Category: Development

  • Favour (That Time I got Reincarnated as an Archmage) Feedback Rollup

    Favour (That Time I got Reincarnated as an Archmage) Feedback Rollup

    Favour (That Time I got Reincarnated as an Archmage) Feedback Rollup Context Favour was built as a browser-based, asynchronous turn-based MMO for a game jam with 717 entries. The 23 ratings and 6 comments provided useful insight into how players experienced the game. The project aimed to combine: This scope significantly exceeded that of a…

  • Perfect Arc Milestone Update: Visuals, Bots, and More

    Perfect Arc Milestone Update: Visuals, Bots, and More

    Perfect Arc — Major Update Now Live This update focuses on polish, clarity, and making every match feel alive.From smarter AI to a rebuilt objective and major performance gains, Perfect Arc now plays faster, cleaner, and more intuitively across devices. Here’s what’s new. Polished UI & Input-Aware Controls The interface has been fully rebuilt with…

  • Nuke n’ Rally Milestone Update: Multiplayer and more

    v0.03 Major Update This update marks the first big step toward the full vision for Nuke ’n Rally. Multiplayer is now stable, AI has been rebuilt, and the game runs noticeably smoother across devices and browsers. These systems form the foundation for everything coming next. Multiplayer (Up to 4 Players) Online play is now fully…

  • Perfect Arc: Brackeys Game Jam Entry

    Perfect Arc: Brackeys Game Jam Entry

    Postmortem & Feedback Wrap-Up: Perfect Arc Over the past two weeks I launched Perfect Arc, a 4-player multiplayer jam game featuring walking warships, crew combat, and chaotic boarding action. It was ambitious for a 7-day jam (Brackeys 2025.2 Game Jam) — maybe too ambitious — but it gave me a chance to test a lot…

  • Nuke n’ Rally (formerly Rally Eternal) Feedback

    Nuke n’ Rally (formerly Rally Eternal) Feedback

    Nuke n’ Rally (formerly Rally Eternal) Feedback Results Criteria Rank Score* Raw Score Audio #3912 2.775 2.775 Enjoyment #4376 2.800 2.800 Creativity #4419 3.150 3.150 Artwork #5294 2.675 2.675 Narrative #5538 2.025 2.025 Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam. Rating…

  • GMTK 2025 Game Jam: Rally Eternal

    GMTK 2025 Game Jam: Rally Eternal https://itch.io/jam/gmtk-2025/rate/3782767 We would love for you to try this! Developed in 4 days, a Death-Rally inspired racing shoot-em-up incorporates leaderboards, time-attack, and a banger soundtrack by Smthngclvr (https://youtube.com/@smthngclvr?feature=shared) The goal was to work out how to bring a satisfying vehicle experience over to our main project prototype, and feedback…

  • Pivoting back to the main thread

    Pivoting back to the main thread

    Final update (for now) is live for Raid the Abyss! Following some great feedback from Ludum Dare 57, we’ve rolled out a last patch with: We’re shifting gears back to prototype asset development on our main project—but Raid the Abyss has potential and an ambitious dev roadmap. Whether it stays a side project or becomes…

  • Ludum Dare 57

    Ludum Dare 57

    We just wrapped up our first Ludum Dare entry — Raid the Abyss — a top-down fantasy hack n’ slash built in about a week and a half for #LD57 (Extra format). Knights vs. orcs, layered abyss, escalating bosses. Two modes: Endless and Score Attack. Built to prototype systems for our main project—melee, procedural maps,…

  • Party System Update

    Party System Update

    Party Features Implementation Parties aren’t just about teaming up—they need structure. Now, the HUD overlay shows current party members, and only the leader can start a match. Party invites and requests are streamlined with click-based functionality. Technical Challenges Next Steps Lore Integration “Alright, we need a third. Not running another op as designated bullet sponge.”…