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6 August, 2024
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126 Comments
SligWolf 20 Apr @ 7:26am 
@RidiculouslyCheesy
Sure I thought about making more boats!
I was thinking about a very small container ship that goes with my trucks and trains and also some simple tugboats or motorized dinghys.

I had in the past some requests for submarines, but since there is no water displacement for vehicles and props, that will be a no go.

And like Grocel said, the suggestions are already quite full and that's just a part of the thing that I can't make more other vehicles at the moment. We work on new stuff for all vehicles and there are also my own planned updates for my old stuff and, ofcourse the suggestions.

The RL is taking most of the time that I could use to make more mods beside the fact that I also like to play games! :steamthumbsup:
RidiculouslyCheesy 20 Apr @ 5:07am 
I did not mean to imply that I was making a suggestion, more so that I am curious if this has crossed his mind, I do apologize for the way I initially worded my comment
Grocel 20 Apr @ 4:14am 
I would like to remind you guys that suggestions are currently closed, because of large list of suggestions already going on.
https://steamcommunity.com/groups/SligWolfAddons/discussions/2/4513255384647475509/
Stone Cold Toad 19 Apr @ 10:36pm 
Nuh uh
rebel6301 19 Apr @ 10:26pm 
they said more boats, not if there are any boats in general
Stone Cold Toad 19 Apr @ 5:50pm 
there is a ferry mod i do think
\
RidiculouslyCheesy 19 Apr @ 5:18pm 
Hey sligwolf, Have you ever considered making any more boats?
rebel6301 17 Apr @ 7:25am 
i will post it in the chat tomorrow (if i remember, that is)
SligWolf 17 Apr @ 7:06am 
If you unsure, post it here or in the group chat. I prefer the chat
After I saw the error message I can tell if an bug report is needed. :steamthumbsup:
rebel6301 17 Apr @ 3:26am 
i found a minor addon conflict, not a gamebreaking bug but it does spit an error in the console and i think it should be reported. would it be best to put it in the dedicated bug report forum (even though it doesnt seem to break anything, just a console error) or leave it in the comments?
Stone Cold Toad 7 Apr @ 2:22pm 
Ok fam
Grocel 6 Apr @ 6:42am 
?MISTERIO?: Please respect the developer's time. Ideas are not the hard part. Completing them is. New suggestions are closed and will not be accepted for the time being.
SligWolf 6 Apr @ 2:45am 
@?MISTERIO?:
Because I have a lot of projects and suggestions on the list and simply can't produce add-ons all day because of my RL. :steamthumbsup:
?MISTERIO? 5 Apr @ 8:02pm 
One question: why don't you add more variety of American locomotives to the game?
SligWolf 16 Mar @ 10:18pm 
@Chisken Nougat:
I'm really glad you like my Minitrains addon and have fun with it. :steamthumbsup:

But unfortunally, new suggestions will be not accepted for now.
Chisken Nougat 16 Mar @ 4:36pm 
Hello!
I've been enjoying the mini trains mod for a few months now, and I have a suggestion;

Public transit stations.
These would solely use the passenger resource, but would not require cargo input. This would enable more realistic use of the subway-styled locomotives and cars, via smaller local lines which only interact with freight lines at larger city stations, and maybe hospitals?

Thank you so much for your work on the mini trains mod. As someone who doesn't have the space for an irl model train layout, this has been scratching that creative itch!
SligWolf 20 Feb @ 5:26am 
@Mr_mustache:
No. New suggestions will be not accepted for now.
Mr_mustache 19 Feb @ 3:13pm 
What about one of the 10X10 LVSRs or PLS A2?
SligWolf 20 Jan @ 8:34am 
Since there is no tool that I know that can change a poseparameter, it would be useless to add a poseparamter in the doors.

I also tried it with the Animation Tool to reduce the animations speed to 0 to set it in a pose I like but that failed too since you can set it only to 0.05.

Bone Edit of the context menu also only works on ragdolls.

So I would recommend to make the doors invisible and take something else as a door replacement or spawn the truck door as a prop and clip it with the clip tool and put it the way you want. :steamthumbsup:
Bad Opinions Squid #FixTF2 19 Jan @ 7:07pm 
Ik I'm probably not the target audience here
But the fact that you can't open/pose the doors on the trucks makes them kinda iffy to use in art
How hard would that be to add?
Actually being to open/close them on the functional vehicles isn't too big a concern to me but just being able to pose them on the prop versions would be amazing
Stone Cold Toad 14 Jan @ 9:52am 
My bad
Stone Cold Toad 14 Jan @ 9:45am 
Hm i see ok
Grocel 14 Jan @ 9:43am 
@Smithers: Please read this: https://steamcommunity.com/groups/SligWolfAddons/announcements/detail/540001444118398455

At "The suggestion forum is closed for now!"
Stone Cold Toad 14 Jan @ 9:39am 
I have another question are you going to make more trains or naw
Stone Cold Toad 14 Jan @ 8:26am 
Ok makes sense have a nice day
SligWolf 14 Jan @ 5:47am 
@Smithers:
No. It's a fresh train created with my best knowledge, why should I rework it?

