If you are broke, do you have the right to ask someone out on a date?

In the past on this blog I have asked two questions regarding relationships, including ‘do guys date women who remind them of their mothers’ after reading an article on the subject and feeling a little queasy at the thought, to asking ‘do women date guys who wear glasses’, which was more of a rhetorical question, but I was glad for the feedback generated by it.

Today I am asking another question, and as suggested by the title, it is as follows: if you are broke, or are not economically comfortable, do you have the right to ask someone out?

Over the course of this post I am going to be talking about a man asking a woman out, however, the same argument can be made for anyone of any gender in any relationship.

Now, I’m not saying that I’m broke, don’t get me wrong. Of course, I wouldn’t openly admit to such an embarrassing notion even if I was. At the moment I have the money to sustain myself and acquire the necessities (food, etc) and can acquire entertainment on an occasional basis, however, if I were in a relationship, I have no evidential proof of how long I would be able to afford to go out with a woman before I inevitably ran out of money to date her, let alone support my own existence.

I think it is an obvious connotation, that if a guy asks a woman out, then he is expected to pay for, well, a lot, and I will not argue against this assumption. If you are asking someone out, you are asking for their time and their commitment and so you should fork out the money to enjoy their company. You are asking them to accompany you to places and to spend time with your friends. If you were not a part of their life they would be spending their time doing other things, and so, if you ask me, the man should put up most, if not all the money for the time that he is lucky to be spending with a living, breathing human being that they like.

However, if you do not have the money to accommodate for this, then I am unsure whether the man has the right to even ask the woman that he fancies out. I believe it would be plain rude for a man to ask for a woman to spend her time with him, only to say after a decent night’s meal at a fancy restaurant ‘oh, I don’t think I can entirely afford this, do you mind paying for half the bill?’
A woman may have agreed to go out with the man, but I cannot imagine her ever agreeing to pay for the meal that the man wanted her to have with him, nor would I even want her to. Maybe I’m strange, but I feel a man would have quite the nerve to ever do that to a woman. I’m not saying a woman could not afford it, not at all; I’m saying that she probaly would not have attended this restaurant if the man had not asked her there, so why ask this certain lady to put her hard earned cash into the equation when it was the man who asked her to be there in the first place?

Adjunctively, what if a woman left her former partner to have a relationship with a man who had recently captivated her attention, only to discover that he was not as economically stable as the partner she recently left? Would she not feel horribly cheated?

The reason I am asking these questions right now is as follows – if a man does not believe he can afford to take a woman out for the period of longevity that he would like the relationship to last, should he simply not bother to ask a woman out at all?
This may seem like an easy decision to make when written on paper, or in this case, a blog, but I would argue against that therom.

I believe that as soon as we humans in general agree to have a romantic relationship with another person, that we give up the ignorance we were originally born with, that ‘ignorance’ being our unknowing of how it feels to be in love. The moment we welcome someone into our heart, I believe that we become accustomed to that feeling, and thus, cannot live without it. I’m not saying that dating is like oxygen, and is thus a mandatory part of life, but I am arguing that if that first person we date were to leave us, it leaves a hole, and every time anyone leaves from that moment on, the hole returns.
Before dating we had no idea of the pain felt when someone leaves. We also had no idea of the loneliness felt when we do not have a paramour in our lives. True, if a person has friends and family they are not essentially ‘alone’ per se, but there is a difference between the hole left from not having family, and the hole left from not having a love interest.

I can’t really believe I am going to admit to this (however I will because it will strengthen my argument), but I myself have not been in a relationship for over a couple of years, and I can assure you dear reader if you do not already know, that what I noted in the previous paragraph is true, at least for me. Although I have friends and family, they cannot fill the hole that is now meant for a paramour, and it does become quite brutal every so often when I realise how many a night is the same – dinner for one, dessert for one, wine for twelve (maybe I’m kidding about the wine, or am I?).
It would just be nice to have someone in my life that I could love because, well, isn’t it nice to love someone and to be loved back? I’m sure there is not a single person out there who will disagree.

Now, unless I’m destined to spend the rest of my existence alone, and I would hate for that to come to fruition, I would like to think there is still hope for me, which comes all the way back to my original question – do I have the right to ask a woman I like out if I cannot fathom I will be able to always afford the ability to take her out?
Of course, there is more to dating than going to fancy restaurants, clubs and theaters, and I am sure continuously having a woman over at my place for dinner, or cooking at hers; or making every date night a movie night, will inevitably become quite boring.
Besides, if you like someone, there is the expectation that one must shower them with gifts every so often. The argument ‘I will always love you’ in my opinion has not been enough for some time, and unless you can show a woman your affection through jewellery, clothes and other like accessories, I do not think that the four letter word in the three word sentence will always remain believable.

On this note, image is just as important as affection, which is often where economics comes into this, for money does pertain to a person’s lifestyle. Now, I am not an expert on women (who is?), but I think it is a fact (and if it’s not then I beg the forgiveness of every woman on the planet) that women like men who are: good looking, older than they are, mature, confident, economically comfortable and suitable to the lifestyle the woman enjoys, have their own place of accommodation (basically, they are not a kipper and still sleep over at mum’s house when they are nearly thirty years of age), own a car of their own (and can drive it, although I think ownership usually implies driving capability), are in a professional occupation, and on top of that, have the ability to keep a job for a period of longevity.

Although I can admit to having some of these qualities, I would be lying if I did not openly admit that all of these do not necessarily describe the man I am today. Again, this leads to the question, do I have the right to ask a woman out if I am not economically stable?

Additionally, does a man have the right to ask a woman out if he is still in is twenties and lives with his parents?
Does a man have the right to ask a woman out if he does not own a car?
Does a man have the right to ask a woman out if he is not incredibly popular and really good looking?

I’m not saying those three above questions pertain to me, but they do fall into the same category as the primary question that I had begun this post with. I think I am getting ahead of myself here, but I do believe all of these questions can be asked.

Now, perhaps these ideologies are simply those generated by a mind that is lacking confidence in the area of dating? Maybe so, but the fact remains the same that money is unequivocally an important factor in a relationship. According to research statistics recovered online, it costs between 2-4 thousand dollars a year to maintain a stereotypical relationship, and if one does not believe they can afford this kind of money, should he attempt to orchestrate a relationship with a woman in the first place?

I realise I keep asking the same question time and time again, and that will be the last time I do so.
This here is just my opinion. Any other opinions on the subject will be very welcome in the comments section below.

Thank you for reading, and I bid all of you a good day.

Absolutely Lovely

Recently, the awesome gaming guru CheeeseToastie (http://cheeesetoastieandvideogames.com/) nominated me for the One Lovely Blog Award, which I am very thankful for.  😀

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As with all awards there are rules, and this, as always, is no exception. After thanking the nominator, the blogger writes seven facts about themselves, nominates seven other bloggers and notifies them of the nomination. Doesn’t sound too difficult, does it? (said with very little confidence as sweat pours across my facial features whilst my body shakes in terror)

Okay, so seven things about me…

One: I am at a loss – seriously, I have no idea what to write about right now!

Two: My favorite gaming console is the XBOX, and I will always be more devoted to the Microsoft products than I will be to those developed by Sony.

Three: I am a poem loving junkie. I especially have a thing for poets who used old English, including the likes of William Shakespeare, John Donne and Andrew Marvell.

Four: I am currently undertaking a Master of Creative Writing and Editing at Melbourne University. I must have been really lucky to get into this institution, that’s all I can say! There are signs up around the campus on the walls and on the floors illustrating how Melbourne University is the no. 1 university in all of Australia – kind of pretentious actually.

Five: I love coffee. You get in the way of me and my coffee, well, just don’t, then you won’t ever have to suffer my wrath!

Six: I can’t dance. Well, actually I can, but I personally wouldn’t call it dancing – I’d call it watching the world end.

Seven: What do you call a cow behind the wheel of a tractor: A cowtastrophe waiting to happen – now you know something else about me – I’ve a terrible sense of humor.

And my seven nominees are:

AnnJohnsonMurphree – http://annjohnsonmurphreeauthor.wordpress.com/

Jack Flacco – http://jackflacco.com/

Kellydoscope – http://kelleydoscope.com/

PM – http://prinsesamusang.wordpress.com/

Reviews and Rants – http://mandarox.wordpress.com/

Stuff I tell my Little Sister – http://stuffitellmysister.me/

The Duck of Indeed – http://duckofindeed.wordpress.com/

Again, thank you to CheeeseToastie for the nomination!

Have a great day guys!  😀

Getting slapped in the face by the many pages of thy many books

Recently, the beautiful PM wrote an interesting post on a meme concerning books, and after inviting me to partake in a post of my own, well, who am I to say ‘no’? PM’s interesting little nugget can be found here peeps…http://prinsesamusang.wordpress.com/2013/08/14/walking-through-the-cemetery-of-my-not-so-forgotten-books/

So, without further ado, time to answer some questions it would seem…

Author you’ve read the most books from: Andrew Daddo, JK Rowling, John Whitman, John Saul, William Shakespeare (although technically these were plays and poetry collections rather than actual books)

Best Sequel Ever: I’ll probably steal PM’s answer and say one of the Harry Potter texts – The Goblet of Fire no doubt.

