugin extendable<\/li>\r\n<\/ul>\r\n<\/div>\r\n\r\n<\/div><\/div>\r\n\r\n<div class=\"row mb-5\"><div class=\"mx-auto row\">\r\n\r\n<div class=\"col-md-6 my-md-auto mb-4 order-md-1\">\r\n<img decoding=\"async\" class=\"ts-image\" src=\"\/images\/engine_plugins.jpg\" data-toggle=\"tooltip\" title=\"XYZ tiles server and client (ArcGis 17, SRTM 1, USGS 1\/3, USGS 1 meter)\">\r\n<\/div>\r\n\r\n<div class=\"col-md-6 my-auto order-md-12\">\r\n<p class=\"ts-item-title\">Ready to Use Plugins<p\/>\r\n<hr class=\"ts-feature-line\"\/>\r\n<ul class=\"ts-bullet\">\r\n<li class=\"ts-list\">DLSS, XeSS, FSR2\/3, MTLFX, and builtin upscalers for any platform<\/li>\r\n<li class=\"ts-list\">GPU-generated procedural objects, terrains, and planets<\/li>\r\n<li class=\"ts-list\">GeoSpatial XYZ tiles with whole Earth, Mars and Moon database<\/li>\r\n<li class=\"ts-list\">Multiview, Panorama, Stereo, and OpenXR renders<\/li>\r\n<li class=\"ts-list\">Web streaming for cloud-based solutions<\/li>\r\n<li class=\"ts-list\">PhysX, Jolt, Bullet, Box2D, and Softbody physics<\/li>\r\n<li class=\"ts-list\">MaterialX materials<\/li>\r\n<li class=\"ts-list\">Gaussian Splatting<\/li>\r\n<li class=\"ts-list\">CIGI client<\/li>\r\n<li class=\"ts-list\">3D Tiles<\/li>\r\n<\/ul>\r\n<\/div>\r\n\r\n<\/div><\/div>\r\n\r\n<div class=\"row mb-5\"><div class=\"mx-auto row\">\r\n\r\n<div class=\"col-md-6 my-md-auto mb-4 order-md-12\">\r\n<img decoding=\"async\" class=\"ts-image\" src=\"\/images\/engine_pipeline.jpg\" data-toggle=\"tooltip\" title=\"Amazon Lumberyard Bistro Scene\">\r\n<\/div>\r\n\r\n<div class=\"col-md-6 my-auto order-md-1\">\r\n<p class=\"ts-item-title\">Asset Pipeline<p\/>\r\n<hr class=\"ts-feature-line\"\/>\r\n<ul class=\"ts-bullet\">\r\n<li class=\"ts-list\">Swift loading of USD, GLTF, FBX files with GPU texture compression<\/li>\r\n<li class=\"ts-list\">Unlimited number of skinned mesh bones<\/li>\r\n<li class=\"ts-list\">Up to 6 morph targets for generic objects<\/li>\r\n<li class=\"ts-list\">Unlimited number of morph targets for custom objects<\/li>\r\n<li class=\"ts-list\">Dynamic C++ scripting<\/li>\r\n<li class=\"ts-list\">WYSIWYG editor<\/li>\r\n<li class=\"ts-list\">Sketchfab integration<\/li>\r\n<li class=\"ts-list\">PolyHaven integration<\/li>\r\n<\/ul>\r\n<\/div>\r\n\r\n<\/div><\/div>\r\n\r\n<div class=\"row mt-4 mb-5\"><div class=\"mx-auto\">\r\n<a class=\"ts-contact btn btn-lg btn-danger pt-2 btn-block\" role=\"button\" href=\"\/services\/?engine#request\" target=\"blank\" rel=\"noopener\">Request Tellusim Engine<\/a>\r\n<\/div><\/div>\r\n\r\n<\/div>","protected":false},"excerpt":{"rendered":"GPU-driven pipeline Native CAD support 64-bit precision Tellusim Engine encompasses all functionalities of Core SDK and adds exclusive GPU-driven capabilities that are not achievable in any other technology. Native CAD models support that does not require triangulation allows instantly visualizing objects with almost zero memory footprint. GPU-driven scenegraph and animation system provides outstanding performance for [&hellip;]","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":[],"_links":{"self":[{"href":"https:\/\/tellusim.com\/wp-json\/wp\/v2\/pages\/680"}],"collection":[{"href":"https:\/\/tellusim.com\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/tellusim.com\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/tellusim.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tellusim.com\/wp-json\/wp\/v2\/comments?post=680"}],"version-history":[{"count":10,"href":"https:\/\/tellusim.com\/wp-json\/wp\/v2\/pages\/680\/revisions"}],"predecessor-version":[{"id":764,"href":"https:\/\/tellusim.com\/wp-json\/wp\/v2\/pages\/680\/revisions\/764"}],"wp:attachment":[{"href":"https:\/\/tellusim.com\/wp-json\/wp\/v2\/media?parent=680"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}