STEAM GROUP
Command & Conquer: Twisted Insurrection (Official Group) C&C TI
STEAM GROUP
Command & Conquer: Twisted Insurrection (Official Group) C&C TI
30
IN-GAME
170
ONLINE
Founded
22 January, 2014
Language
English
44 Comments
23 Jul, 2020 @ 6:35pm 
>has a steam group
>mod launcher doesnt work if using it through steam, but other CnCNet games and mods work fine
>mfw
16 Jul, 2020 @ 12:00pm 
Okay well I figured out that the only table available for the game using cheat engine is I guess out of date, since none of it can be activated so It's a moot point now. Oh well, I've been playing more methodical now, saving often. It's kind of funny actually, I was having so much trouble getting through GDI Mission 3b, "A Bridge Issue", losing all my units trying to get the General past all the Nod infantry. Turns out the MCV reinforcement is a trigger. All I had to do was bum rush the HVRs into the middle Nod base to trigger it, then after that I could build my base and turtle the rest the way I like to.
14 Jul, 2020 @ 3:01pm 
So hear me out, cause I don't want to be misjudged. I'm basically looking for cheats.

I have a long history of RTS gaming, however haven't really touched one in a long while, though the Command and Conquer series holds a place in my heart, and this Standalone looks phenomenal. I want to play it, but it's REALLY testing me, even on Easy. I was seriously not ready for that four minute hold out on the first level. Point is, I play games mostly for the story and experience, not the challenge, and it's a bummer when the very first couple levels are one of those limited unit, this unit must survive types. If TI is not that kind of game for players such as myself and I'm screwed out of luck, then I guess oh well. Just wanted to ask if there was at least an option for invulnerable units for the story campaign.

And of course the disclaimer, I'd never use cheats in Multiplayer. Don't even play that part of RTS anyway and if I did I don't cheat against other people.
7 Jun, 2020 @ 1:20am 
In the name of Kane, I joined the group ! One vision !
12 May, 2018 @ 4:40am 
Collector or not, make yourself welcome to add me as your friend.
If you are in need of someone that would like to play, chat or even need advice in life, you can definitely count on me

I have probably spent most of my gaming nights playing league of legends, but I am open for every game or at least if my current pc can run it lol

I'd consider myself as a kind and nice helping guy with a somewhat good humour
Thanks for your time and may you all have a wonderful day :D
28 May, 2017 @ 11:54pm 
Didn't know there was a steam group for this! Just started playing a week or two ago. Will definitely be donating.
8 Apr, 2017 @ 12:09pm 
Globotech isn't a skirmish faction yet, priority is most likely placed on its campaign first.
20 Mar, 2017 @ 6:18pm 
Quick Question here, is GloboTech enabled in skirmish yet? I've been digging for a day or two and haven't found anything about it, but its not an option for my game while some of the status updates seem to hint at them being pretty close to done if not outright done
17 Mar, 2017 @ 6:45pm 
@Aro you missed @Innerko.
@Innerko I don't think Redeemer drones are buildable in skirmish. I'll check the ini file.
16 Mar, 2017 @ 12:57pm 
@Bullet Barrage Spy - Yes, we will sort out a discord channel soon.
16 Mar, 2017 @ 12:51pm 
Also may we get a discord?
7 Dec, 2016 @ 4:48am 
Hi - Aro -. My friend pleased with your answer. By the way I have some questions.

1. Have you any other plan for new cinematic cutscenes?
2. Are there plans put the 'place explanation' where TI missions happen? You know one of the C&C games campaign features is show the place(country, province, ETC) player fight in. I can only know nod mission 14 'compulsion' happens in Sarajevo.
3. There is no way to produce Redeemer drones in skirmish?(Because design is cute)