Currently Reading: Floundering, Romy Ash

Drink of choice while reading – I normally don’t drink from fear of spilling it, but if I had to say, either coffee, water or wine

E-reader or physical book: I’m an old dinosaur (not really) and will always go with the physical version. I have tried e-readers and I have never truly adapted to them. I like to feel an actual text – the moving of the pages as I turn them over – being able to close the text and open it again, as though I am temporarily locking the characters up to reveal them again and give them life at a later date.

Fictional character you probably would have dated in high school – Difficult to say, but I will note this, when I was younger and was reading Animorphs, I had a thing for Cassie. Since high school, my taste in women has not changed much, and although I can think of many intelligent women from books, I also have a thing for women with tattoos and piercings, and none of them spring to mind when remembering any books…

Glad you gave this book a chance – the Book of Lies by James Moloney. My mother bought this for me in high school because when I was  a lot younger I used to tell lots of lies and she said she saw this book and immediately thought of me. Glad she did, because this was a really interesting fantasy adventure!

Hidden gem book:  Perhaps Andrew Daddo’s Dacked – his short story collections were so relatable when I was a teenager from the voice of the character to the life experiences, and although they were meant to be funny, I never really laughed that much, but I was certainly entertained, and it was because of this man’s short stories that I began to write a few of my own.

Important Moment in your reading life – perhaps the above mentioned book, because, like I said, this assisted me in taking my own writing endeavors more seriously.

Just finished – Foster, Claire Keegan

Kind of books you won’t read – I once began 50 Shades of Grey for an assignment at university. I was at least 15 pages into it before I slammed my face into my desk in an attempt to end my horrific torment. Since then, I can officially say, that erotic romance is not my thing, and neither is romance in general – unless its poetry – I just darn well love me some romantuic poetry.

Longest book you read – Harry Potter and the Order of the Phoenix certainly felt that way the first time I read it. Then when I went back to it later I thought ‘eh, you ain’t that big!’

Major book hangover because of:  perhaps Terrible Times by Eddie Dickens. This was in I do believe 2003 mind you, but when I started reading this, I simply could not stop!

Number of bookcases you own – 2, both the same height as I, and I am one tall drink of water!

Book you have read multiple times – Harry Potter and the Philosopher’s stone, sometimes called Harry Potter and the Sorcerer’s Stone, depending on what country you live in.

Preferred place to read – my couch and my floor – I like being all spread out, funnily enough I have never truly become accustomed to reading in bed though…

Quote that inspires you – Yeah, don’t have one, sorry guys! No, scratch that, I do! ‘so long as men can breathe or eyes can see, so long lives this, and this gives life to thee.’ William Shakespeare wrote this in his fifteenth sonnet ‘Shall I compare thee to a summer’s day’ which emphasises immortalising a beautiful young woman forever in the art of writing, and to this day I have kept this in mind – when writing about someone I love, my goal is to immortalise them inside a textual piece for all of time so other people may love her too!

Reading Regret – can’t remember the title, it was an Australian book about a football player who was hired by a PR company for an ad that went terribly wrong and his career ended up on the line. It was supposed to be hilarious, and although there were a couple of laughs at the start, most of the book left me shaking my head in disbelief – me and football never did become very well acquainted anyway. Technically that’s not entirely true – during a game at primary school, the soccer ball was kicked by the goal keeper and landed right on top of my head. Not funny!
Additionally, and no offence to the man’s memory, but John Forbes and his Collected Poems – eh, sheesh! Not going to read you again my friend!

Series you started and need to finish – don’t have one yet…

Three of your all time favourite books – Dacked by Andrew Daddo, probably a Harry Potter book and William Shakespeare’s Romeo and Juliet. I have never been too good at valuing which is my all time favorite books because I often find them to be equal if I enjoyed them.

Unapologetic Fanboy of:  William Shakespeare, John Donne, Andrew Marvell, Tara Mokhtari

Very excited for the release more of – I have been thinking of George R.R Martin and his fantasy series since I am a major fan of the TV show Game of Thrones, and if I start his book collection, I will have to see it through…

Worst book habit – if someone borrows my books and they do anything, I mean anything to them – break the spine, curl a corner of the page, spill something on it – then that person had better run, else my wrath will reign down upon them – basically, my worst book habit is that I am a book Nazi – do not hurt my books or I will hurt you!

X marks the spot (start from the top left of a bookshelf and go along to the 27th book what is it?) Looks like our winner is Muddle Earth from Paul Stewart and Chris Riddle

Latest Book Purchase – it was, funnily enough, a reader for one of my university subjects called Text Time and Space – truly a riveting read (by the way I am being sarcastic)

ZZZ -snatcher book (last book that kept you up all hours of the night) Hasn’t happened in a while, but it might have been Stephen King’s Misery, but this was a few years ago. I try to do my reading during the day as to not be consumed by it come nightfall. I have some kind of insomnia (don’t ask me which, I ain’t no doctor) and if my mind is too active when I go to bed, that sure ain’t going to help matters either.

Well, thank you to PM for telling me about this meme. Quite a fun exercise ma’am!

Confessions of a Coffee Addict

I know, I know! I haven’t posted anything recently on this particular blog of mine, but fear not (if you were fearing) for I have found a topic that I wish to discuss! (Wild applause)

Ever since Riva disappeared from the shelves, I have been desperately searching for a replacement to supplement my love of coffee. More often than not I am disappointed by the lack of taste or general weakness that a particular blend provides, but upon smelling the fragrance of the Avalanche Duo, and noticing that it was the first coffee since Riva that smelt genuine, I thought I was onto something special.

You will notice I am speaking in past tense, yes – well, that will be revealed soon!

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I always heave two mounds into my cup, with one mound of sugar and no milk (I have always felt that milk deafens the taste). Basically, there are no difficult steps that need to be taken to adequately create a cup of Avalanche coffee, which is surprising because after my first cup of it I could have sworn that something had gone terribly wrong.

Now, for legal reasons, I will say this; I am not a professional reviewer, and this opinion is simply my own!

Okay, now back onto the review…

The first thing I noticed was that each mouthful of Avalanche Duo is thick. Riva and every other coffee blend I have ever drunk was thin, like water, and easily slid down my throat, and unless I am drinking cappuccino, I cannot imagine why a regular coffee would be as thick as this. If that is not enough, the drink is also quite sticky, and it felt as though there was something caught on my teeth, which is the last thing I need to feel whilst attempting to enjoy myself. Drinking coffee is meant to be a relaxing pastime right, not an annoying one?

If this is not enough, although Avalanche Duo smells like coffee, it tastes much different than what I was initially expecting. Instead of tasting, well, like coffee, Avalanche Duo has what I might call a fake chocolate taste to it. Safe to say, if I wanted the equivalent of hot chocolate, I would have bought that rather than coffee.

Lastly, and this is the most important part I realised, the last mouthful, albeit, rather large mouthful, was filled with sludge. Now, I called the hotline for Avalanche Coffee, (which was in New Zealand by the way so I am guessing my phone bill this month is going to be bigger than my ego) and I was told that this is meant to be this way. You see, 15% of this particular coffee is Infused Fresh Coffee, and this is what is supposed to happen when this particular variant is used, although I for the life of me cannot see how this is in anyway tolerated. Imagine drinking a cup of tea, and in the last couple of mouthfuls finding yourself choking on all of the leaves that have spilled out from the bag? That is how this is like, and as you might imagine it was quite a shock for someone who was not at all expecting this, and just as much the second time when this moron forgot what had happened the day before. Imagine that? Forgetful much?

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There is however a way around this issue. If you are like me, you don’t drink your coffee immediately after you make it; you have your lunch/snack, before beginning to savor your coffee afterwards once it has cooled down by a couple of degrees. This is the problem. If you do not drink Avalanche Duo immediately after stiring it, the coffee will accumulate at the bottom in a sludge after returning to its original state. So, if you drink your coffee like I do, you need to stir it again before proceeding to drink – although I must admit one quick stir will not suffice – you need to really put some elbow grease in there, and then it should be alright. Only once though, over the course of the four times I have had Avalanche Duo, have I not had to suffer the sludge at the bottom of my cup.

My concluding review? Well, this is just my opinion and you dear reader may actually enjoy it. I however, a guy who does not believe in wasting food; good, bad or indifferent, cannot wait to finish the bottle that I bought. Must buy? For me, nope, never again I am afraid!

If you have tasted Avalanche Duo and have your own opinion, please comment if you wish.

Thank you for reading, and have a good day! Oh, and good coffee too!

