100 Heads

7/17/23  /    /  2

For about 3 years I had been drawing little heads on doodle.zone. Eventually I decided that when I hit 100 heads, I was going to get a print made of all of them in a grid. Little did I know that this would turn into a months long odyssey to get a print made the way that I wanted it.

Hundreds of dollars wasted on some prints from bad vendors, weeks of trying to screen print this myself – and I still couldn’t get it right. For whatever reason, printing something at 18×18 on nice paper is a weirdly difficult thing to do. The print that I ended up making a frame for in these pictures is the best one I could muster by myself. There’s still some (minor) problems with it.

Update: Last week I decided to bite the bullet and just order a “fancy” giclée print from theprintspace. It was $60 for one print and shipped from the UK, but it’s perfect. Now I can stop thinking about it 😮‍💨

Dogburg

6/1/23  /    /  

For a few months this summer I worked on this small city called Dogburg. It started with making a few pinball tables, and then slowly expanding outward from there.

This city always felt like the culmination of everything I had been working on for a while, but I had no idea where it was going. This was around the same time I was kind of over streaming every week to Twitch and really just ran out of steam.

Suzuki Carry 3D Print

5/1/23  /    /  

This summer I realized that the Suzuki Carry kei truck I made years ago was blocky enough that it would probably work great 3D printed. So I went through the process of pulling it apart to optimize it for printing. This truck was one of the first things I made in Blender, so it took a long time to clean everything up.

Then I posted the truck to Printables and it took off – now over 3000 people have downloaded my little truck and I love it.

The coolest thing was seeing people take my truck and print their own versions of it. Some people even modified it to add a roof rack, or make a 6 wheel version. Amazing.

Restaurant

3/1/23  /    /  

Ollie

2/15/23  /    /  

Snowboard

2/1/23  /    /  

2022 Recap

1/14/23  /    /  

I got the idea to record a recap of everything I made in 2022 from the artist Sinix on YouTube. I liked how this recap turned out so much I did it again in 2023.

Resort

1/1/23  /    /  

I spent a bunch of time working on a ski resort, with the idea that I could animate the Seagull guy snowboarding down it somewhere.

The full resort is far and away the biggest Blender project I ever tried to make and I’m still surprised it didn’t crash constantly.

Skatepark

12/1/22  /    /  

Airport

11/15/22  /    /  

The plan was to eventually animate this little luggage truck swerving and dodging stuff in this airport scene. I got pretty far along before hitting some technical snags that slowed everything down.

I do want to eventually figure out how the “correct” way to rig this truck to tilt up on two wheels like this. Seems like it should be possible!

Wasteland

11/1/22  /    /  

Something I had a lot of fun figuring out on this was how to get those 2D smoke trails to work. I originally planned on using Blender’s Grease Pencil to do this, but it turns out they were limited in how they could behave (this might be changed soon?).

I ended up having to animate the dust separately, in 2D, and then bring in the clip as a plane that was rigged to the back of the car. Here’s what it looked like:

Shoe

9/24/22  /    /