Thursday 09.June 22, 7pm CEST
SUBOTRON Interactive Heritage
Game Studies: From Theory to Experience 
Location: MuseumsQuartier / Q21 / Raum D, Museumsplatz 1, 1070 Vienna
Stream: https://us02web.zoom.us/j/88263038070 Password: freud22
Presentations:
Panel:
Historical content in games has a long tradition in the DACH region. From simulation games in the 1990s to indie gems reappraising social and political events of the 20st Century in recent years, interactive experiences expanded perceptions of local heritage.
How can scientific discoveries from Game Based Learning and Behaviour Change Design be implemented in projects and products? How can local content be incorporated? Where are the potential USPs of Austrian research and educational institutions and what are possible applications beside the games industry?
This new event series connects players from a broad range of creative fields who negotiate the potential of games and interactive experiences as a means of expression and mediator of the past, present and future of local cultural heritage in an interdisciplinary exchange with each other and with the audience.
Presentations and Panel
online:
Tracy Fullerton (Professor and Founding Director (emeritus) USC Games program, LA)
Ian Bogost (Professor and Director of the Program in Film & Media Studies at Washington University)
on site:
Mathias Fuchs (Game Artist, Musician, Media Scholar)
Eugen Pfister (Historian and Political Scientist)
Flavia Mazzanti (Artist, Architect, Researcher)
Moderation: Konstantin Mitgutsch (Playful Solutions)
Biographies
Tracy Fullerton is an experimental game designer, professor, author and founding director (emeritus) of the USC Games program. Her research center, the Game Innovation Lab, has produced a number of influential independent games, including “Cloud”, “flOw”, “Darfur is Dying”, “The Night Journey” and “Walden, a game”, which was named “Game of the Year” at Games for Change 2017 and “Developer Choice” at IndieCade 2017. Tracy is the author of “Game Design Workshop: A Playcentric Approach to Creating Innovative Games,” a design textbook used at game programs worldwide, and holder of the Electronic Arts Endowed Chair in Interactive Entertainment.
Ian Bogost is an author and an award-winning game designer. He is Professor and Director of the Program in Film & Media Studies and Professor of Computer Science & Engineering at Washington University in St. Louis. He is Founding Partner at Persuasive Games LLC, an independent game studio, a Contributing Editor at The Atlantic and author or co-author of ten books. Bogost is also the co-editor of the Platform Studies book series at MIT Press and the Object Lessons book and essay series, published by The Atlantic and Bloomsbury. Bogost’s videogames about social and political issues cover topics as varied as airport security, consumer debt, disaffected workers, the petroleum industry, suburban errands, pandemic flu, and tort reform.
Mathias Fuchs is a game artist, musician and media scholar. He pioneered in the artistic use of computer games and exhibited work at ISEA, SIGGRAPH, transmediale and at the Greenwich Millennium Dome. In 2012 he became a professor at Leuphana University in Lüneburg and is currently working at the International Research Center for Cultural Studies in Vienna. Publications include: Phantasmal Spaces. Bloomsbury Academic 2019, Diversity of Play. meson press 2015, Weltentzug und Weltzerfall, in: Philosophical Perspectives on Play. Routledge 2015, Passagen des Spiels. (with E. Strouhal) Springer 2010
Eugen Pfister is a historian and political scientist who focuses primarily on the history of ideas in digital games. Most recently, he led the SNF Ambizione project “Horror-Game-Politics” at the University of Arts Bern, where he is currently setting up Game Studies together with Arno Görgen. He is a founding and board member of the Arbeitskreis Geschichtswissenschaft und Digitale Spiele (Working Group on History and Digital Games) and is increasingly researching the early history of game development in Austria, Germany and Switzerland.
Flavia Mazzanti is a Vienna based artist, architect and researcher in the field of digital media and experimental games. She is co-founder of Immerea OG – an interactive media company focusing on the development of VR games and virtual installations –, external lecturer at the University of Innsbruck and active as lecturer in national and international talks and symposiums. Through the use of immersive media, videogames and experimental filmmaking, her work and research deal with philosophical and socio-spatial theories on post-anthropocentrism and new materialism, with focus on creativity, perception and embodiment in virtual spaces. Her work has been screened and awarded at multiple national and international festivals, among others the Ars Electronica Festival, DA Z – Digital Arts Festival Zurich, ADAF.
In Cooperation with the Vienna Business Agency
With the kind support of the Center for Applied Game Studies at Danube University Krems