I always thanks to you and your team, TI make me feel childhood nostelgia.
5 Dec, 2016 @ 6:07am 
@Innerko - I'll have a look into the issues, thanks for letting me know.
4 Dec, 2016 @ 5:58pm 
Hello -Aro-. I and my friends got a same problem in Nod mission 14 'compulsion'. After mission start, maybe after 5~8 minutes the client stop and turn off. It appears no any error message about this situation. Also one of my friend said "after that, my dll file had damaged, i had to re unpack the client". I think you should check some TI timeline missions. :D

ps. my friends and my OS is window 7, 10.
25 Nov, 2016 @ 5:23pm 
ok
24 Nov, 2016 @ 1:24pm 
@What It Means? - The TS Overlay index is hardcoded so that 27 to 38 are impassible to infantry, for some stupid reason. We fixed this in the last update.
24 Nov, 2016 @ 8:14am 
Those it have something to do with the Overlays?
24 Nov, 2016 @ 8:12am 
What causes 4th tiberium to be impassable by infantry?
22 Nov, 2016 @ 5:06pm 
@What It Means? - I researched this and it seems you were right, we have fixed the problem!
20 Nov, 2016 @ 4:02pm 
It happened two times when I deployed the mole artillery. It might have been my internet. I going to make sure.
20 Nov, 2016 @ 11:23am 
@What It Means? - Mole Artilleries wouldn't be responsible for reconnection errors. Can you specify exactly what happened before the error?
19 Nov, 2016 @ 6:17pm 
The mole artillery causes reconnection errors for me.
14 Jul, 2016 @ 5:55am 
Massively impressed with this mod. The added focus on tiberium life really makes it for me. Those scarabs are awesome! Inspiring enough to start mapping and voxel editing.
27 Mar, 2016 @ 10:34am 
@JerC - GT defenses are indeed suppsoed to be strong, but not to that point, no. I have pinpointed the issue however, it is related to armour types not being switched along with all other structures when we made the move. It'll be better in the next version.
25 Mar, 2016 @ 1:14pm 
Are Globotech defenses supposed to be bulky to the point they can COMPLETELY OUTREPAIR 10 siege infantries or 4-5 MLRS Walkers? Seems like a frustrating glitch to me.
19 Feb, 2016 @ 7:55pm 
You guys should make new Tiberium Trees in the game.
17 Feb, 2016 @ 4:26pm 
Eh... I'd like it more if you fixed one itsy bitsy issue. The fact the LAN update broke CNCNet for C&C Twisted Insurrection.
3 May, 2015 @ 4:19pm 
Awesome Mod, :tlove:
18 Apr, 2015 @ 5:15pm 
Did you guys have a "Naval Unit" list on TI Site before? I don't remember now?
22 Mar, 2015 @ 7:07am 
@Dudeinabox - I have linked you to this several times. ;)
20 Mar, 2015 @ 11:57am 
Oh hey a Steam page how did I not know about this before!?
11 Nov, 2014 @ 9:18am 
very fun for skirmishes too!
9 Nov, 2014 @ 1:29pm 
Awesome mod! Finally TEAM options in Tiberium Sun, always felt it lacked that haha!

Good work all who worked on this...
3 Oct, 2014 @ 9:18am 
Stand strong children of Nod ! :strength:
10 Sep, 2014 @ 7:49pm 
You know, I forgot we had a Steam page. xD
27 Jul, 2014 @ 5:17pm 
Playing online now, anyone want to join?
23 Apr, 2014 @ 11:48am 
Very little people playing TI on MP AKA this part of the game is dead but may be revived upon the next release. Same is for the DTA albeit in this case it's better a little.
30 Mar, 2014 @ 2:19pm 
Is someone playing this online?
9 Feb, 2014 @ 5:16am 
I don't see how EA can do anything about Twisted Insurrection going up on steam greenlight since you don't make a profit of it right? :mac:
24 Jan, 2014 @ 9:16am 
I thought that might be the concern. Well, hopefully they open up Origin at the very least.
24 Jan, 2014 @ 6:00am 
@Jeffman2014: Getting TI on Greenlight is something I have wanted to do for a long time, however there would be potential legal conflict with EA if I were to do so. I will email them when I get the chance and see if they are okay with it. They're okay with me distributing it stand-alone since TS is freeware, but they probably wouldn't be with having it on Steam, we'll see though.
23 Jan, 2014 @ 8:37am 
Consider getting TI on greenlight? It does support free games.
23 Jan, 2014 @ 4:18am 
Hey Aro Sakura here :)
22 Jan, 2014 @ 8:41pm 
Hello :) Good job Aro!