An Unforgotten Heroine Fights to Reclaim Her Memories in REMEMBER ME

Title: Remember Meremember_me_capcom_game_-_cover_art1
Developer:
DONTNOD
Distributor:
CAPCOM
Platforms:
PC/PS3/XBOX360

Pros:
-Beautifully detailed environments
and graphics
-Uniquely interesting, psychologically
powerful and captivating storyline
-Personally customisable upgrades
-Fight scenes are fun
-Entertaining puzzles
-Nice, digitally inspired musical score

Cons:
-Camera angels can occasionally
be irritable
-Controls take a while to learn
-Limited availability to exploration
-Vast quantity of hints take away
from one’s general enjoyment

Rating (out of 10): 8.5

Summary: A character oriented, powerfully gripping sci-fi oriented title with a terrific, lead female protagonist who pushes the narrative forward until the very end.

This particular review is based upon my experience with the XBOX360 version.

‘My name is Nilin, and this time, you will remember me.’

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Female protagonists; in movies they are a dime a dozen. It isn’t everyday a warrior woman comes blasting through the doors, but in games, every so often a woman of unfathomable grace comes exploding through the screen with unparalleled charisma, potential and power. Remember Me’s ‘Nilin’ is certainly soon to join the ranks of these prior heroines. Unlike the stereotypical dragon slayer, Nilin exhibits emotions. She does not like the idea of innocents being caught between her and her target; she feels empathy towards others, and she is concerned whether her actions are helping those around her or if she is simply another antagonist. This alone makes her an incredibly well rounded character that you immediately begin to enjoy playing as. Of course, the fact she can take on a large group of fighters all at once and get out reasonably uninjured and is additionally a gorgeous minx with the body of an hour glass does not hurt her alluring appeal either.

I apologise if I come off sounding like a sex crazed loon – that is not my intent. So often in games, female characters are objectified as sex symbols. Take Angie from Psychotoxic for instance – she spends the game running around flaunting her thong. This decision by the developers takes away from the experience when portraying a certain character. In the games industry, often female characters are visualised as being unable to acquire the same large audiences as games where males play the lead role. Epic Games for instance back in March admitted that they would never have the leading protagonist in any Gears of War game be a heroine. Adjunctively, according to online sources, it has been speculated that Dontnod Entertainment had some difficulty attempting to acquire a distributor for Remember Me as it was doubted that the game could acquire such a mass audience, with the review on Gamespot going so far as to say that Nilin was focused upon too much, which prevented the other characters from coming to life. Many of these characters are men, and in this particular title the men take the back seat whilst Nilin drives the narrative forward.

After each Episode (level), Nilin reminisces over what has happened thus far and thinks about the ramifications of her choices and the kind of person that she is. In most games the player shoots first and never contemplates the consequences of their decisions or the loss of their humanity from taking another life, which is a major difference about Nilin; she does. This vulnerability of hers is perfect at showing her humanity. True, she is a hero and there is the expectation that she is to be big and strong, but she also comes off as the kind of young women you could totally be BFF’s with. This assists with her becoming such a likable and very understandable character, for the player does not just see her physical appearance, but her emotional interior as well, and it is very enjoyable to watch such a real character coming to life before one’s eyes.

Nilin herself, although as previously mentioned is physically beautiful, her physicality is not what is focused upon. Many other games seem quite  misogynistic when developing women as pure sex objects, whereas Nilin is fully clothed. Sure, her cleavage is partially visible, but unlike in many games where a woman’s breasts stick out from her chest like two cannons on a pirate’s ship, in Remember Me, the lead female protagonist is not exactly flat chested, but her lady parts are not the focus of what draws the gamer to admire her so – it is her character as a woman; her emotion; her charisma; her attitude. The actress who voices Nilin, Kezia Burrows, does a fabulous job at bringing the character to life, but her mannerisms also assist with this. When she is splashed with water, Nilin sighs and grunts, throwing the water off her body and wiping it from her face. She shields her eyes from fire and she looks behind her when running from enemies as to know exactly where they are. She gasps and sighs in all the right places and when she is anxious she reassures herself ; ‘okay, get up Nilin! You can do this!’ These small aspects make her so much more human, and although I will admit that games are simply designed to entertain, sometimes sheer action is not enough to do just that. Sometimes a person can be as entertaining as an action scene, and Nilin herself is a real pleasure to watch and control throughout the entire experience.

Okay, first things first; Remember Me is powered by the Unreal Engine. I don’t know about others, but I on occasion cringe when this is revealed to me. Either, the graphics are going to be really good (Mass Effect, Bioshock) or they’re not (Gears of War (1), Singularity). Luckily, Remember Me is the former, rather than the latter. The cinematics often move from Nilin walking into a new environment to broadly showing the entire region in all of its futuristic appeal. Towering skyscrapers, large flying ships and intricate holographic advertisements are just some of the marvelously detailed creations the player will bear witness to, each of which is beautifully conceived, showing the impeccable vision that is Neo Paris 2084 in all of its glory.

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The characters too are well detailed, especially their clothes, which look amazing upon each of the individuals, whether they have a pivotal role to play or are simply civilians you happen to walk by. The robots too that live amongst the humans are additionally well designed to such an extent you can see the detail in each and every one of their parts, from their wires to the metal casing that surround their exterior.

Walking near businesses and other such buildings and like places will cause holographic screens to immediately appear around you, articulating what the place is and what is on offer. The developers have gone to a great extent to make the player feel as though they are a part of the world, and by God they have done an amazing job at making the world welcome the player with open arms into the future.

Of course, although I have described how beautiful the future of Paris is, it ain’t exactly a Utopia. SENSEN, a massive monopoly in the future is in the business of memories; buying, selling, changing; you name it. This here is the most lucrative venture in the future. Memories are knowledge which in itself is power, and SENSEN dominates it all. A person can for instance purchase a happy memory rather than living it, and happy memories can be stolen just as easily. A world where your thoughts; your feelings; everything you are is free to the highest bidder? Now that is something else entirely!

Errorists on the other hand are a small group of people fighting to keep their memories to themselves and to bring SENSEN to its knees. These people seek to remove the unjustly error of creating such a tyrannical business. Nilin herself is one of them; one of the best as well.

The game begins with her memories unfortunately being sucked right out from her skull. The sound of her screaming in excruciating agony as her brain is wiped of all knowledge is almost too much to bear as shudders no doubt run up and down your spine. The game itself is not violent in the sense that blood is sprayed across the walls; all of it is psychological. People plead for their lives as you go to rip into their minds; people scream as their brains implode from the inside. This game may not be in your face violent, but it certainly ain’t for the faint of heart either. Today we live in a world where our thoughts and memories are sacred, but the very idea that they are not and can be stolen is unbelievably frightening, and the developers cash in on this particular ideology.

The opening cinematic of Nilin losing her memories immediately causes the player to feel a great deal of sympathy towards her. Although initially we do not know this young lady, we will be playing as her and almost feel her pain as our own. She stumbles out of her cell, being led down the hall, told that her pain has only just begun and there is one final process to completely eradicate all of her thoughts that she is yet to experience. Nilin is forced into a queue and is then made to watch as people have their final thoughts sucked out, their screams ricocheting about the halls.

Safe to say not everything goes according to plan, with Edge, the brother of Nilin contacting her and efficaciously assisting her to break out. With little knowledge of her surrounds, the player and Nilin form a quick attachment, for neither of us know anything about the city, who we are, or what we are supposed to do, which further helps us adjust to her as not just a character, but as a human being. Nilin is initially scared and freaked out beyond belief, and although it is not typical to see the heroine losing it, this moment works unbelievably well.

Nilin however cannot be too freaked for long because soon enough she needs to get dirty. Although Nilin lost all knowledge of her fighting skills and her abilities, she is a fast learner and can adequately reacquire them. At the beginning of the game Nilin is unfathomably weak, and the combat scenes seem a bit of a drag – they take time to complete and the fact that the keys take a while to learn additionally doesn’t help matters. Nilin’s health is unfathomably low and if you are anything like me, you feel as though Nilin will be unsuccessful initially in the first few fights. In fact at one point a cinematic causes Nilin to lose most of her health and then forces her to go up against a good five combatants; not very fun!

Nilin as previously mentioned does reacquire her skills, which is only too good to be true! In the BACK menu, the player is able to enhance Nilin’s abilities. Her fighting skills come down to three separate flavors; damage, regenerate and recharge. Now, each attack does ‘damage’ per se, but the player is able to increase the overall efficiency of each attack. Regenerate on the other hand (Y in combat) will provide the player with a small boost to their health with each critical hit. Lastly, recharge provides an extra boost to Nilin’s abilities, enabling her to use them more often. A mandatory cooling down process is activated after each use, and by using the recharge ability, Nilin is able to quicken its pace.

During the game, the player is able to personally customise their abilities, to a certain degree of course, but they do have a little leeway denied in other games that strictly state ‘you must follow this particular upgrade tree.’ In Remember Me, the player can create their own. With each attack combo, the player is able to select what benefits Nilin will acquire. For instance, the player could create an attack that does ‘damage, regenerate, damage, recharge, recharge.’ There are a multitude of other options of course; this here is just an example.