@Jakechuchi:
Thank you very much!
Jakechuchi 14 Jan @ 1:02am 
Really loving the Western Loco redesign. Love how it's a plausible prototype whilst still sticking to your design style.
Stone Cold Toad 13 Jan @ 10:37pm 
are you going to rework the Diesel emd or naw
SligWolf 11 Jan @ 10:16pm 
No, that's not gonna happen. Completly different game, engine and programming language.
Carvid 11 Jan @ 5:04pm 
Hello Sligwolf, I have a question. Do you have any plans to create add-ons for S&Box? For example, porting your existing vehicles?
RidiculouslyCheesy 27 Dec, 2025 @ 10:40am 
Nice! Very good locomotives
SligWolf 27 Dec, 2025 @ 8:15am 
It would be the steam loco "BR 1" or the steam loco "Flying Scotsman". :steamthumbsup:
RidiculouslyCheesy 27 Dec, 2025 @ 8:08am 
Hey Sligwolf, This question is purely hypothetical, as I understand your schedule and do not want to push for anything that you do not wish to do. That being said, purely for fun and hypothetical question, if you were to make an add-on for a Large, potentially more modern steam locomotive in your style, What would you personally base it on?
SligWolf 18 Dec, 2025 @ 7:43am 
@scorpanelo:
I understand that you have created a separate add-on, BUT in order to use the functions of a train, you need an original SW addon as a base addon. It must be based on an original SW Addon to function properly. That's why the SW Base is denying it.

And you addon seems to be a copy / clone, otherwise the SW Base would throw no error.

I sended a friend request.
sc6 18 Dec, 2025 @ 7:25am 
@SligWolf if you want, you can send me friend request and take a look at addon
sc6 18 Dec, 2025 @ 7:18am 
@SligWolf it's already on workshop but available only for friends cuz i need provide some small changes
sc6 18 Dec, 2025 @ 7:17am 
@SligWolf i mean SW Diesel Ludmilla used only as example, the only thing was taken it's lua scripts, but they was changed a bit to my purpose but everything else fully custom made by me.

you need to understand that this is not rework or addon to SW Diesel Ludmilla this is completely separate new electric locomotive which was made by me

and i have one problem with publishing. when i try in /addons my mod it's work fine but when i upload it and download it via workshop sw base says "Unapproved or conflicting addon detected. Please uninstall this addon:"
SligWolf 18 Dec, 2025 @ 7:01am 
@scorpanelo:
I'm also interested what you made, you could upload your addon to your WorkShop so I can take a look at it.
SligWolf 18 Dec, 2025 @ 6:46am 
@scorpanelo:
No that's not possible.
The whitelist you mean is only for official SW addons.

If you use the SW Diesel Ludmilla as a fork addon, then you should programm your functions based on the original.

Means:
The original addon must be subscribed, so your addon can work properly. That's at the moment the only way you can do it if you want to use out base addon. :steamthumbsup:
sc6 18 Dec, 2025 @ 4:41am 
thanks for the answers!
@Grocel, I understand. My addon is a completely separate, new addon created using “diesellubmila” as an example, without any third-party addons. The addon is ready, but I noticed that your base has some kind of "whitelist". How can I get approval? Is this possible?
Grocel 18 Dec, 2025 @ 2:23am 
@scorpanelo: Currently we do not give any kind of developer support and also no documentation because of aforementioned time constraints. This means you may develop for the base addon, but we won't respect any third party addons that might break if we need to change something important.
SligWolf 17 Dec, 2025 @ 6:54am 
@scorpanelo:
1. Not yet. There are other things that need to be done first for all trains.
2. To have what a base is mostly made for, a central place for all duplicated code that would sit in every single addon. And the convenience to update a function without editing and updating all the addons.
3. Maybe. There are some suggested but I haven't decided yet.
4. No. There is simply no time for that. All the other stuff is more important than to create a wiki for our base addon.
5. This is answered in the group description.
Here the link to the rules what's allowed and what not:
https://steamcommunity.com/groups/SligWolfAddons/discussions/0/4513255384648080868/
sc6 16 Dec, 2025 @ 10:00am 
hi! the base is amazing! and i have some questions about the base

1. what about trackpak 3 support?
2. why did you make this addon? what inspired you?(like for fun or lua knowledge improve. etc)
3. tanks, will there be any works in future?
4. will there be any documentation for your database?
5. i'm working on addon on your base, can i use some audios(idle,door,horn) in my work? or do you have like some rules for publishing addons on your base?
SligWolf 15 Nov, 2025 @ 2:16pm 
Not anymore since the last big update with all the new pallets and industrial shelves.
Except you know how to program in lua.
Oven 15 Nov, 2025 @ 11:56am 
Question about the forklifts. Would it be possible to remove the load limit, or bypass it somehow? Lets say for the sake of Sandbox, I need to move something slightly bigger than the pallet itself.
SligWolf 25 Oct, 2025 @ 3:17pm 
It should be still there, it's just a bodygroup.
I thought it would be better this way, so not all locos have same fixed number. :steamthumbsup:
FruitBerryCrunch 25 Oct, 2025 @ 1:27pm 
Question:

I noticed that in the thumbnail of the SW Western Loco, there's a number plate on the side.

Was that a scrapped feature it had during its development? If so, why was it removed?
arsin 24 Oct, 2025 @ 7:34am 
ok
SligWolf 23 Oct, 2025 @ 6:08am 
@arsin:
To fit my fleet and style ofcourse!
My stuff always are based on RL stuff but never a 1:1 model! :steamthumbsup:
arsin 23 Oct, 2025 @ 4:47am 
SligWolf Why Does The EMD Train Has a Buffers And Chain Coupler Design?