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Sure I thought about making more boats!
I was thinking about a very small container ship that goes with my trucks and trains and also some simple tugboats or motorized dinghys.
I had in the past some requests for submarines, but since there is no water displacement for vehicles and props, that will be a no go.
And like Grocel said, the suggestions are already quite full and that's just a part of the thing that I can't make more other vehicles at the moment. We work on new stuff for all vehicles and there are also my own planned updates for my old stuff and, ofcourse the suggestions.
The RL is taking most of the time that I could use to make more mods beside the fact that I also like to play games!
https://steamcommunity.com/groups/SligWolfAddons/discussions/2/4513255384647475509/
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After I saw the error message I can tell if an bug report is needed.
Because I have a lot of projects and suggestions on the list and simply can't produce add-ons all day because of my RL.
I'm really glad you like my Minitrains addon and have fun with it.
But unfortunally, new suggestions will be not accepted for now.
I've been enjoying the mini trains mod for a few months now, and I have a suggestion;
Public transit stations.
These would solely use the passenger resource, but would not require cargo input. This would enable more realistic use of the subway-styled locomotives and cars, via smaller local lines which only interact with freight lines at larger city stations, and maybe hospitals?
Thank you so much for your work on the mini trains mod. As someone who doesn't have the space for an irl model train layout, this has been scratching that creative itch!
No. New suggestions will be not accepted for now.
I also tried it with the Animation Tool to reduce the animations speed to 0 to set it in a pose I like but that failed too since you can set it only to 0.05.
Bone Edit of the context menu also only works on ragdolls.
So I would recommend to make the doors invisible and take something else as a door replacement or spawn the truck door as a prop and clip it with the clip tool and put it the way you want.
But the fact that you can't open/pose the doors on the trucks makes them kinda iffy to use in art
How hard would that be to add?
Actually being to open/close them on the functional vehicles isn't too big a concern to me but just being able to pose them on the prop versions would be amazing
At "The suggestion forum is closed for now!"
No. It's a fresh train created with my best knowledge, why should I rework it?
@Jakechuchi:
Thank you very much!
I understand that you have created a separate add-on, BUT in order to use the functions of a train, you need an original SW addon as a base addon. It must be based on an original SW Addon to function properly. That's why the SW Base is denying it.
And you addon seems to be a copy / clone, otherwise the SW Base would throw no error.
I sended a friend request.
you need to understand that this is not rework or addon to SW Diesel Ludmilla this is completely separate new electric locomotive which was made by me
and i have one problem with publishing. when i try in /addons my mod it's work fine but when i upload it and download it via workshop sw base says "Unapproved or conflicting addon detected. Please uninstall this addon:"
I'm also interested what you made, you could upload your addon to your WorkShop so I can take a look at it.
No that's not possible.
The whitelist you mean is only for official SW addons.
If you use the SW Diesel Ludmilla as a fork addon, then you should programm your functions based on the original.
Means:
The original addon must be subscribed, so your addon can work properly. That's at the moment the only way you can do it if you want to use out base addon.
@Grocel, I understand. My addon is a completely separate, new addon created using “diesellubmila” as an example, without any third-party addons. The addon is ready, but I noticed that your base has some kind of "whitelist". How can I get approval? Is this possible?
1. Not yet. There are other things that need to be done first for all trains.
2. To have what a base is mostly made for, a central place for all duplicated code that would sit in every single addon. And the convenience to update a function without editing and updating all the addons.
3. Maybe. There are some suggested but I haven't decided yet.
4. No. There is simply no time for that. All the other stuff is more important than to create a wiki for our base addon.
5. This is answered in the group description.
Here the link to the rules what's allowed and what not:
https://steamcommunity.com/groups/SligWolfAddons/discussions/0/4513255384648080868/
1. what about trackpak 3 support?
2. why did you make this addon? what inspired you?(like for fun or lua knowledge improve. etc)
3. tanks, will there be any works in future?
4. will there be any documentation for your database?
5. i'm working on addon on your base, can i use some audios(idle,door,horn) in my work? or do you have like some rules for publishing addons on your base?
Except you know how to program in lua.
I thought it would be better this way, so not all locos have same fixed number.
I noticed that in the thumbnail of the SW Western Loco, there's a number plate on the side.
Was that a scrapped feature it had during its development? If so, why was it removed?
To fit my fleet and style ofcourse!
My stuff always are based on RL stuff but never a 1:1 model!