These combos however are not quite as easy to perform, as one needs to remember which keys to press. One can always return to the skills screen to see what is needed to successfully pull off a particular combo. Nilin will still acquire the benefits of each key that is successfully hit in the appropriate order, however, as soon as the player hits the wrong one, a new combo immediately begins.

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When Nilin’s abilities are used however, which is where the ‘recharge’ comes into it, none of this really matters. The player can more often than not press any key at any time depending on the power they have selected (only one can be used at any given time) and these do an unfathomable amount of reliable damage. When going up against groups of opponents, well, let’s just say they never stood a chance! When this happens, it is incredibly fun to watch for the enemies are basically helpless to even halter the attacks that Nilin devastates them with.

Nilin can increase her attacks effectiveness and decimate her opponents. She can toss in a grenade that will destroy enemy defenses, or she can render enemies temporally incapable of standing up for themselves, allowing her to attack them whilst ensuring they cannot fight back.

During combat, Nilin can flawlessly dodge out of an enemy’s reach (A), with the game alerting the player to an enemy’s attack before it takes place, giving them fair time to efficaciously move Nilin from one location to the next before she sustains damage. On top of this, Nilin can jump over her opponents, allowing her to continue her assault, or even her combo, on her opponent’s back, front or wherever she damn well pleases. Or, hell, she can just as easily jump to some new prey and inflict pain and suffering upon them too.

If this is not enough, Nilin can perform a devastating finishing touch (B) on some particular opponents that have been defeated, but not yet decimated. These often involve destroying one’s mind, and the player cannot help but cringe and smile at the exact same time as they watch enemy’s minds being invaded as Nilin thrusts her fist through their heads.

The issue with combat has nothing to do with how it is orchestrated, but more along the lines of how easy the scenes eventually become. As soon as the player becomes accustomed to the controls and Nilin begins to reacquire much of her old capabilities, she can smite her enemy with ease. Even when going up against a number of enemies at once, the chance of Nilin falling becomes less and less likely, which renders the originally challenging atmosphere moot.

However, even with this said, sometimes the game does go to the extreme, and the player finds themselves up against a large mass of bad guys. True, these scenes are not always terribly challenging, but on a few occasions you cannot help but stare in awe at the sheer amount of enemies the game has just thrown at you, and it’s even more ludicrous that the game expects you to survive. Of course, Nilin has to, but in reality, it is doubtful even a well trained militarian strike team would come out without a scratch.

Boss battles too are not genuinely terrible to face down, although all of them do originally appear incredibly powerful, each of which always presenting something new, not two battles being alike in nature. These battles often are a little time consuming as you attempt to discover the appropriate methodology needed to eradicate the threat, each boss being a fun challenge to decimate. Some bosses are best eliminated by being in close proximity to them as to keep from allowing such combatants the use their long range attacks, whilst others are the exact opposite, and it is best to keep as far away from them as possible until Nilin has the advantage of striking a vicious blow.

One part of the battles that is entertaining is that not every opponent can be efficaciously eliminated in the same manner as the last. Robots for instance can only be eliminated by blowing them into smithereens. On other occasions, some opponents carry shields that must initially be broken before the enemy themselves can be attacked, and other opponents are immune to all attacks until their defenses have been temporarily taken offline. Simply put, the player is forced to adjust to every fight differently, which keeps the fighting fresh and invigorating which ensures it does not become stale.

As entertaining as these fight scenes can be, and I am not denying that they often are very fun to fight through, the game often works best when it is not a pure fighting experience. There are a few occasions when it is just fight scene after fight scene after fight scene, and on a couple of those occasions I personally felt like saying ‘okay, enough is enough!’ More often than not I acquired more enjoyment when Nilin was evading security, climbing through areas or taking out a couple bad guys every so often, not when she was forced to go up against entire armies time after time.

However, moving back to the topic of complete and utter destruction, every opponent killed delivers points that unlock additional upgrades to help with combat performance. Additionally, there are bits and pieces of upgrades available across the world for one to acquire. Collecting five health upgrade devices will permanently provide Nilin with another health bar, which is damn well necessary in preserving her existence. Power upgrades can increase the longevity of her abilities (again, five are required) and memory fragments too are placed about the environment which allow her to recover her memories about the futuristic world we inhabit.

For these to be acquired, the player needs to explore, and a problem can be encountered here. Although environments are large and beautiful, they are also restrictive. As soon as a player goes in the direction of their objective (more often than not unintentionally because the game doesn’t exactly say which way is which) a cut scene will often begin to play, after which Nilin will not be allowed to venture back because often she is sealed into the next area. On top of this, the game often checkpoints when this occurs, preventing the player from reverting to their previous automated save to ensure some further exploration can be achieved. Basically, if you miss an item; you miss it permanently, which is just frustrating.

If the game can be relied upon for one thing, it is checkpointing, which seems to happen quite frequently. On top of this, after every major battle, often Nilin can find a health kit around the corner which will replenish all of her lost vitality. If this is not enough, the game also babies the player a little more often than it probably should. Whenever something is unlocked, the game provides helpful hint after helpful hint, explaining every little thing in great detail. Although this proves to be of assistance, since every rookie Remember Me player is initially a layman on first play through, the wealth of information can sometimes make one feel a little as though the game is belittling your general intellect; if something is explained, it doesn’t need to be reiterated with alternate words or phrases. This is not only a little insulting, but also takes time away from kicking ass and taking names, and after acquiring a new upgrade the first thing you want to do is test it on the first poor sap you can lay your fingers on, not be told all about it over and over and over.

Although as previously mentioned, the game is initially very beautiful, the first level (not including Episode Zero) is set in decadent slums, which although look finely crafted, do not reflect the gorgeous visuals which can be procured later. The fighting is not nearly as fun as it is later when going up against SENSEN Security, for it feels wickedly sick to outsmart a large cluster of well trained soldiers. For the first hour, although the visuals are stunning and the storyline is captivating, the gloomy atmosphere and surrounds, along with the enemies you encounter is blatantly dark and grim. The game in fact seems to lag at the start, but by the second episode you are finally introduced to a far wealthier area and the game does what it does best; entertain your socks off! If only the first hour could have been just as effective, then I might have been hooked right from the start, but instead, the player is forced to wade through a wee bit of the game before discovering how much of a gem Remember Me truly is.

Although one will no doubt spend a bit of time admiring their environment, visuals themselves play a large role in the game. While moving about the world, image files can be uploaded to certain locations that show where an item can be found. If the player wishes to later find said item, they need to study the environment the photo showcases. Visuals again have a large role to play when shifting through a player’s mind and altering their memory. When this occurs, the player is able to rewind a character’s memory back, and as it begins to play once more, they have the opportunity to alter certain aspects of the world the memory occurred in; they can move items, exchange objects, turn things on or off; there are a vast quantity of actions that can be taken. Visual cues are provided to help show when the player is able to take action, however these are fast and can be easily missed, hence the mandatory need for the player to pay particular attention to their surrounds. Of course, dire ramifications can occur if the player inadvertently changes something in the memory they shouldn’t (there is always a set mission directive when altering a person’s memory, and it is not always as simple as changing every single thing). On occasion the player will need to repeat the process several times to acquire the desired effect, the game being alarming kind to the player and allowing them the opportunity to continuously repeat the process until they have succeeded without the need to return to a checkpoint, et al. These particular puzzles are genuinely fun to solve, and the challenge they bring adds another unique fixture to the game. Although such can prove a little annoying (due to the fiddly controls), they never lose their appeal, and if anything, the only really disappointing factor about these are the significant lack of them, being an incredibly rare puzzle to find in the game.

Breaking into a person’s mind and kicking ass and taking names are not the only occurrences which transpire throughout the campaign, with Nilin adjunctively climbing through numerous sections. Climbing is very similar to other games (Enslaved: Odyssey of the West, Fuse, etc) and is often hardened with certain difficulties that Nilin must on occasion cross. These obstacles can include navigating around hazards, or even timed sequences when she must hurriedly move across a piece of the environment else she becomes knocked off. Climbing however is not without its hindrances, for it is in these moments that the camera decides to take over, the player no longer having any control where it decides to settle itself. On more than one occasion the camera decides to place itself in the most inconvenient location; either being extremely far away or at an odd angle. Whenever this occurs, on occasion the player is forced to venture a guess in which direction they may be forced to navigate in if what they are forced to jump to cannot be acutely seen. This is not always the case mind you, but when it does happen, it is certainly limiting to one’s enjoyment and is thus not as flawlessly articulated as other games where climbing sequences are engineered to a higher standard.

But don’t let any of these potentially negative issues remove any of the positive ideologies I have previously discussed, or even cause you to immediately fathom that the game is not worth procuring. Although original in its nature, the main reason a player will perhaps participate in such a campaign will be due to the character of Nilin herself. As mentioned at the beginning of this post, Nilin has had her memory stolen from her and is thus made to reacquire all that once made her who she is. To do this she is forced to help a number of characters, from her brother to other Errorists fighting to bring down SEMSEM. Due to this, over the course of the game Nilin wonders if she is really doing the right thing, and if she had her memories, would she actually be participating in such actions? Fearing that she may very well be working for an enemy organisation and is being manipulated; the constant fights she has with her own consciousness; and the journey she must undertake to discover the truth about who she really is, is an adventure in itself as amazing as the actual game.

