ERIC COVINGTON
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Eric Covington

​Game Designer / Writer / Analyst

About Me

Hello! I'm Eric, a game dev professional who has worked across the industry for well over a decade with many AAA studios and shipped dozens of games.

As a Game Designer, I have 5+ years experience creating and implementing deep systems, fun content, challenging encounters, rich storytelling, and compelling mechanics.

I have worked on games for PC, consoles, handhelds, and mobile. I have worked with Unreal Engine, Unity, and proprietary game engines. I have worked in code (C++, C#, Lua, Python) as well as visual scripting (Blueprint).
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Studios Worked With

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Endorsements

ZACH OWENS / Senior Game Designer II, Blizzard Entertainment
​"I can attest to Eric’s exceptional work ethic and dedication to a project. Match that with his creative versatility and time management skills and I would say Eric is a design force multiplier who has the adaptability to aid any number of projects across a variety of play styles. As an avid gamer myself and a designer for over a decade, I can say with confidence that I look forward to playing whatever game Eric makes next."
SARAH ARELLANO / Lead Writer, Ubisoft Montpellier
​"​Eric combines playability with deep-rooted story. He not only keeps his player in mind, he cares about the type and level of player. His design leaves doors open to future design and development. His passion is contagious."
I can say with confidence that I look forward to playing whatever game Eric makes next.”
His quests have always been top notch, creative, and ridiculously fun to play through.”
ANNE STICKNEY / Senior Narrative Designer, Blizzard Entertainment
​"​Eric is an extraordinary designer - his quests have always been top notch, creative, and ridiculously fun to play through. He's great to collaborate with, and not only takes feedback like a pro, but spins that feedback into some truly magical experiences!"
MARK KELADA / Asst. Lead Quest Designer, Blizzard Entertainment
​"​Eric consistently generated excellent ideas during brainstorming sessions and effectively implemented them into the content creation process. He actively sought feedback from his peers and other departments to ensure his work was of the highest quality."

Get In Touch

Are you interested to know more about my work? Is your studio or project looking for that extra something to elevate the fun? Is your story or world needing that extra depth and character to make it stand out and be unforgettable? Let's connect!
contact me
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