Tag: Multiplayer
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Favour (That Time I got Reincarnated as an Archmage) Feedback Rollup
Favour (That Time I got Reincarnated as an Archmage) Feedback Rollup Context Favour was built as a browser-based, asynchronous turn-based MMO for a game jam with 717 entries. The 23 ratings and 6 comments provided useful insight into how players experienced the game. The project aimed to combine: This scope significantly exceeded that of a…
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Perfect Arc Milestone Update: Visuals, Bots, and More
Perfect Arc — Major Update Now Live This update focuses on polish, clarity, and making every match feel alive.From smarter AI to a rebuilt objective and major performance gains, Perfect Arc now plays faster, cleaner, and more intuitively across devices. Here’s what’s new. Polished UI & Input-Aware Controls The interface has been fully rebuilt with…
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Nuke n’ Rally Milestone Update: Multiplayer and more
v0.03 Major Update This update marks the first big step toward the full vision for Nuke ’n Rally. Multiplayer is now stable, AI has been rebuilt, and the game runs noticeably smoother across devices and browsers. These systems form the foundation for everything coming next. Multiplayer (Up to 4 Players) Online play is now fully…
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Perfect Arc: Brackeys Game Jam Entry
Postmortem & Feedback Wrap-Up: Perfect Arc Over the past two weeks I launched Perfect Arc, a 4-player multiplayer jam game featuring walking warships, crew combat, and chaotic boarding action. It was ambitious for a 7-day jam (Brackeys 2025.2 Game Jam) — maybe too ambitious — but it gave me a chance to test a lot…
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Party System Update
Party Features Implementation Parties aren’t just about teaming up—they need structure. Now, the HUD overlay shows current party members, and only the leader can start a match. Party invites and requests are streamlined with click-based functionality. Technical Challenges Next Steps Lore Integration “Alright, we need a third. Not running another op as designated bullet sponge.”…
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Multiplayer Security Update: Hardening Our Defenses
Secure Networking Implementation A key part of getting the build production-ready is secure multiplayer. With encrypted connections, authentication, and automated integrity checks, players can focus on the fight without worrying about outside interference. No man-in-the-middle attacks, no intercepted traffic, no malicious code sneaking in with your packets. Just a secure, stable battlefield. Reinforced Infrastructure Data…
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Matchmaking Update
Matchmaker Implementation Implemented dynamic match listing and matchmaking system with the following features: Future Enhancements Lore “Who are those guys?” “Some special team, they all showed up together and even got their own comms channel” “That’s actually smart, I should find a team like that with fewer lone wolves running off to get themselves killed…
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Online Profiles
Online Profile Implementation Server-side profile system with the following features: Architecture Details Next Improvements System designed to accommodate: Lore “Who put my name on the roster? Who even knew I was coming?” “Command, maybe. Or whatever’s left of it. Could just be an automated process scraping the data, running scenarios… look, you’re back in the…
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UX Improvements
Implemented comprehensive menu system improvements: New Features Lore Integration The rebels’ best defense against the full integration of AI and earth’s military is noise: false orders and scrambled signals force the world’s soldiers to maintain strict communication discipline. Encrypted channels, verified call signs, and secured relay points keep squads coordinated and ensure that only the…