In conclusion, despite a couple of issues, such do not take away from the player’s enjoyment, and Remember Me will ultimately prove to be a fun, futuristic experience quite unlike anything the player has discovered before.

Image References:

http://apa340.wordpress.com/2013/04/03/the-creepy-cull-of-female-protagonists/

http://www.digitaltrends.com/gaming/remember-me-review-caught-between-prescience-and-commerce/

http://www.gamingadvance.com/new-remember-me-gameplay-shows-off-innovative-combat-system/

http://www.justpushstart.com/2013/06/remember-me-review/

Furious Six Review

Title: Furious Six
Distributor: Universal
Director: Justin Lin
Writer: Chris Morgan
Rating (out of 5): 5

Summary: Justin Lin and Chris Morgan deliver yet another outstanding action feature

Suspension of disbelief. That is the one concept a person going to see this film should keep in their mind at all times; that everything happening in this film is really a load of bull. There is no way that any of the characters could ever possibly survive the absolutely deranged action scenes that take place within this film, and yet they always manage to get away just by the skin of their teeth. This however is not a bad thing, but it certainly will make you gasp in awe time and time again at how brilliantly conceived the action is and how amazingly convenient many of the scenarios are.

Picking up where Fast Five ended, Furious Six begins with Special Agent Hobbs (Dwayne Johnson) looking to take down the internationally dangerous Shaw (Luke Evans), whose team are taking down militarised convoys in an attempt to build a device worth billions to the highest bidder; a device that could do an unfathomable amount of damage when successfully put together.

With traditional methods out of the question for acquiring such a man and his team, Hobbs is forced to recruit a ‘wolf to hunt a wolf”, in this case Dominic Toretto (Vin Diesel) and his team. At the  end of Fast Five, Hobbs receives proof that Letty (Michelle Rodriguez) is still alive and working with this antagonistic crew, and it is this information he uses to procure Dom and have him and his team meet him in London to help take down this new threat.

Mia (Jordana Brewster’s) role is rather short in this film as she is now the mother of the child that she and Brian O’Connor (Paul Walker) have had, which furthers the idea of family which flows throughout this entire feature.

Roman Pierce (Tyrese Gibson), Tej (Chris ‘Ludacris’ Bridges), Gisele (Gal Gabot) and Han (Sung Kang) once again join the team, with Roman and Tej being primarily in control of delivering the wealth of humor throughout the piece which is efficaciously delivered.

As with the previous films, the connection between each of the characters seems extraordinarily powerful and makes the film’s storyline and the emotional interactions between the characters even more believable. There is not one moment that goes by where you don’t believe all of these friends are not a giant family, and thanks to the flawless acting and terrific writing, this is never challenged which only makes the experience even more easy to devour.

In a film spanning 130 minutes, the feature basically is one action scene after another, with a brief separation in-between each for character interaction and planning for the next deranged action-oriented occurrence, and by deranged, I truly mean that; cars go flying in all directions as cars and even later on a tank alike collide with others in this vehicular slaughter-fest. The amount of damage done in this film is unfathomable, and simply needs to be seen to be believed, and even then you probably won’t believe it. Like I said earlier, many action scenes seem convenient; there is always a car to escape in, or some horrible thing that does not immediately take place, which leads to the characters living to fight another day.

Just when the action seems to be over though, another scene even wilder than the last takes place, and even then you still can’t be sure that the film is over. Be sure to stay after the first few seconds of credits for a terrific little (convenient (again!)) cinematic featuring Jason Stratham, which leaves the film wide open for yet another sequel.

You want my opinion? Universal can make a dozen more Fast and the Furious sequels, for if they are all as good as this, then I will surely love to see how far they can push this truly entertaining series.

Simply put, if there is one action film you see this year, then Fast and the Furious Six is definitely that movie! A must see!

 

Lighting a Fuse: Analysing Insomniac’s new Third Person Shooter

Title: FuseFuse-Box-Art
Developer: Insomnia
Distributor: EA
Platforms: PS3 and XBOX 360
Genre: Team oriented third person action

Pros:
-Relentless action sequences
-Powerful upgrades
-Captivating action oriented storyline
-Awesome take down moves
-Incredibly fun

Cons:
-Graphics seem a little outdated
-Been there, done that

Rating (out of ten): 8

Synopsis: A solid, entertaining action shooter that ought to have been released a year ago.

If some of the best ideas from games the likes of Gears of War, Vanquish, Enslaved: Odyssey of the West and Brute Force were all meshed up into one title, that game might very well end up being this new creation from the developers of Ratchet and Clank and Resistance.

Fuse is a futuristic third person team oriented shooter in a time when the governments of the world are attempting to discover a new form of renewable energy. An energy source, capable of unquantifiable levels of destruction is unfortunately discovered in the process, but its consequential power is not exactly energy, as it is so much militarian, with limitless potential for building an unstoppable army to bring an end to any other force on the planet.

Raven, an antagonistic military group that have gone beyond rogue have seized control of this unimaginably powerful energy source and God only knows what they intend to do with it. Burgess, a man contacted to help apprehend Raven and destroy the Fuse energy, rallies his team, consisting of four unique operatives from around the globe, each with different backgrounds and skills that can advantageously take care of this diabolical situation that is slowly but surely spiraling hopelessly out of control.  

Taking down choppers is not quite as easy as one might imagine...

Taking down choppers is not quite as easy as one might imagine…

Over the course of the campaign, each member of the team who the player has the option of playing as during the game, hold three weapons, originally beginning with just an ordinary pistol (if you acquire the Fusion Pack DLC you can upgrade your pistol to immediately use Fuse based technology) and additionally having the ability to carry another weapon of their choosing, whether that be an assault rifle, a sniper class weapon or a shotgun. The third weapon each character is able to wield are their unique Fuse empowered devices which they acquire not long into the campaign. When this occurs, each team member begins to address a certain function that the team needs to survive and complete their objectives.

Dalton, the team’s leader, who has a past with Raven and is now doing his best to shut down their rogue operation, acquires a Magsheild, which allows him to generate a well, a shield (obviously?) that will halter any firepower from injuring him or any team member standing behind it. Additionally, enemy rounds will be plucked out from the air by the device and launched back at the one who fired them. Simply put, Dalton becomes the conventional shock trooper.

FUSE_Dalton_Solo-1024x576

Jacob, the voice of reason and quite possibly the heart of the team acquires himself a crossbow of sorts, which is capable of launching Fuse empowered rounds that can burn through enemy combatants. These can be fired from a hefty distance which allows him to become the team’s stereotypical sniper.

Fuse_Jacob_2

Izzy, who is seen as the brains of the outfit, being both cold and lethal at the same time, acquires herself a weapon that will crystallise the environment and her opponents and cause them to explode. The opposite affect will happen to her team, as she is able to launch crystals with a healing serum in the direction of her fellow comrades which will advantageously benefit their progress and keep them alive longer and heal them over time, thus making her the team’s medic.

Fuse_Izzy_2

Lastly, Naya, the team member I played as, an assassin with a foxy British accent (meow!) whose father has become caught up in the exploits of Raven, found herself carrying a singularity shock weapon that allowed black holes to appear and suck enemies into oblivion. The more enemies hit by the rounds meant that the implosion would become more devastating, a chain reaction taking place which sucked in everyone within the vicinity and blew the others around like rag dolls. This adjunctively came equipped with the phantom cloak, allowing Naya to become invisible for a short duration, enabling her to become the team’s scout, and further empower her lethal assassination skills.

WOW!

WOW!

Unlike in Brute Force, where during the single player campaign the player had to physically activate each particular squad member’s capabilities, the AI will naturally do this during the game, which sufficiently aids progress and makes the action even more fun to fight through.

This was not all though. Larger enemies found throughout the game who are basically the champions of Raven; often being large hulking mechs with extraordinary weapons can have their firepower ripped away from them once they have been relegated to a cadaver. Although these weapons impede movement, they are incredibly powerful and only come equipped with a limited amount of firepower so ought to be utilised whilst available.

Moreover, the weapons the characters were equipped with, along with their health and abilities could be upgraded over the course of the story. Every so often, the player went up a level which presented them with not one skill point, but four; one for each member of the team. Unfortunately the team members do not naturally assign their own skill points and so this is up to the prerogative of the player. Since this is the case, the player is then able to choose what to upgrade and what special abilities the characters will use. The more abilities the characters have at their disposal, the more the AI will be able to use over the course of the game. For instance, in the case of Izzy, she does not automatically begin the game with her healing ability, and this subsequently needs to be unlocked. Once it has been, she was use it when applicable.

Additionally, there are team perks; beneficial upgrades which unanimously assist each of the squad members. Unlike the points acquired by leveling up, these particular ones are acquired from Fuse credits found throughout the game. Fuse credits are small stacks of gold worth 500 each, however, when each upgrade costs 10,000 credits, well, safe to say one needs to scour the maps up and down in an attempt to find them. These abilities are often similar to the traits assigned to each player, however they often, as the title suggests, come with their unique perks. For instance, the marksman ability allows the player to acquire ammunition each time they pull off a successful head shot. Other perks increase damage resistance, or simply resistance to one particular offensive attack; the ability to level up at a faster pace; or even the chance to not consume so much Fuse energy when using special player capabilities.

That’s right, each player ability does run on ammo; the same ammo that each of the player’s Fuse based weapons run on, which is rather annoying, and at the end of the day it comes down to whether or not the player wants to use their ammo to assault the enemy from afar, or for tactical superiority.

Apart from being a babe, Naya's combat abilities and amazing weaponry make her absolutely ruthless in combat.

Apart from being a babe, Naya’s abilities and amazing weaponry make her absolutely ruthless in combat.

Firepower is not the only weapon in each character’s arsenal though, with the team able to pull off special melee moves. Sneaking up behind enemies, players can break the necks of their opponents, drag their bodies over crates, or slit their throats with knives. During combat, the players are able to perform a wild manner of exciting kick ass combat moves which look really extraordinary. Just keep hitting the melee button and the player will automatically continue to perform admirably on the battlefield.

There is of course one addendum to all of this Fuse energy; since Raven has stolen the technology, your team are not the only ones capable of using such amazing technology. Over the course of the game you will run into opponents who are cloaked, who sneak up behind you and take you hostage, using you as a human shield as they assault the rest of your team. Enemies who have Fuse shields covering their person; enemies who are able to heal their comrades if they happen to be in a certain vicinity of them; the list goes on, and thus the player needs to accommodate themselves for any situation and prepare accordingly, adapting to each combat scenario.

Boss battles are especially deranged when it comes to this; not in a bad way, but the limits of the imagination are diabolically stretched, these particular battles often being a time consuming process in which the player needs to adopt a particular strategy as to efficaciously beat their opponent, who of course is never alone, with a number of friends coming to assist them as they wage their private war against you.

Moving on, as with many games today there is no traditional health bar per se, and as soon as your character takes too much damage they are out for the count, temporally at least. Much like in Gears of War, the player is left to crawl across the ground crying out for assistance, a person needing to physically revive you, vice versa, before a timer on your screen runs out. If you or any other member of your team dies, the game officially comes to an end, much unlike Gears of War when your fellow team members could crawl around the floor for days asking for assistance and never require any; in Fuse, you either help your team or help hinder your own progress, which makes your friends far more important to you than in other titles where they are basically invincible.

The AI of your team furthermore is not bad, although like with many games they do on occasion get in your way when you are firing and complain about how terrible a shot you are, even though they clearly ran into your line of fire. In the campaign, as per usual, you need to do almost everything, which is kind of odd since you would think that the others would be able to push a button just as well as you can. There are moments when the team needs to do something in synchronicity or all at once and will automatically perform their tasks, but other times it is left solely up to you. This includes shutting off gun turrets, hacking computers, demolishing walls, et al.

The enemy will additionally more often than not act in a manner that will ensure a challenge. There is no skill level so in the end it really comes down to the sheer number of bad guys thrust upon you and their general skill. Enemies will flank, throw grenades to flush you out and take cover. A number of them come equipped with jump packs and hover devices which allow them to expertly fly from one location to the next, allowing them to acquire a better vantage point or avoid fire. However, as soon as the combined effort of your team is placed onto a number of targets, the single most intelligent bad guy alive would be unable to succeed in surviving such an assault, sometimes making fire fights move by at a steady, quick pace.

As for your own intellect – as previously mentioned, Fuse is a straight forward shooter, and thus the player is normally not required to think too strenuously about what to do. As long as you know where the fire button is and can master the controls in a short duration of time, Fuse will most definitely become your oyster.

As amazing as it might seem, although the game, much like Gears of War Judgment is one great big kill fest, unlike in Epic’s newest shooter, never did the action get old. Environments, from bunkers, to forests compounds and locations in the snow ensure that the scenarios the player fights through are frequently fresh and invigorating.

kicking ass and taking names

kicking ass and taking names

When your team are forced to interact with tasks alongside you, one can clearly see how Insomniac are attempting to showcase the importance of the team, and are embodying a large number of occurrences which real militarian groups strategically do together as to create a strong realistic vibe and to make certain that you never feel alone.

However, don’t let this idea of realism put you off for there is plenty of healthy banter that goes on over the course of the game. Since Dalton has a past with Raven, often he becomes the brunt of some of the jokes made about this terrorist force. On other occasions, the jokes have some sexual reference that is not deliberate as much as it is stereotypical. At one point when climbing, Dalton says to Naya ‘I just love to watch you climb’ and in response to this she says ‘Izzy, if you catch (Dalton) staring at my arse, you have my permission to shoot him.’

As entertaining as the game can be though, sometimes I personally wondered ‘hasn’t this been done before?’ Reviving your team and having to be revived, symbolic of Gears of War, and also reminiscent of the team oriented combat found in Epic’s shooter. The ability to switch players is very much reminiscent of what could happen in Brute Force, and the need to on occasion climb obstacles is representative of Enslaved and other like titles. I did previously mention that Fuse seemed to take many of the great ideas from previous games, and if this be the case, at the end of the day it seems blatantly obvious where much of the inspiration is derived. Of course, if these are original ideas, then I am sorry but it would seem that Insomniac is a little too late, which can also be partially said in relation to their graphics.

Now, there is nothing wrong with the graphics of the game. Levels are often incredibly beautiful and vibrantly bright. The characters and the enemies they face are just as beautifully detailed as the environments, however, in comparison to games the likes of Crysis 3 that have already been released this year, Fuse seems rather outdated by at least a year. Explosions especially often look like a number of lines spiraling in all directions with a bright mixture of colour overlapping them.

In conclusion, Fuse is a fun action oriented shooter where the fighting almost never stops. There is always another mission to accomplish; another enemy to eliminate; and another level to acquire, and you will only be too happy to succeed in each of these objectives.

Image References:

http://gamerant.com/fuse-screenshots-insomniac-games/fuse-naya/

http://www.insomniacgames.com/games/fuse/#/news/detail/fuse-update-3-6-13

http://www.newgamernation.com/fuse-the-dalton-rules-trailer-released/

http://www.psu.com/a019403/

http://www.rocketchainsaw.com.au/interview-brian-allgeier-creative-director-fuse-insomniac-2367/

Derek Childs parades through the streets, searching for a darn good book

15bzx2Title: Puppet Parade
Author: Zeinab Alayann
(
http://zenscribbles.wordpress.com/)
Genre: Fantasy,
Young Adult/Tween Fiction

Overall Rating (out of 5): 4

Summary: An entertaining magical
adventure that is both satisfyingly
unique and character driven with
moments of emotional greatness,
intellect and excitement.

Perhaps I’m being presumptuous, but every child believes they can make a wish and have it come to fruition. The sad truth is that such can never be. Author Zeinab Alayan however intelligently uses this as the initial force to cause her text to vibrantly come to life.

Sophie, a young woman who has been locked up inside her own room since she was very young (think Hitler’s Daughter by Jackie French), wishes upon a falling star to be released. All her life, Sophie has been told that a sickness which engulfed her body turned her hideously ugly and over the course of the text she is often found wearing a mask to shield the world from looking upon her supposedly wretched face. Ms. Alayan does such an efficacious job at articulating this particular part of Sophie’s character that the readership is unable to imagine Sophie has anything but an internally beautiful young woman. At worse, Sophie does seem to represent characteristics that could make her appear like a prima donna, but she is so genuinely sweet, intelligent, thoughtful, kind and courageous that you cannot help but greatly enjoy her character for the amazing young woman that she is.

Adjunctively, Sophie’s want to not let anyone see her face seems reminiscent of the character Tali Zurah from the Mass Effect Franchise. Tali was a Quarian, a member of a race who were forced to wear suits and masks due to the lacking properties of their immune systems, without which would cause inevitable and almost instant death. Tali was a highly intelligent, resourceful and well trained operative who was also unbelievably sweet, kind and very charming and Sophie’s attitude, not to mention her mask, seem reflective of this completely.

On another note, at the beginning, it is difficult to discern Sophie’s age. For this particular reader, I only realised how old she was not long after she formed a friendship with Oliver, the other protagonist in the story. At this point, before Sophie’s age was unveiled to me, to say that the relationship between Oliver, who had been described as a young man in his early twenties and Sophie, who I believed was younger than she was eventually revealed to be, seemed a little odd.

At the same time, Oliver, a puppet master who creates his own wooden creations wishes for his inanimate objects to be bestowed with life upon noticing the same falling star that Sophie wishes on. One thing I would note however is that Oliver’s voice does not always seem entirely masculine. His character has a very gentle demeanour, along with a formalised attitude that does not always seem to fit the stereotypical male.

Both Sophie and Oliver’s dreams shortly after come true, which inevitably cause them to stumble upon one another that same night after Oliver’s puppets, now very much alive, decide to flee to experience the great wide world. Oliver’s quest to reacquire his escaped puppets is the driving force of the story, with Sophie quickly deciding to join in on the adventure.

The banter between the characters is incredibly entertaining, with Sophie and Oliver’s friendship being reminiscent of ‘will they or won’t they commit to a romanticised relationship’, which is reflective of Bo and Lauren in Lost Girl and Richard Castle and Kate Becket in the self-titled Castle. On top of this, the author additionally articulates feelings the likes of jealousy and attraction which the lead characters do not properly understand as they feel them, yet the readership does. This technique is especially well orchestrated and allows the reader to know things even when the characters do not, emboldening the reader with a great deal of information. This is further exacerbated with the use of the puppets, who, although are wooden creations mind you, provide the text with more humanity, each one embodying a certain character trait, whether that be politeness, religious values, crude humour, violence, et al. Additional emotions the puppets display, from hugging their master, to feeling legitimate fear, loathing, anger or happiness is additionally well executed.

The lead characters, Sophie and Oliver, and the relationship they share, has been very well articulated. Over the course of their adventure, their friendship grows stronger and stronger as they reveal more to one another. Much like in a conversation when a person gasps and giggles in all the right places, the same is done here, Ms. Alayan beautifully conceiving the conversations and revealing hidden truths at all the right moments.

At the same time however, the characters themselves are flawed in their behaviour, which does not seem real at all. On many occasions the characters become shocked by supposedly obscene crude humour and sexual references, which I did not find at all offensive; in fact, they were unbelievably tame and the idea that one could possibly take offense at such sentences is utter folly. This is quite possibly where the text is perhaps at its weakest.

The author appears to have some very loyal views and values and appears unable to be rude or blatantly sexual in her textual nature, instead being considerably polite, sweet and well mannered. This is very admirable; however, in a text where some of the characters are indeed supposed to be sexually rude, this is not furthered with the use of their vocabulary, which maintains a strict PG tone. In a time when texts are more often than not paved with four letter words and often sexual expletives, the fact this one does not require such profanity is indeed a welcome relief, however, at the same time, it is unfortunate that a reader such as myself has become quite accustomed to the indecent swearing found within literature today.

On that note, although the decency of the text works really well, at times I could not properly assimilate into such a world because I had been corrupted by prior texts where that particular author was, on occasion, unable to write a single paragraph without coating every line with vulgarities. Now, I may sometimes argue that a number of these words in texts are unnecessary. Growing up in a country the likes of Australia, where on average, at age three you already know every foul word in the English vernacular and from that moment onwards frequently use such expletives in everyday speech, I have unfortunately become accustomed to having my pieces paved with profanity.

Perhaps in the author’s part of the world swear words do not play such a mandatory role in conversational ideologies and if that be the case, then that is quite honourable and respectful. At the same time, the reason why this text may be self published and not published by a major publishing house is because many an audience outside of the author’s home country may not have been able to thoroughly enjoy the text as much as they should due to its overall genuinely nice nature. If that’s the case, then such is a rather sad conclusion for a text deserving of attention.

The puppet characters too are just as effective in their lines, but at the same time just as courteous. Harold the Hare and Boris the Brutal Bear for instance don’t quite sound the way one might typically believe. I imagined both of their characters having these thick, almost unintelligible accents and yet after conceding this view, the characters began to show other traits; like grinning and smiling, which seemed ill-apparent in the original postulation of such characters.

Adjunctively, on occasion the narrative becomes rather stereotypical of other texts generated today. There often seems to be this implied stigma in texts where women require men to protect them, which seems rather misogynistic as it degrades the female characters and prevents them from becoming the individuals they ultimately should. A number of times the character Oliver unnecessarily reasserts his masculinity by saying how he will protect Sophie’s character, when in fact it is revealed on many an occasion that she can take care of herself. This is reminiscent of the Hunger Games by Suzanne Collins, where the character Katniss is shown to be an incredibly strong willed and capable young woman. Peeta however is seen to hold her back with his borderline chauvinistic attitude when he later emphasises his need to protect her, or, as it so often seems, dominate her. Heroes very rarely need another individual to rescue them, so why is it in texts that often a heroine needs a man to come to her rescue? Women are just as capable as being heroic as men and ought to be able to express their powers of strength and intellect without being overshadowed by dominating men, and at times I thought it would be great for Sophie to venture out from the protective shell that Oliver unnecessarily casts upon her.

Moreover, there are a number of incredibly powerful moments in the text that Ms. Alayan wondrously orchestrates. The few action scenes are well paced and keep your interest from beginning to end, preventing you from stopping even for a fraction of a second. The violence that takes place during these particular scenes is often incredibly blood thirsty and, if anything over-exaggerated to the extent that younger readers should probably be barred from experiencing such content until a more suitable adolescent age. This seems almost ironically contradictory. It feels at times as though the author can barely bring herself to write the word ‘crap’ in her text, but Ms. Alayan has no problem with articulating blood thirsty scenes with rampant violent fighting. This is adjunctively heightened, for instance, in a region dedicated solely to violence, when she meticulously articulates the weaponry used in one particularly gruesome scene, adjunctively using accurate terminology to describe what takes place, all of which is very effectively promulgated.

Moving on, the story begins in the town of Silver Lakeshore, a fictitious community which could be internationally unanimous across a wide number of countries for it is universally symbolic of the stereotypical residential environment. This is a great tactic by the author for anyone in the world can read the text and immediately feel at one with the original textual location before the adventure begins. The story sees the two central characters move from one fantastical realm to another, each land comprised of a central community, dedicated either to religion, scholarly intellect, magic, violence, et al, each one coming equipped with their own unique laws and regulations. These particular lands seem reminiscent of the worlds in Enid Blyton’s the Far Away Tree franchise, each filled with suspense and magical mystery.

Of course, all of this is shrouded by a menacing force located in a desolate region of the fantastical lands. To avoid giving away any plot twists, this reviewer will simply state that the antagonistic force is represented as having powers of persuasive indoctrination, reminiscent of ‘Invasion of the Body Snatches.’ The author does such a great job at developing this evil realm over the course of the storyline with a significant build up of suspense, that Ms. Alayan becomes a victim of her own success, because from this moment on I was hooked, wanting to know more and more about this evil dimension, the information about such a land often being relatively slow coming from its original unveiling.

The ending of the text is something that the reader will in all likelihood not see coming, with a number of very convincing twists that continuously keep one’s attention. At the same time though, there was at least one answer I was longing to acquire that did not seem to be adequately provided.

However, even with this said, by the end of the text I was very satisfied to have had the opportunity to read this unique fantasy novel and to share in the many adventures with the characters. Clearly Ms. Alayan is an author worth looking out for in the future.

Descend into the Darkness in the new Star Trek feature

Title: Star Trek: Into Darkness
Distributor: Paramount
Producers: Sky Dance/Bad Robot
Director: J.J. Abrams

Rating (out of 5): 3

Synopsis: Terrific special effects and a few action sequences are not enough to save Star Trek: Into Darkness from itself.

Review: For those of you aware of the idea that a sequel is never able to live up to the expectations of the original, or the stereotypical notion that there is in fact no such thing as a bad trailer, then you will completely understand when I say that Star Trek: Into Darkness represents both of these ideologies.

For those of you, like me, who saw the trailer for the new Star Trek film and thought how riveting it looked; do not be fooled. Luckily for me I was able to see the film free due to my new membership with the cinema that I frequent, because if I had paid money to see this film, I may be even more disappointed.

Star Trek: Into Darkness begins, how do I put this, almost pointlessly. Captain Kirk (Chris Pine) and the crew of the Enterprise are on an alien planet where the local fauna are comprised of primitive humanoids yet to acquire the mantel of technology. Kirk decides to intervene with the course of the history the planet is to take by sending Spock (Zachary Quinto) into a volcano on the verge of erupting, the goal being to cease this event immediately, and for some odd reason this requires stealing a scroll from the local primitives and running through the woods.

After this scene the film does pick up the pace by informing you why this  was applicable; this shows that Kirk is yet to take the role of being a Captain seriously. He has no respect for authority or the rules and is incapable of conforming to Star-fleet’s way of handling missions. This inevitably leads to Kirk being removed as Captain and re-instated as first officer, whilst Admiral Pike (Bruce Greenwood) is recommissioned as the ships’ captain.

Whilst this occurs, in London, Khan (Benedict Cumberbatch), the primary antagionist of the movie approaches a Star-fleet officer and his wife, whose daughter is gravely ill, and says that he will help save her, at a cost, this being only the start of his major plan which results in the deaths of many members of Star-fleet’s highest ranking officers. After this onslaught of violence takes place, Kirk, thirsty for vengeance requests that Admiral Marcus (Peter Weller), the highest ranking officer in humanity’s fleet give him permission to pursue Khan to where he is hiding on the Klingon world of Kronos. Marcus agrees to the savagery of the operation, despite it going against the general code of the fleet for this is a mission of destruction, rather than what Star-fleet stereotypically handles. Kirk is provided with no less than 72 missiles to be dropped onto Khan’s head to bring retribution to all he has harmed with his plots. The Enterprise however is to do its best not to alert the Klingon’s to their presence for they have been itching for a reason to go to war against them for so long now that it is basically inevitable.

Of course, not everything goes according to the plan…The movie is not as plain and simple as one might initially imagine, with a very intriguing storyline filled with a fair amount of depth, telling a tale of betrayal, redemption, vengeance, family and love. Not everyone is as good as they seem, just as the bad guys are not so terrible as they may originally appear. There are many twists and turns that ought to keep anyone entertained, but it is there that the film begins to lose points in my opinion.

Although yes, there are a number of action scenes, these often go by so fast that you only begin to enjoy them when they suddenly come to a conclusion. On top of that, Khan is built up to be this incredibly impressive one man killing machine and yet the amount of screen time he has where he is indeed kicking ass and taking names is not quite as much as I would have liked. True, he does a fair bit of damage by the end, but if you are going to have a powerhouse of an enemy, you might as well show off all of his skills. He throws some guys around and breaks some skulls (literally) but apart from that I really wanted to be impressed, after all, he is later hailed as the greatest threat that they ever faced, and yet his reign of terror is eventually halted so darn easily. Mr. Cumberbatch, the actor who portrays Khan did an admirable portrayal of the enemy which only further increased my frustration. The actor was such a fantastic bad guy, I only wished that the film makers had further milked what could have been generated.

On top of this, although the crew do descend to the planet Kronos, the amount of Klingons that are seen could be counted on yours hands (and maybe one of your toes). The War Birds look impressive, but, in my opinion, if you are going to place the crew of the Enterprise on one of the single most inhospitable planets in the known universe, the least you could do is have some extra fighting. There is one particularly engrossing fight scene, and after this the film moves on. All this talk of war with the Klingons and yet, where is it?

The music provides very little new content to the genre, most of the themes been rehashed from the original feature. The cameo role by Leonard Nimoy will no doubt cause your eyes to roll to the side as this was perhaps unnecessary, and although he provides invaluable information, this could have been acquired via alternate methods. On top of this, the cameo by Nazneen Contractor additionally seems odd – I mean, why hire a known actress to play an unbelievably small role?

Moreover, Zoe Saldana’s role as Uhura is not quite as large as many fans of such a character may enjoy. In fact, the amount of screen time that she and Dr. Carol Marcus (Alice Eve) receive in the film does not begin to even contrast with the amount of screen time the blocks receive, this movie being basically a guy’s night out, with the intellectually powerful women being limited in their roles.

Towards the end, a scene that age old Star Trek fans will be familiar with is reflected in the film, and although it is orchestrated very powerfully by the actors involved, it seems cliche when in regards to the scene it is based upon (you’ll know what I mean when you see it!).

In conclusion, Star Trek: Into Darkness will entertain you – but it will leave you hungry for so much more. Let’s just hope that in the future, the next Star Trek villain who claims to be an unstoppable force to be reckoned with really lives up to the title.

News for back pain sufferers

In the last twenty four hours, reports on the news have stipulated that a new medical breakthrough could advantageously assist sufferers of back pain and provide an indefinite solution to the problem. The article I am currently acquiring my online information on to base this particular post of mine comes from this site here:

http://www.guardian.co.uk/society/2013/may/07/back-pain-breakthrough-major-operations

Now, before I continue I would like to add that I am not a medical professional. I have no doctorate in medicine or anything of like comparison, so I guess one could ask, why continue reading? I, like many people who would find this particular studying incredibly interesting suffer from back pain, so, like many of you, I am unfortunate enough to understand how it feels to be in constant pain.

According to Hanne Albert at the university of Sourthern Denmark, one reason behind some cases of back pain could very well be microbes known as ‘Propionibacterium acnes’ that stereotypically reside in one’s hair follicles, traces of oxygen, or even in the spaces between one’s teeth. My question would be, how can something from any of these three areas arrive at one’s back? The answer is, apparently, via the blood stream. This particular bacteria is supposedly harmless, unless someone has a slipped disc. These bacteria do not cause a disc to become dislodged from its location in one’s spine or any other like occurrence, but do aggravate the pain. Due to this, antibiotics can be used to bring a sense of realism back into one’s existence by reducing, or even removing the pain entirely with the continued use of prescribed medication.

This theory I do suppose sounds as though it has merit, but it has adjunctively being theorised that approximately only a small percentage of people may indeed have symptoms that can be related back to this research.

Now, why is it that I seem so skeptical about this? I don’t doubt that in some cases it could work, but this is not the first time that theories have been postulated about back pain.

In my case, although, as previously mentioned, I am no professional, I am almost certain I know why I suffer from back pain; I have a moderate protrusion of my T8/9, L2/3, L3/4 AND L4/5 and these press upon the nerves which cause pain to run from across my back and down my right leg. I do not believe that microscopic bugs could be responsible in my case.

For me, this sounds like an ideal that is too good to be true. I realise that I may seem incredibly negative and could very well be looking  a gift horse in the mouth, but I would rather not get my hopes up over a study that seems to be very much in the initial phases of testing.

As a sufferer of pain I understand that I am always hoping that some study will help relieve  me of this burden, as I am certain all of you are. I am aware that I need to be careful with what I lift and how I go about such an exercise. I can no longer lift dumbbells or any other weight sets and so can only do push ups and on occasion sit ups when the pain isn’t quite so bad.

I am also aware that the pain extends to more than just the one that you personally suffer through. I know how this makes acquiring a professional role to be difficult. When applying for jobs I used to note in the section where they queried whether or not I had back pain that I did and I never received any employment from those places, for reasons that were unrelated to back pain. I know that a profession cannot not hire a person based on back problems, but it is obvious they would rather hire a person who appears more physically capable, which is why I no longer bother mentioning that in  my applications. You know what? Since then, I have acquired job positions. Amazing!

I additionally know the familial pain that comes from this. I acquired my back pain two weeks before my eighteenth birthday. The doctor assured me that it was nothing; perhaps muscular in nature and that I was perfectly fine and assured me of this on two further occasions when I visited him in the future. I should have realised he was incapable. He was after all the doctor who told me after I had pneumonia fro the second time that I should take up smoking because if my lungs were going to become irreparably damaged from illness, I might as well acquire some enjoyment from it – by setting them on fire?
A year later I discovered a doctor who was willing to provide me with an x-ray and later an MRI and I discovered that I had always been right in assuming that I suffered from a protruding disc and that I would inevitably live with this. When I went to receive my results my father in his wisdom decided to escort me, which is something he had never done previously during my past inquiries about my back. The relationship between me and my father could never have been described as ‘great’, but the day I found out that I would be living with this pain permanently; the way he looked at me; it was like I was no longer his son, as though all of my past failures were nothing compared to this. He seemed to realise that obviously much of what he had always wanted me to achieve might very well be unattainable and so officially gave up on me then and there.

Moreover, my mother additionally to this day suffers from back pain and has done so since she was nineteen. She has had no less than eight operations since she was twenty eight, none of which have ever assisted her and have in fact made her condition worse to the point that she can barely move. The second and third operations she had were to fix what the original operation failed to successfully achieve, which was, what one might call, a colossal failure that inevitably ruined her life. Because of this I have always been skeptical of back surgery. I realise that a lot has changed, but I would rather not do something so major as this, and at the same time potentially risk losing the ability to walk in the process. There are risks with any operation but I feel there are considerably more with back surgery.

After having surgery to remove a pilonidal sinus back in 2010, I have since been left me with coccydynia. This is one such ramification of having surgery and this is further reason why I personally will never go under the knife to assist myself in relieving back pain unless it becomes fundamentally necessary or is thus my last/only remaining option.

Relating this piece back to a topic I was discussing a couple paragraphs prior, I am additionally aware that back pain causes pain for the future of families and since my mother had major problems with her back that have since been genetically transferred onto me, the chance that I could transfer the same condition onto any potential children that I may in the future have is a grave concern of mine. I would love my children no matter what, but do I wish to make the choice of having them knowing that they too may very well suffer as I am?

A couple years back I told a woman that I liked that I suffered from back pain and it immediately changed our relationship. Safe to say we haven’t talked since. Some people cannot deal with the idea of living with back pain just as some people cannot deal with the idea of living with someone who endures it. I am now skeptical of telling anyone close to me about my condition from fear of what might happen, but when the day comes that I do find myself with a romantic interest that I love more than life itself, I would like to think that she would stand by me rather than leave.

Perhaps in the future I won’t have to worry about such things, and if I be even luckier, perhaps in the future if I happen to have children who suffer from back pain, medical treatment would have advanced to such an extent that it will not in the slightest hinder them.

I wish the team in Denmark all the best with their research, although, as previously mentioned, I am uncertain how promising this could very well be.